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Reputation: 7 Neutral
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Active Posts:
10 (0.01 per day)
Most Active In:
Everything EDuke32 (10 posts)
Joined:
20-April 14
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User is offline Jan 08 2017 09:09 AM
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Posts I've Made

  1. In Topic: [How to] code new quotes

    01 January 2017 - 09:11 AM

    Yes I meant sound or voices, sorry for being a little unclear.
  2. In Topic: Duke Nukem 3D HQ sounds

    21 December 2016 - 08:43 PM

    Updated my version of EDuke and it works now.

    Size of package with WAV: 38,4 MB
    Size of package with FLAC: 24,9 MB
    Size of package with VOC: 12,6 MB

    VOC may be an old and outdated format but it is practical. And WAV and VOC are lossless too.
  3. In Topic: Duke Nukem 3D HQ sounds

    21 December 2016 - 10:49 AM

     Marphy Black, on 20 December 2016 - 08:47 PM, said:

    EDuke32 supports automatic sound format upgrades which don't require any code, not con files, def definitions, or otherwise. For example, just place SQUISH.wav/.ogg/.flac in your root game directory, and the engine will automatically use it in place of the GRP's SQUISH.VOC.

    Don't seem to work for me, EDuke uses default GRP sounds no matter where I place the newly converted FLAC files.

     Marphy Black, on 20 December 2016 - 08:47 PM, said:

    In other words, there's no reason to use VOC format unless you're dead set on DOS compatibility.

    EDuke isn't the only Duke sourceport out there, even if it is the best and most well-known.
  4. In Topic: Duke Nukem 3D HQ sounds

    21 December 2016 - 10:39 AM

    Fine. I'll convert it to FLAC.
  5. In Topic: Duke Nukem 3D HQ sounds

    20 December 2016 - 08:25 PM

     MusicallyInspired, on 20 December 2016 - 10:40 AM, said:

    Why not just make FLAC?


    So it can be used pretty much straight out of the box without any need for scripts (CON, etc.) and in theory compatible with original DOS version.

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