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Reputation: 52 I have a solid reputation
Group:
Members
Active Posts:
56 (0.06 per day)
Most Active In:
Duke Nukem General (26 posts)
Joined:
15-July 16
Profile Views:
2,879
Last Active:
User is offline Aug 24 2018 02:43 PM
Currently:
Offline

My Information

Age:
18 years old
Birthday:
December 28, 1999
Gender:
Male Male
Location:
Germany

Contact Information

E-mail:
Click here to e-mail me

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Posts I've Made

  1. In Topic: Alien Armageddon [RELEASE]

    24 August 2018 - 02:00 PM

    Congrats on the Release!
    I have to say it's quite impressive having alot of varieties of completely new enemies to fight against.
    Definitely a good way to add replayability to a lot of usermaps too.
    One thing which is kind of irritating for me is the laser on Duke's pistol. It's sometimes hard to see if I'm actually aiming at an enemy or at a wall.
    So far I really like the mod and incase anyone is interested I've also recorded a small gameplay of me going through the first two level of L.A. Meltdown:
    https://www.youtube....h?v=qCmgQNMDG8k
  2. In Topic: DNF 2001 Build Was Apparently Almost Complete

    20 April 2018 - 11:17 PM

    View PostmrDUKE!zone, on 20 April 2018 - 06:42 PM, said:

    Bump


    Was this necessary?
  3. In Topic: Alien Armageddon [RELEASE]

    16 April 2018 - 06:55 AM

    I'm not sure if it would completely fit in, but I'm thinking that Pigcops could have a small chance to go into a Berserk mode (or something similiar) where they get a small health boost, while their movement and attack speed is increased by a large amount.
    Also again not sure if it fits, but maybe have an even smaller chance that some "Normal" Pigcops regain their human senses and help Duke and Bombshell instead of fighting them.
  4. In Topic: Past and Future Mods

    22 March 2018 - 09:05 AM

    This sounds interesting. Can't wait to see how it turns out. Posted Image
  5. In Topic: Duke 3d Enemy and Character Sprite Variants

    18 January 2018 - 11:00 PM

    These variations look good.

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