Duke4.net Forums: RunningDuke - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 219 My posts turn threads into gold
Active Posts:
528 (0.47 per day)
Most Active In:
Everything EDuke32 (248 posts)
25-July 14
Profile Views:
Last Active:
User is offline Yesterday, 05:45 AM

My Information

21 years old
November 27, 1995
Male Male

Contact Information


Latest Visitors

Posts I've Made

  1. In Topic: Any Duke related dreams?

    14 August 2017 - 12:00 PM

    View Postspessu_sb, on 13 August 2017 - 11:17 AM, said:

    Haha, sounds like an awesome dream. I bet before the dream ended, there was also atleast an "hoo look you comin appart?" ;)

    Sadly, there wasn't. But anyway last night I had yet another Duke related dream, this one was rather interesting. I remember receiving as prize the addons Duke Xtreme and Duke Zone 2 and they were in physical format and on a nice jewel case but the cover was made of only one color. The Duke Xtreme cover was just green without anything on it, while Duke Zone 2 was red. I was thinking it's some sort of special edition because I didn't remember the covers being like that before but then I wanted to sell them to people who need the addons, since I already have Kill-a-Ton collection and the collection includes these two addons.
  2. In Topic: Any love for NAM/WWII GI?

    12 August 2017 - 08:03 AM

    I agree, it was pretty difficult but the beginning was easily done with the sniper from the previous level. Sniper is usually a 1-hit kill weapon and it's very accurate, just aim your crosshair on the enemy that you want to kill and he will die in one hit. For tanks, you have to use Bazooka or the Detonating Explosives to destroy them. The very annoying thing that I found in general about WW2GI is that the enemies seem to be invincible at first until they see you and their sprite becomes active. This is something that was also present in original Duke3D, with enemies such as Enforcers and Mini Battlelords that took no damage if they didn't see you first.

    As for quotes, I thought he said "I'm about to smack you with a football bat" but I was pretty close. I also think he says "Sweet, not bad!" when you select third difficulty and when the randomized crates contain health inside. At least this is what sounds to me.
  3. In Topic: Any love for NAM/WWII GI?

    11 August 2017 - 01:42 AM

    I've actually played and finished recently NAM and WW2GI, both in EDuke32. I didn't like them that much due to the high difficulty (I played on third difficulty, mind you) but I didn't find them as hard as everyone says so. Sure, there were some levels where I died a lot of times but there were also few levels (like 2-3 per each game) where I didn't die at all, as I carefully killed the enemies, conserved health and ammo, and so on. There are some levels that have a lot of health and ammo supplies, while in others you may be lucky to find a few ammo clips and a single medkit.

    As for damage done by enemies, actually in NAM you take a bit more damage compared to WW2GI, for example in NAM you take 23 damage per bullet if you have no armor (a bit less if you have armor) but in WW2GI you take 17 damage per bullet, no matter how much morale you have. I know morale influences the accuracy and the amount of health received per medkit. Speaking of which, WW2GI has a different healing system in that you can have up to 2 medkits in inventory and to use them, you must stand still. During that time, don't move or hope you don't get shot because the healing process stops and the medkit is wasted. I recommend finding a safe place and use the medkits if your health is around 65 or lower, since you get up to 35 health per medkit. If you are low on health and have low morale, you may get less health points per medkit, like only 25 or so until healing process stops. Using a medkit also boosts your morale, as does killing an enemy and smoking a cigar (although in this case, you will lose 3 health).

    That said, the games are really hard and I can understand people getting frustrated by these games, since I did have some parts that pissed me off as well, like the one level in NAM (I think it's halfway through first episode) where you get ambushed right at start of the level and have no cover until you kill some of the enemies and rush behind a tree or something. Because I had 42 or so health from the previous level, I had a hard time surviving the part from the beginning, so I died around 10 times until I managed to kill them all before they would hit me, then hide behind a tree, kill the ones that were hiding and then collect the health that was placed right behind the crashed helicopter.

    I also found annoying the placement of some enemies, landmines and booby-traps as well as the occasional airstrikes but more than half of the time I could tell when an airstrike was incoming, maybe I was just lucky but usually when an airstrike happened, I just backtracked a bit and waited for the explosions to finish. Another annoying thing is you are bleeding if the health reaches 25 or lower, however I don't think I've died before from bleeding except maybe once or twice but it does cost some health points and each HP matters. Oh and yet another thing that I really hated was (mostly in NAM) in some of the levels, the enemies respawn. Right in the first level of NAM, I have seen some enemies suddenly spawning from certain places after each few minutes (which costed me a death since they killed me from behind just as I previously made sure no one is behind), so it's impossible to kill everyone in some levels.

    Overall, I think both games aged badly as Commando Nukem said and I think they would have been much better received if they were released for free and were just total conversions for Duke Nukem 3D, like Platoon TC was. They just didn't make sense to be commercial games since they feel like they are pretty much just TCs for Duke3D and nothing more. Sure, they used some enhancements from original EDuke but that was pretty much it.
  4. In Topic: Any Duke related dreams?

    09 August 2017 - 11:18 AM

    Had an interesting dream last night. It wasn't exactly Duke related but this time it was about playing Shadow Warrior and the level actually took place in my own bedroom. Two ninjas came out of nowhere (however they weren't regular brown pants ninjas, they were actually blue pants ninjas) and started attacking me with their uzis, similar to the first map of SW. I was trying to kill the first one but kept missing and until I finally slashed him with my sword, he drained my health until it reached 54. And then I found the second ninja shortly but I managed to kill him in the first swing with sword. Then the dream ended.
  5. In Topic: Any Duke related dreams?

    31 July 2017 - 03:28 AM

    Just had a couple of Duke3D related dreams in the last couple of weeks but I can only remember the one from last night. It was about an Area 51 styled user map but the map itself didn't look at all like the Area 51 from the original game.

    Anyway I don't remember much of the dream other than the map coming with a demo file that showed a walkthrough for it and when I played the map, I was fighting some troopers. That's all I remember.


RunningDuke has no profile comments yet. Why not say hello?

All copyrights and trademarks are property of their respective owners and all comments are owned by their posters. Yes, our forum uses cookies. © 2004-2017 Duke4.net and Voidpoint, LLC

Enter your sign in name and password

Sign in options