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Reputation: 6 Neutral
Active Posts:
99 (0.08 per day)
Most Active In:
BuildGDX (97 posts)
30-August 15
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Last Active:
User is offline Oct 13 2018 01:34 PM

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Posts I've Made

  1. In Topic: BloodGDX with DualShock 4 controller

    10 October 2018 - 11:17 AM

    View PostXxMiltenXx, on 10 October 2018 - 07:06 AM, said:

    The DS4Windows app you posted is no longer in development. However it has been continued here:

    Thanks for the info. I downloaded the latest version and run it with the game. It detects two controllers and does not work properly even if I have "Hide DS4 Controller" checked so I went back to older version. Such problems are reason I think that best solution would be native support for DualShock in BloodGDX.
  2. In Topic: BloodGDX (News & Releases)

    09 October 2018 - 01:19 PM

    View PostPhredreeke, on 06 October 2018 - 03:25 PM, said:

    what's left to add?

    Probably not much, I can imagine only some features that would enhance user friendliness like:
    - image support for videos without need to extract them
    - native support for DualShock controller (now it works correctly only with wrappers)
    - maybe some installer

    Plus a webpage with links to the latest versions of enhancement packs would be useful.
  3. In Topic: Bugs & Problems

    28 April 2018 - 11:50 PM

    New joystick support is great but when I try to configure joystick buttons it sometimes (seems to be random) writes Joy 9 after pushing enter and then does not react to any DualShock buttons. Configuration works again only after restarting BloodGDX.
  4. In Topic: High Resoultion Pack discussion and contributions

    10 January 2018 - 02:04 AM

    View PostM210, on 09 January 2018 - 10:23 PM, said:

    Ok, but I need to prepare it :)

    Ok, no need to rush. :)
  5. In Topic: High Resoultion Pack discussion and contributions

    09 January 2018 - 10:07 AM

    View PostPhredreeke, on 08 January 2018 - 04:40 PM, said:

    Me and Tiddalick have been working on the final skybox.

    Looks nice. :dukeaffirmative:

    View PostM210, on 09 January 2018 - 04:07 AM, said:

    I'm converted HRP from BloodCM and launched it with BloodGDX. I know, it's ugly, but I just want to test a models :))
    Btw, with this HRP BloodGDX requires 512Mb (more 300mb) RAM, therefore it's need to launch jar with parameter -Xmx500m

    Could you please upload converted HRP to some filesharing service? I would like to try the game with it.


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