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Today, 03:44 AM
Today, 03:00 AMCan you explain the title?
"Der Ist Mars" doesn't make any sense to me. Probably some pun that goes over my head...
Well, to me it sounds like "Dearest Mars" (since the original German phrase should be pronounced just identically, afaik) plus this phrase should mean "This is Mars" (once again, afaik). Not much of a pun, but still sth. Also:
Unless the real thing goes over my head as well...
P.S.: I wonder where the screenshot was taken from though. I don't quite remember such a scene in any Duke 3D map.
02 March 2017 - 06:37 AMHave downloaded it. In process of playing through the map. Already having lotsa fun!
02 March 2017 - 06:05 AMYou're mistaking it for the Dream 2 from Trilogy. A.Dream 2 V2.0 is an update of the original standalone A.Dream 2 which was released in 2009.
Oh, sorry, my bad. Tbh, I guess I'd forgotten the fact they were different maps by the time I was typing the post.
02 March 2017 - 05:05 AMJust played it. Liked it a lot, but I didn't see any major changes over the original (except Polymer support; the new flashlight effect is awesome, to say the least). Actually, I liked the original (as much as I like this version) and don't think it sucks, but you're rightful to judge for yourself since you're the author.
I see you've got rid of the cellar maze section as well as the sewer section with those baby screams in the background (the latter part, btw, scared the fuck out of me the last time I played it, I even remember almost fainting at one point, that was such a strong impression), thus making the map shorter.
I liked the new monster as well, the SFX are cool and fighting it is a tough thing, which means more action.
Anyway, I liked this level, the horror atmosphere is still quite convincing and immersive.
P.S.: I have a feeling I'm confusing A.dream 2 with some other horror level (probably even from another mapper) while talking about the cellar and sewer sections. Hope I'm not wrong here.
EDIT: Just read your post in full and realised you're not promising any big changes. Well, whatever, why not point out the obvious?