Duke4.net Forums: Redxplatinum - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 6 Neutral
Group:
Members
Active Posts:
55 (0.06 per day)
Most Active In:
Duke Nukem Forever General Discussion (41 posts)
Joined:
06-May 16
Profile Views:
3,091
Last Active:
User is online Today, 09:38 AM
Currently:
Not online

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Click here to e-mail me

Posts I've Made

  1. In Topic: DNF Modding Discoveries

    19 November 2018 - 09:04 PM

    What about Majini IX -In Flames during Blowin' the Dam: Part 2?
  2. In Topic: Story time with Command Nukem...

    17 November 2018 - 06:00 AM

    What about seeing DOOM 2016, Shadow Warriors and Wolfenstein series flourish and nothing for Duke? When we take a look at what happened to those classics, we see that Wolfenstein evolved into a cinematic shooter, Doom with its homage to classic style fps, and then we see Shadow Warrior 2 with coop-rpg elements like Destiny. This might be the minority's opinion but I think Duke Nukem should take the place of what Half-Life left behind. Linear shooter, simple story/puzzles, some driving segments. The player should have almost complete uninterrupted control of Duke, and the story is told mostly through scripted sequences seen through his eyes. Sound familiar? This was what DNF was going for and turned out to be. Even in the 2001 trailer you see hints of this. Another reason I suggest Half-life because of Gearbox's debut title, Opposing Force. They made their company with a Half-life expansion so I think they should just follow that formula. Yeah, don't make him mute like the other Half-life protagonists though. If not Half-life then maybe SiN Gold.

    Should they use DOOM as a template for Duke Nukem? If they did, they would have to compete against DOOM and I'm pretty sure Gearbox couldn't.
  3. In Topic: DNF Modding Discoveries

    16 November 2018 - 08:01 PM

    View PostFuturetime23, on 16 November 2018 - 07:33 PM, said:

    I'm actually not really interested in level based music on a loop. I like how DNF has music on specific occassions/events. The issue i'd say is WHAT music is used. about 75% of DNF's music is just terrible. As an example, Action 05 might be one of the worst action themes of all time, yet it gets used like 5 times in the game. (it's the theme that plays during the first battlelord fight)

    What I'd say I need suggestions for are sounds for the machinegun, at laser and captain laser.


    Honestly, I only liked the Ghost Town and the Mothership music.
  4. In Topic: DNF Modding Discoveries

    15 November 2018 - 09:03 PM

    What did you think of the Grabbag 2011, the Duke Nukem Forever Theme?
  5. In Topic: DNF Modding Discoveries

    15 November 2018 - 11:25 AM

    View PostJimmy 4k, on 15 November 2018 - 12:12 AM, said:

    You shouldn't be disappointed in anything. You should be thankful anyone is even modding DNF.


    I am grateful that someone is able to mod DNF, let alone actually someone sitting down and doing it. I enjoyed the official game a lot and was disheartened that majority of the people didn't see it the same way. I still play DNF multiplayer on PC and there's a small fanbase that still plays; and grateful for that too.

    Just the intro man, it's pretty good already; reciting the events of Duke3D and the dice intro.

Friends

Redxplatinum hasn't added any friends yet.

Comments

Redxplatinum has no profile comments yet. Why not say hello?


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options