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Reputation: 10 Neutral
Junior Members
Active Posts:
37 (0.03 per day)
Most Active In:
BuildGDX (35 posts)
20-April 16
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User is offline Nov 01 2018 12:48 AM

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Posts I've Made

  1. In Topic: RedneckGDX

    18 October 2018 - 05:25 PM

    View PostTekedon, on 18 October 2018 - 10:08 AM, said:

    Great release! Bugs I notcied. Crawling speed seems too fast, maybe just me.. Also no sound when clicking the lighter when lighting a TNT.

    With what ? Keyboard, joystick ?

    If with joystick then currently the implementation is just analog where at full extent the player simply runs. IMO I find that better since you don't have to press an extra button just to run, just move your thumb slightly instead.
  2. In Topic: RedneckGDX

    09 October 2018 - 01:45 PM

    View PostIdrisALG, on 08 October 2018 - 09:58 PM, said:

    Been using RedneckGDX as of late and there's no music, no matter what Midi player I use. Is it a bug or the music in general hasn't been added to the source port yet?

    This is how I installed the game with music for GOG release:

    Ensure that you first copy the Redneck GOG folder (where REDNECK.inst is, which in fact is a CUE file) to a writeable location (unless you installed it somewhere else than Program Files).

    Then unzip CueToOgg archive there and run CueToOgg.exe, it'll detect the cue file and place OGG files in .\REDNECK folder, when done, move these back to parent folder.

    Finally, put RedneckGDX jar in that parent folder and run it.
  3. In Topic: RedneckGDX

    08 October 2018 - 05:13 PM

    View PostM210, on 07 October 2018 - 10:03 PM, said:

    Thanks :) Yep, I merged your code :)

    I'm successfully RE'd build games because I have a port of source code (build engine), so it's more easy to RE something with src :)

    I think it's just a sensor nonlinearity. It's dfferent for each gamepads

    Yes, if you got hold of the sources that's clearly of big help !

    For the sensor i'm not sure to be honest, your function doesn't seem to do anything that is non linear ... anyway.
  4. In Topic: RedneckGDX

    07 October 2018 - 06:07 PM

    Alright, all green at Gitlab PRs ! Had to juggle a bit with Sourcetree to add upstream, not very comfortable with IntelliJ Idea VCS.

    By the way, well done, your code base is pretty good and straightforward to use. :dukeaffirmative:
  5. In Topic: RedneckGDX

    07 October 2018 - 05:49 PM

    Sorry, I didn't spot merging issues on my previous PRs but also on one I've just posted ... looking into it right now !



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