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Reputation: 51 I have a solid reputation
Group:
Members
Active Posts:
187 (0.43 per day)
Most Active In:
Everything EDuke32 (127 posts)
Joined:
04-June 16
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User is offline Yesterday, 07:38 PM
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My Information

Age:
Age Unknown
Birthday:
May 23
Gender:
Male Male
Location:
Russia (kinda dissatisfied with it tho)

Contact Information

E-mail:
Click here to e-mail me

Posts I've Made

  1. In Topic: I'm working on my new mod Trequonia

    Yesterday, 03:28 AM

    Finally, one of the most prominent DN3D releases of this decade (IMO) is coming! :woot:

    I hope the mod will have as many cool secrets and mysteries as Oblivion did. :teehee:
  2. In Topic: Introducing: The Essential Duke [RELEASE]

    04 August 2017 - 12:48 AM

    View PostTrooper Dan, on 03 August 2017 - 11:25 PM, said:

    Try downloading from the link in the OP again.

    Thank you, it works now.

    Quote

    Alternatively, you can simply find and remove the line "include strings.con"

    I shoud've guessed to that myself but, anyway, thanks for the tip!
  3. In Topic: Introducing: The Essential Duke [RELEASE]

    03 August 2017 - 08:06 PM

    Well, now I've tried it and it doesn't run the con file at all. It says, "Error compiling CON files". I'm attaching the logfile to this post so that you could diagnose the problem. I'm running the latest revision of the source port (as you can see from the logfile). Also, I tried to run the con file both from a subfolder and the main folder, no difference.
  4. In Topic: Introducing: The Essential Duke [RELEASE]

    03 August 2017 - 06:23 PM

    View PostTrooper Dan, on 03 August 2017 - 01:48 AM, said:

    Those 2 bugs should be fixed in the new version (see OP). Nothing else was changed.

    Thank you for a quick reaction and taking care of the problem! :dukeaffirmative:

    Quote

    Yes, and that is part of the vanilla game as well.

    Oh, I hadn't ever happened to experience that. Thanks for clarification.
  5. In Topic: Introducing: The Essential Duke [RELEASE]

    02 August 2017 - 08:58 PM

    Well, I'm not sure whether you still care about this mod but some days ago I found more glitches.

    First one is about armor points. As you know, nuke coins are capable of increasing armor beyond 100 points (this could be another bug, btw). The problem is, if you already have over 100 armor and happen to pick up an armor vest (either a full one or one dropped by a pigcop), it sets your armor points back to 100.

    The remainder are once again related to steroids. Firstly, is it normal that steroids' effect makes you invulnerable to shrink blasts? Secondly, I've found out that if you use steroids while shrunk, it prevents you from growing back to normal size.

    That's all I've stumbled upon so far. Whether to fix or ignore these is your choice.

    P.S.: Oh, I almost forgot. Could you please explain what's special about the red pigcops (other than the higher HP)? I've noticed they have a chance of shooting out some reddish-yellowish rays but those don't seem to add anything up to damage they deal. Or do they increase some other characteristics?

    P.P.S.: Oh, yeah, and those rays can penetrate masked walls and force fields (without dealing any damage). This may also be considered a bug.

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Comments

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  1. Photo 02 Sep 2016 - 05:50
    Greetings at my page, man ;D
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