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Reputation: 198 I have a solid reputation
Active Posts:
85 (0.12 per day)
Most Active In:
Duke Nukem General (39 posts)
10-April 16
Profile Views:
Last Active:
User is offline Mar 17 2018 02:08 AM

My Information

Age Unknown
March 21
Male Male
Pixel Art, Drawing, Music, Movies...

Contact Information


Posts I've Made

  1. In Topic: The Duke Nukem Post Thread

    13 March 2018 - 10:32 AM

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  2. In Topic: DNF 2001 Build Was Apparently Almost Complete

    13 March 2018 - 10:22 AM

    View PostMaisth, on 11 March 2018 - 12:30 PM, said:

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    More leaks it seems.

    First one apparently is Bombshell.

    This is absolutely great! Would've been awesome if they leaked some images of the Duke model from the 98' trailer.
  3. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    13 February 2018 - 05:43 AM

    View Postpacman, on 13 February 2018 - 04:59 AM, said:

    looks nice

    how did you do it? made a 3d model and took pics I presume, what program for the render?

    I took Diablo model from Heroes of the storm, then used Xnalara to pose it. The rest is edited in Photoshop.
  4. In Topic: Duke 3d Enemy and Character Sprite Variants

    11 February 2018 - 01:47 PM

    View Postsebabdukeboss20, on 10 February 2018 - 08:30 AM, said:

    I never tried playing with particles yet, but for the Megaoctabrain, I could. I felt like he deserves some fancy attack moves. Also I think the regular octabrain just floats about. But I'm not opposed to giving him a little "walking" to give it more life and creepy tentacles slithering about.

    Is there a 3d model file of that somewhere?

    I created the sprite using a shrunk d64 cyberdemon, the i extracted the textures from the psx vram of Time To Kill, and edited them on photoshop, so no model used.
  5. In Topic: Duke 3d Enemy and Character Sprite Variants

    09 February 2018 - 12:45 PM

    Great spritework Sebab! Can't wait to see what's next,especially your rendition of the Zero Hour final boss. Speaking of the spin-offs bosses, i once did a crappy sprite remake of Moloch from Time To Kill (using ingame textures!) Maybe you can do better if you will and have time:

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