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Reputation: 4 Neutral
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Members
Active Posts:
71 (0.06 per day)
Most Active In:
Duke Nukem Forever General Discussion (50 posts)
Joined:
06-May 16
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User is offline Jun 09 2019 04:15 AM
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Posts I've Made

  1. In Topic: Randy Made A Single Tweet About A Duke Nukem Animated Series

    08 June 2019 - 07:27 PM

    Battleborn anime sounds rad.
  2. In Topic: Anyone still play this?

    02 May 2019 - 03:56 PM

    https://steamcharts.com/app/57900

    I'd say people are still playing.
  3. In Topic: Why did DNF have a weapon carrying limit?

    20 February 2019 - 06:19 PM

    The only two things that really bothered me about this game were the mandatory turret sections and "boss can only be hurt via explosives." The turrets sections were just boring and on harder levels it basically a chore. Bosses should be able to be damanged by any type of weapons and it's another chore to run back and forth for ammo and shooting the boss since rpg just carry five rockets. Yes, it makes the bosses seem larger than life and you can get all symbolic about it, but wtf game.

    Two weapon system didn't bother me too much. It's not like you're using ten weapons all at once; you're only shooting from one gun at all time. Even if you do carry 10 guns, if the game gives you no ammo for it, you can't use it anyways so what's the difference? (It only benefits the cheaters that use dnweapons or impulse101). Like that Battlelord fight, it pretty much only gives you rpg ammo, so that's what you'll be using. That's said, there are successful console games that let you carry all ten, and some successful ones that restrict you to only two.
  4. In Topic: Post Duke Nukem videos

    25 December 2018 - 05:37 PM

  5. In Topic: DNF Modding Discoveries

    25 December 2018 - 01:26 PM

    View PostFuturetime23, on 24 December 2018 - 11:11 PM, said:

    Thing is, the fast speed movement is part of engine.u which also has the no weapon limit mod. The idea is that while you can't regen health, it's much easier to dodge stuff and get in and out of cover.
    I appreciate you trying to get something going, but (and I know I'll come across as a bit of an asshole here) I need feedback with all players with the mod installed not just one player, otherwise it's not the intended experience.


    No worries, I know how important it is to get feedback from lots of people (as intended). If anyone here wants to play with the mod on feel free to PM me or something. The DNF in the current state are not willing to try out the mod.

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