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Reputation: 7 Neutral
Group:
Junior Members
Active Posts:
9 (0 per day)
Most Active In:
Duke Nukem 3D maps & level editing (8 posts)
Joined:
08-May 14
Profile Views:
1,486
Last Active:
User is offline Mar 09 2019 05:03 PM
Currently:
Offline

My Information

Age:
32 years old
Birthday:
June 28, 1986
Gender:
Male Male

Contact Information

E-mail:
Click here to e-mail me

Posts I've Made

  1. In Topic: Duke Must Die

    18 July 2014 - 08:30 PM

    View PostTrooper Dan, on 16 July 2014 - 08:27 PM, said:

    CON code edits normally go here: http://forums.duke4....-modifications/


    Thank you.
  2. In Topic: Duke Must Die

    16 July 2014 - 08:01 PM

    View PostTrooper Dan, on 13 July 2014 - 10:10 PM, said:

    This is a modification, not a user map.


    I'm sorry, I thought this would fall under 'level editing'. So I know better, where should I have put this?
  3. In Topic: [RELEASE] Duke Hard episode

    13 July 2014 - 07:37 PM

    I definitely enjoyed that map. The only way I was able to make it through was by going through it slowly. Every time creatures spawned I backed up and killed them before going into another room.
  4. In Topic: [RELEASE]Trinergy Episode 1 "Orbs"

    30 June 2014 - 10:57 AM

    Quote

    Just played it - there was some neat ideas and I liked the background of the map. However as the two above me said, it's lacking in shading. There is some shadow casting going on, but one of the most important hints you can have is to shade each connecting wall differently because this helps them stand out as 3D. I also didn't hear many ambient sounds, they're also integral to level's atmosphere.

    Quote

    but you need to add shadows on the walls.


    Ok, I'll try to do a better job with shading on my next one. And maybe add some more background noises too.

    Quote

    I'd also suggest adding a few more monsters on the way back to the car (which would also serve as a natural guide for the player) Hopefully you'll take this onboard with your next map


    I did originally have the aliens to a 'last ditch effort' and try to get you just after the elevator ride up. But it felt overwhelming to try and get through it so I toned it down with a few Assault Commanders.
  5. In Topic: DUKE NUKEM 64 ATOMIC

    25 June 2014 - 11:14 AM

    I just played through E1L2. It was AWESOME! I look forward to playing all the other maps you're making. Unfortunately the link for E1L1 is broken.

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