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Reputation: 85 I have a solid reputation
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271 (0.41 per day)
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Everything EDuke32 (145 posts)
04-June 16
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User is offline Yesterday, 07:57 PM

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May 23
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  1. In Topic: [RELEASE] Duke Nukem: Total Meltdown TC - v1.0

    15 March 2018 - 04:21 AM

    View PostMav3r1ck, on 15 March 2018 - 03:10 AM, said:

    I understand that work is being done to make this available for older ports. Will you also include a unique version with the bugs fixed?

    Well, I hope Fox will release separate fixed versions of the CON files someday, if he ever wishes to.
  2. In Topic: [RELEASE] Duke Nukem: Total Meltdown TC - v1.0

    15 March 2018 - 02:05 AM

    Btw, not sure if you're gonna fix this (since it's really minor problem) but it would be nice if Duke said lines like, "Squeal, piggy, squeal!" and "Making bacon!", only in case the player blows up Pig Cops (I was just playing through Freeway and noticed that he says those lines even when blowing up, say, Octas or Enforcers, making them sound like nonsense and out of context).
  3. In Topic: [RELEASE] Duke Nukem: Total Meltdown TC - v1.0

    10 March 2018 - 05:53 PM

     Sgt Nate V, on 10 March 2018 - 04:08 PM, said:

    The DNWARP cheat doesn't seem to work, and when I try to load a different map, the maps listed on the console are the default game's maps, and using the usermap function treats any level picked like a regular usermap, not using that level's name and music.

    The PSX maps are actually located in the /maps sub directory of the TC (but the map files are still named in the same manner as the Duke3D ones). It confused the hell outta me first time as well.
  4. In Topic: [RELEASE] Duke Nukem: Total Meltdown TC - v1.0

    08 March 2018 - 08:12 AM

    Thanks a lot! Works like a charm! Now at least I don't feel sorry for those sound FX going to waste unused after so many years.

    It's still a shame tho that we ain't got HQ sfx for Fat Commander (well, if you can consider the PSX sounds high-quality compared to Duke3D ones).
  5. In Topic: Duke 3D Voxel Pack

    08 March 2018 - 03:02 AM

    That kicks ass, man! Now all we need is Shrink Ray, Jet Pack and Scuba Gear voxel models.

    P.S.: Is there a way to turn off item rotation? It's a cool feature but I prefer voxels to just lie over there and stay still.



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  1. Photo 02 Sep 2016 - 05:50
    Greetings at my page, man ;D
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