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Reputation: 3 Neutral
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Junior Members
Active Posts:
20 (0.05 per day)
Most Active In:
Everything EDuke32 (20 posts)
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12-September 16
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User is offline Nov 17 2017 05:55 AM
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Topics I've Started

  1. eduke32: digital joystick axes configuration broken

    13 November 2017 - 02:18 AM

    Hi there,

    I am using the latest SVN version of Eduke32, and joystick digital axis configuration seems very broken: as soon as I set axis0 as digital and assign a digital action to it (turn left, turn right), Duke starts turning insanely FAST in a totally unplayable way.
    Same happens with axis1.
    Also, going back to te game to test the configuration and going into the joystick configuration menu again, there are actions again set to the analog field of the axis, but I removed them previously.
    So it's currently broken and ususable.

    I am using a PSX pad (not analog, not dual-shock, just a plain PSX) with a PSX->USB converter. It works with every SDL2 game I have tried so far, except eduke32.
  2. Errors trying to build SVN Eduke32, was working previously

    14 September 2016 - 02:22 AM

    Hi,

    I am trying to build Eduke32 from svn sources for the last four days on GNU/Linux, using GCC 5.x, but it seems to be impossible. I used to be abe to build it without probems time ago, and in fact I had it running on my Raspberry Pi, but now I get this:

    Spoiler


    InitPrintf() and setpalette() seem to be build engine functions, so I believe it's not like I am missing any libs on my system.
    Any clues on what's going on?

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