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Reputation: 47 I have a solid reputation
Active Posts:
595 (0.43 per day)
Most Active In:
Bug reports & "help me" threads (269 posts)
02-October 15
Profile Views:
Last Active:
User is offline 37 minutes ago

My Information

31 years old
December 7, 1987
Male Male

Contact Information

Click here to e-mail me

Topics I've Started

  1. Help for the hud

    01 May 2019 - 11:16 AM


    I open a new thread dedicated to hud. I wish I could post here my problems with Carribean items.

    I will reflect on the problem addressed.

    I would like to add items that can be independent with the originals. For example, replace the armor with the Carribean lotion when the player chooses one of them and vice versa.
  2. King Cobra vs. Captain Gorilla

    26 January 2019 - 07:41 AM

    Hi everyone ! Is any of you interested in Xtreme's two unreleased monsters ? I corrected and improved the code of the two monsters and corrected the sounds. There are, however, some minor tweaks to do (not very bad stuff). But anyway, they are operational. Tell me if you want a small pack with the files for your mods. ;)

    Thanks !
  3. Duke Nukem 3D Soundtrack Rebuild

    22 January 2019 - 04:40 AM

    Hey everyone ! Have you had a look at this soundtrack of DN3D, reworked by a certain Andrey Avkhimovich ? I would like to have your opinion. It may be great for a map. B)

    Posted Image

    20 January 2019 - 05:38 AM

    Hello everyone and great dudes ! Here is finally a small preview of my project, with variantions of my favorite enemy. PS: also i changed the intro / HUD menu.


    This thread will be my second main, onlyy for videos and fixed issues. I should have had two sons for a long time, but I often forget myself lol. My first and real thread will be only to declare my coding problems and the requested help. :rolleyes:

    Good listening !
  5. Shadow monsters

    11 January 2019 - 01:21 PM

    I have a simple question to use palette 4.

    I'd like to make sure monsters can be shadows to kill.

    In Mapster32, I use the "T" key to make a transparency of a sprite.

    How can one show that transparency is guarded when he is killed?

    When the monster is dead, it becomes all black again, with this palette 4.

    Thank you.

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