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Reputation: 32 I have a solid reputation
Active Posts:
389 (0.31 per day)
Most Active In:
Bug reports & "help me" threads (146 posts)
02-October 15
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Last Active:
User is offline Yesterday, 04:50 PM

My Information

31 years old
December 7, 1987
Male Male

Contact Information

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Posts I've Made

  1. In Topic: [WIP] World Tour EDuke32 Compatibility Stopgap

    Yesterday, 08:42 AM

    Hendricks ! For a month, I tried to correctly code the flamethrower, with the projectiles of the Firefly and the BOSS5. And I dropped this part of the coding, because it was so hard for my coddeur level. Moreover, it was still very boring to do. Even the code of the Firefly has been encoded with the ass. I tried the adventure to please the community and of course, for me too. I understand better what Fox and others here meant by "WTF"

    These ideas were pretty good, but ultimately very average.

    The World Tour will be the only MOD that will be incomplete in my project.

    P.S. : I also could not add Caribbean's weapons and two others.
  2. In Topic: Alien Armageddon [RELEASE]

    Yesterday, 08:36 AM

    View PostForge, on 18 February 2019 - 07:49 AM, said:

    It only does that in polymer. That render mode is not recommended for this TC.

    I fixed them anyway & they'll show up in some future patch.

    Of course, I understand everything now ;)
  3. In Topic: Alien Armageddon [RELEASE]

    Yesterday, 06:05 AM

    I played this MOD and it is really great. In the first level, in the sewers to get the red access card, I noticed this:

    Posted Image

    Posted Image

    The ventilation grid is not straight and it's the same on the other side (access to a secret room).
  4. In Topic: Flamethrower! (new ammo for WT)

    17 February 2019 - 04:03 PM

    I just had an ultimate idea to program this famous flamethrower. And here is a pun found: Flamethrower in French is written "Lance-flamme" And as it's boring to program, I have phlegm and it gives: lance-phlegm" I do not want to work on it again. However... In short, here is my idea.

    I found on the forum "Dukespana" the complete code of a new weapon for Duke. Instead of redoing the code little by little, why not just rename the name of this weapon to "Flamethrower" ?

    It suffices (I believe), to rename the gamevars and other codes named "M16" in Flamethrower.

    And also find a way to have a good HUD (with DIGITALNUM sprites in HD), remove the lines of codes for the secondary fire (called GRENADA) and of course, to redo the clean, the projectile and the frames of animation on the screen.

    If someone else is motivated to help code this weapon, that would be nice.
  5. In Topic: Flamethrower! (new ammo for WT)

    17 February 2019 - 08:16 AM

    I checked the Firefly and BOSS5 code and the code structure is identical to the originals. They did anything. The code of the Firefly has the Liztroop model, without even being properly renamed.

    This will not be a big problem to add.

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