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Reputation: 3137 My posts turn threads into gold
Super Moderator
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7,762 (1.81 per day)
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Everything EDuke32 (3633 posts)
28-January 07
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User is offline Today, 03:29 AM

My Information

Member Title:
Duke Plus Developer
Age Unknown
Birthday Unknown
Male Male

Contact Information

Click here to e-mail me
MSN  deeper-thought@hotmail.com
Website URL:
Website URL  http://fissile.duke4.net/index.html

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Topics I've Started

  1. Recruiting Mappers for Alien Armageddon

    11 October 2018 - 12:25 AM

    Hey everyone, in case you haven't heard, Alien Armageddon is this mod released in late August: https://www.moddb.co...lien-armageddon

    We are recruiting level designers for the next phase of the project. Our immediate need is for some new Capture the Flag maps. This game type would be played offline with the human player leading a team of EDF troops versus a team of aliens. While still in development, CTF is already playable. If anyone is interested in making a map, PM me and I can help you get started. Or, if you have any questions, you can ask in this thread and I will provide detailed answers.

    General requirements:

    -maps can use the original Duke 3D tileset, or any of the new textures or voxels in AA.
    -maps should have exactly two base areas, one for EDF and one for the aliens
    -be prepared to compromise on design elements in order to make the map bot-friendly (e.g. don't require the player to hop across moving platforms)

    We also need new mappers to make a new story campaign. This will require more experience than making CTF maps, and if you are interested, please let me know.
  2. EDuke32 crash bug on loading saved games

    13 September 2018 - 10:32 AM

    For a while now we've been getting scattered reports of out of memory errors when people try to load saved games. With the latest snapshot (r6978), this now happens in the Alien Armageddon mod from apparently any saved game, so it's easily reproduced. This crash was not happening to me with previous snapshots. Below I have included some log files generated when trying to load a saved game. This can be reproduced with versions 1.02 of AA and later (maybe earlier, too)

    Download link to the mod:
    Download link

    I got these crashes using my current build. I suspected that the presence of the "loadmapstate" command in EVENT_ENTERLEVEL may have been relevant. However, I can remove that command and comment out the entire event and the crash still happens.


    In that case I was using Polymer, but it crashes in Polymost too:


    EDIT2: I tried removing the loadmapstate feature to see if that was related. Interestingly, it still crashes, but now it shows an "out of memory" error instead of just quitting silently:

  3. Elan Musk podcast aftermath

    07 September 2018 - 01:04 PM

    Wow, what world of pussies we live in. Elan Musk was on the Joe Rogan Experience podcast, and people are flipping their shit, selling shares and freaking out.


    Here's the podcast itself:

    I watch Joe Rogan's podcasts regularly, and this one was pretty much par for the course. The fact that people would react so negatively to this shows what pussies they are.

    Elan Musk is a brilliant engineer and innovator, he's not charismatic and he's not good at PR. Once you understand that, there's nothing about this which should be upsetting to anyone.
  4. autoaim and half-submerged sprites (cstator 128)

    25 August 2018 - 05:38 PM

    I don't normally use auto-aim, but upon release of Alien Armageddon I got reports about a certain enemy being very difficult or impossible to hit when autoaim is on, while they can be hit normally with autoaim off. It turns out the enemy in question is a water based enemy that uses the 128 cstat bit. Testing this myself, I can confirm that with auto-aim on, the shots go above the enemy's head. When I disable the half-submerged bit on the enemies, autoaim will hit them again.

    This seems to confirm that while the hitbox of the enemy moves downward when bit 128 is on, auto-aim angle does not move down. Apparently, the auto-aim angle is based on the coordinates of the enemy and does not take the half-submerged cstat into account.
  5. "Can't save the game"

    25 August 2018 - 03:47 PM

    Someone at Mod DB playing Alien Armageddon says they cannot save the game. They say that the game acts like it is saving, but no save file is created. I am baffled. The AA mod does absolutely nothing regarding saves whatsoever, and I don't even know how such behavior could be caused. We included the 64-bit version of EDuke32 r6969 (the latest). I have never encountered this behavior before, but I have heard at least one other similar report (again from someone at Mod DB) regarding a different mod about a year ago.

    Here's a link to the report and replies:


    It's the post by Ghostwolf517. If anyone has any theories I would love to hear them. My only theory is that the save is being created by is going to a different folder. However, I have no evidence to back that up.


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  1. Photo 27 May 2012 - 06:52
    Can you please release just the AI part of DukePlus so we can run it with the latest eDuke? Thanks!
  2. Photo 19 Aug 2011 - 20:12
    tanks for the support dan! here is "daniel"! (from the msn) =)
  3. Photo 11 Jul 2011 - 11:45
    I can give beta-testing a shot. I have no distractions, just the limitation on how long my back can hold out.
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