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Reputation: 30 I have a solid reputation
Group:
Members
Active Posts:
59 (0.04 per day)
Most Active In:
Duke Nukem 3D maps & level editing (32 posts)
Joined:
16-July 14
Profile Views:
2,627
Last Active:
User is online 15 minutes ago
Currently:
Viewing Forum: General Gaming

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private

Topics I've Started

  1. Fiber for weight loss

    11 December 2018 - 06:54 PM

    Flaxseed. Makes you gassy.
  2. Duke Nukem - gay?

    10 December 2018 - 09:53 PM

    Duke:
    - Wears pink
    - Tight pants
    - Humps walls looking for secret holes
    - Goes into both bathrooms
  3. How Excited Are You Guys for Duke Nukem Forever?

    05 December 2018 - 12:01 PM

    I cant wait.
  4. Detailed SE compatibility table?

    25 November 2018 - 12:01 PM

    This is a lazy question written by a lazy person.

    I am curious as to what effects are "compatible" with each other. For example, can I place a swinging door within a two way subway sector?

    If a locator is placed on a stretch sector and the floor takes sprites with it, will this adjust the path of a subway car?

    What happens when one of the locators is placed in the train itself and takes the locator with it?

    Can more than one SE be placed in a single sector?

    And similar questions. Feel free to answer these particulars, pose other exotic questions, or point this lazy person to documentation they can read.
  5. Early Feedback - Hallway.map

    06 April 2015 - 09:00 PM

    Looking for some early feedback and/or praise for a map in the 'realistic' style. Please see attached.

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