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Reputation: 19 I seem to be liked
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Active Posts:
80 (0.11 per day)
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Everything EDuke32 (40 posts)
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13-May 16
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User is offline Apr 30 2018 11:56 AM
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  1. In Topic: is Blood Chronicles worth playing?

    19 April 2018 - 12:45 PM

    There are maps at blood.freeminded.de; sort them by rating and play all down to 3.5-4.0 avg points.
    Blood Chronicles are good maps, but better play them individually for the pitchfork-start.
  2. In Topic: Thank you!

    02 April 2018 - 04:18 PM

    Probably everyone forgot but M210 also made BAFed art utility a few years ago which helped me (and not only me) a lot in art editing.
    Спасибо тебе и за это тоже :)
  3. In Topic: RELEASE: DUKE NUKEM FOREVER 2013

    19 March 2018 - 03:03 AM

    View PostVGA, on 19 March 2018 - 01:16 AM, said:

    I like the recent changes to the mouse control, I don't want to use older versions of eduke32.

    Anyway, casual players will use the recommended build and more adventurous or more experienced types should be able to use current builds.

    Hmm, what changes? I played Forever2013 recently with the included exe and found no big difference with the current eduke.
  4. In Topic: Extracting CON Files from Duke 64 and Total Meltdown

    18 March 2018 - 07:07 PM

    I don't know if it is the right place to ask, but I wonder how this code is processed by the original DOS Duke Nukem, and how it is processed by the current eduke32 executables?
    1) No curly brackets (Any errors in this case? Does this execute all code after "ifrnd" or only the first line?)
    ifrnd 127
      spawn something_1
      spawn something_2
      spawn something_3
    else
      spawn something_4

    2) Else w/o if (Is it true that Else branch will never be executed?)
    //ifrnd 127
    {
      spawn 321
    }
    else
    {
      spawn 123
    }

    3) Nested Ifs (Is it true that Else branch will be processed after any of those Ifs fails?)
    ifp palive
      ifcanshoot
        ifcansee
          ifcansing
            spawn prize
    else
      spawn penalty

    I'm asking this because some old mods have similar bits of code and I can't be sure if it is a mistake or an intent. I can test is for eduke, but I want to know if there's any difference.
  5. In Topic: Music and Addon Packs

    17 March 2018 - 06:36 AM

    View PostNightFright, on 16 March 2018 - 08:29 AM, said:

    You can even zip everything and just have the ini file in the addon subdir. I tried that and it works. However, I also keep rff files outside of zipfiles to save memory (as recommended by M210).

    The names of the zip and ini files may not be the same it that case, right?

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