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Reputation: 2177 My posts turn threads into gold
Group:
Super Moderator
Active Posts:
7,039 (1.8 per day)
Most Active In:
Everything EDuke32 (3238 posts)
Joined:
28-January 07
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27,069
Last Active:
User is online Today, 06:54 PM
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My Information

Member Title:
Duke Plus Developer
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male

Contact Information

E-mail:
Click here to e-mail me
MSN:
MSN  deeper-thought@hotmail.com
Website URL:
Website URL  http://fissile.duke4.net/index.html

Latest Visitors

Posts I've Made

  1. In Topic: EDuke32 Scripting

    Yesterday, 03:13 PM

    View Postthisbecasper, on 15 October 2017 - 10:36 AM, said:

    How does the weapon (which weapon??) know what projectile to shoot? If I wanted to make the rpg shoot rockets that bounce, how do i do it? I tried it without the change in the DEFS with no luck


    You can re-declare the gamevar that controls which projectile the weapon fires:

    gamevar WEAPON4_SHOOTS 1660 1

    http://wiki.eduke32....efined_gamevars
  2. In Topic: Disable menu options

    Yesterday, 03:10 PM

    View PostSanek, on 15 October 2017 - 02:46 PM, said:

    Ok, Eddy did it. Why can't I?


    You could, and no one will stop you, but no one will help you either. Better to wait until there is a less hackish way of doing it. It's not a good idea to challenge Hendricks266 about this when he is your best hope of eventually providing a proper method.
  3. In Topic: Messed up compiler warnings

    Yesterday, 12:16 PM

    Here's another example


    warnings:
    Line 2499, gettextureceiling: Gv_GetSpecialVarX(): invalid sprite ID -1
    Line 2500, gettextureceiling: Gv_GetSpecialVarX(): invalid sprite ID -1
    Line 2501, gettextureceiling: Gv_GetSpecialVarX(): invalid sprite ID -1

    lines of code:
    ife sprite[temptarget].picnum GREENSLIME shiftl xydist 2 else
    ife sprite[temptarget].picnum EGG shiftl xydist 2 else
    ife sprite[temptarget].picnum DRONE shiftl xydist 1
    



    temptarget was -1, so the warning was correct in that respect, but it had nothing to do with gettextureceiling
  4. In Topic: Disable menu options

    Yesterday, 12:05 PM

    What is Electric Highways? Did it come with a hacked EDuke32 or was it it done via CON? if it was done via CON, why can't you just open up his files and check what he did?
  5. In Topic: Disable menu options

    Yesterday, 10:28 AM

    View PostSanek, on 15 October 2017 - 10:05 AM, said:

    I guess the menu options is not coded in the CON files but somewhere else so it's a hard thing to do by default.


    Most of what the game does is hardcoded and only possible to change in EDuke32 because the developers have bolted on new scripting abilities for us.

    Doing a quick search on the wiki, I learned that you can prevent the selection of specific menu options in EVENT_CHANGEMENU:

    http://wiki.eduke32....VENT_CHANGEMENU

    For a list of all the menu items so that you know the numbers of the ones you want to disable, look here:

    http://wiki.eduke32....ki/Current_menu

    You could try following the example in the EVENT_CHANGEMENU entry -- whenever you detect that RETURN is set to a selection that doesn't exist in your mod, change it to something else. This looks very easy and doesn't require any fancy coding.

Comments

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  1. Photo 27 May 2012 - 06:52
    Can you please release just the AI part of DukePlus so we can run it with the latest eDuke? Thanks!
  2. Photo 19 Aug 2011 - 20:12
    tanks for the support dan! here is "daniel"! (from the msn) =)
  3. Photo 11 Jul 2011 - 11:45
    I can give beta-testing a shot. I have no distractions, just the limitation on how long my back can hold out.
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