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Reputation: 245 My posts turn threads into gold
Active Posts:
562 (0.43 per day)
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Everything EDuke32 (266 posts)
25-July 14
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User is offline Feb 16 2018 01:11 PM

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22 years old
November 27, 1995
Male Male

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  1. In Topic: [RELEASE] EDuke32 Addon Compilation

    10 February 2018 - 02:36 AM

    No problem, I'm glad you explained what's going on currently. In that case I can wait for the newest version, it will be worth the wait for sure.

    As for the new entries, it's not a big loss if you don't include some of them for now as I'd rather prefer more polished existing addons and the inclusion of missing maps from authors that have some maps included already, such as including all MRCK's maps, all Paul's maps, the whole CBP Series and so on.
  2. In Topic: [RELEASE] EDuke32 Addon Compilation

    09 February 2018 - 08:51 AM

    View PostHendricks266, on 09 February 2018 - 08:24 AM, said:

    >gets mad about downvote
    >calls the downvoter immature

    Nagging about progress is bad posting. (The previous post was only a week ago.) Downvotes are for bad posts. It's not any more complicated than that. This is not the first time you've done this.

    But let's not clutter up this thread any more, shall we?

    Yes, I know it's not the first time I have done that but I was curious about when's the update coming. I don't think it's that bad to ask from time to time, though maybe I shouldn't have asked that early, should have waited a few more weeks. Also I find it funny how I got yet another downvote, this time from Jimmy. Did you tell him to downvote me too? ;) Or it's mostly for that "Edit" part of the post? Just curious. ;)
    And just FYI, I am not mad about downvotes...as long as they are on bad posts that I make and I admit I got a bit pissed off because of a simple innocent question I asked but if you say that "nagging about progress is bad posting", then I will not nag you (and anymore else on that matter) anymore about progress. Happy now? So let's stop here with derailing the topic.

    As for on topic, Major Tom, I only remember suggesting Pray Your Prayers before and maybe Merc 2 but I don't know if NightFright said will add them. We will wait for his response. I haven't played any of the addons, so I don't know how they are but I think PYP is the better one of the ones you listed.
  3. In Topic: [RELEASE] EDuke32 Addon Compilation

    09 February 2018 - 06:47 AM

    Any news regarding the upcoming update?

    EDIT: Lol at Hendricks downvoting me over the simple innocent question and that I really want to play some of these updated addons. I just finished with the exams and I'm in the mood to play something and in turn you downvote me. Really mature. I thought you were much better than that, especially since I helped you with finding and reporting bugs for EDuke32. Just my 2 cents. :D
  4. In Topic: [RELEASE] EDuke32 Addon Compilation

    01 February 2018 - 03:37 AM

    I can confirm this map crashes as soon as it loads, it crashes EDuke32 without any error message. I tried with both r6597 (the build I had downloaded a couple of days ago to test something) and the newest build r6640 and in both cases, the map crashes. Here are the EDuke32 log files:

    Attached File  eduke32-r6597.log (5.52K)
    Number of downloads: 5
    Attached File  eduke32-r6640.log (5.52K)
    Number of downloads: 4
  5. In Topic: [RELEASE] EDuke32 Addon Compilation

    25 January 2018 - 08:02 AM

    I see your reason for not using the HRP contents but still in Fusion TC I would have preferred if you used those (and have them optional) since ripped enemies in general from newer games (newer than Duke3D of course) and have their models as sprites, look really ugly in my opinion.

    Glad to hear that you managed to fix most of the issues. And yeah about that part with the safe and Metropolitan Mayhem non-apparent issue, I INDEED remember that and reached the same conclusion that it was the DNMONSTERS cheat that caused one of the monsters in front of those doors to mess things up. I actually remember and confirmed that last year, it's on the previous page. :)


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