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Reputation: 3 Neutral
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Active Posts:
68 (0.07 per day)
Most Active In:
Duke Nukem Forever General Discussion (48 posts)
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06-May 16
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User is offline Dec 25 2018 05:36 PM
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Posts I've Made

  1. In Topic: Post Duke Nukem videos

    25 December 2018 - 05:37 PM

  2. In Topic: DNF Modding Discoveries

    25 December 2018 - 01:26 PM

    View PostFuturetime23, on 24 December 2018 - 11:11 PM, said:

    Thing is, the fast speed movement is part of engine.u which also has the no weapon limit mod. The idea is that while you can't regen health, it's much easier to dodge stuff and get in and out of cover.
    I appreciate you trying to get something going, but (and I know I'll come across as a bit of an asshole here) I need feedback with all players with the mod installed not just one player, otherwise it's not the intended experience.


    No worries, I know how important it is to get feedback from lots of people (as intended). If anyone here wants to play with the mod on feel free to PM me or something. The DNF in the current state are not willing to try out the mod.
  3. In Topic: DNF Modding Discoveries

    24 December 2018 - 10:08 PM

    I made a match with the 0.3 mod on without the other players having the mod installed. Obvious problems were they couldn't select their guns upon pickup because they don't have the modified user.ini. Thus I brought 2 weapon limit back and only kept the no-regenarating health mod on. Problem with that is with lack of health kits, and there's no way to get hp back breaks the flow of the game.

    I like it how the multiplayer maps in DNF were strategically made. With slower movements and regenerating health differing from "classic" arena shooters, DNF compensates itself with high damage and environment strategies. DNF maps have bunch of props that are useful for setting up mines, temporary cover, sniper's perch. Every "useful" are containing a good item/gun can be covered by another spot, and that cover spot is not foolproof as there's always a "backdoor" of sorts. I know, "Who the hell camps in a Duke game" but it is what's best for the DNF framework. I know many has already given up on DNF multiplayer, and the game entirely, but it's just so good! I'm still discovering new ways to play each map.
  4. In Topic: DNF Modding Discoveries

    04 December 2018 - 07:09 PM

    View PostCommando Nukem, on 03 December 2018 - 11:29 PM, said:

    Don't be a cunt.


    Oh, my bad. I didn't know suggesting people to deal with the alien ambush is cunt behavior.

    I apologize.
  5. In Topic: DNF Modding Discoveries

    03 December 2018 - 08:08 PM

    View Posthismasterplan, on 03 December 2018 - 02:19 PM, said:

    I have no doubt you can do much better with that style. No ill-will intended.


    Not sure what you mean, but if there's an ambush you deal with it old-style.

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