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Reputation: 2256 My posts turn threads into gold
Super Moderator
Active Posts:
7,112 (1.79 per day)
Most Active In:
Everything EDuke32 (3270 posts)
28-January 07
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User is offline Today, 02:12 PM

My Information

Member Title:
Duke Plus Developer
Age Unknown
Birthday Unknown
Male Male

Contact Information

Click here to e-mail me
MSN  deeper-thought@hotmail.com
Website URL:
Website URL  http://fissile.duke4.net/index.html

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Posts I've Made

  1. In Topic: Star Wars: Episode Thread

    Today, 02:12 PM

    Surely option 1 has something to do with it. I've also heard that the film has a slower pace and some have said it drags in the middle. General audiences tend to be very impatient.

    On a somewhat related note, audiences were very critical of Alien Covenant, whereas I enjoyed it quite a bit. I believe a lot of people just didn't understand or accept what the film was actually about. They wanted it to be about fighting aliens, when really the humans were incidental and it was about the androids and their struggles and philosophy. People's stubborn expectations can often drag down the score of a good film.
  2. In Topic: Star Wars: Episode Thread

    Today, 01:44 PM

    I haven't seen it yet and I'm avoiding spoilers, but, I noticed something interesting when checking the score on Rotten Tomatoes. Last Jedi has a 93% rating among reviewers, but only 57% among the actual audience. Why the huge discrepancy? I believe that is highly unusual. For example, let's look at another current high scoring movie. Coco currently has 97% among reviewers and 96% from the audience...almost exactly the same. So what is going on here? Can anyone provide insights without spoilers?
  3. In Topic: Duke Nukem: War of Attrition

    10 December 2017 - 08:32 PM

    View PostDJHellray, on 10 December 2017 - 06:11 PM, said:

    so far the invisible enemy hasnt appeared so i think you fixed it but i got twice when i killed a new enemy a mini cycloid would appear that would be your ally and another random cycloid thats not an enemy or ally would appear he would stay there and do nothing but if you would get close to it it would make you damage as if he would squish you or burn you

    Does this happen even if you don't have the monsters become allies when slain perk?
  4. In Topic: Duke Nukem: War of Attrition

    10 December 2017 - 05:00 PM

    View PostDJHellray, on 10 December 2017 - 12:59 PM, said:

    i tried the new cons and when the new monster dies a cycoid emperor spawns instead of the new monster as an ally

    I believe that's correct, assuming you have the upgrade that makes downed enemies become allies. I have it spawning a miniboss cycloid because I actually have allied code for them and I never wrote allied code for the new enemy.

    I guess I should upload this as an update on Mod DB. I wonder if the invisible enemy bug was also fixed.
  5. In Topic: Duke Nukem: War of Attrition

    09 December 2017 - 07:48 PM

    I think making the holoduke bot that advanced and upgradeable would elevate it above a mere inventory item.

    A related idea which I have considered is adding second character with a different loadout and abilities, and allowing the player to switch control between Duke and the new character, with one of the characters conrolled by AI.

    The development steps necessary would be:

    • Finish coop AI part of AI project
    • Create new character with new loadout and abilities
    • Add new character to Attrition (or a sequel)
    • Add coop AI to Attrition allowing both characters at once, with human being able to take control of either character at any time


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  1. Photo 27 May 2012 - 06:52
    Can you please release just the AI part of DukePlus so we can run it with the latest eDuke? Thanks!
  2. Photo 19 Aug 2011 - 20:12
    tanks for the support dan! here is "daniel"! (from the msn) =)
  3. Photo 11 Jul 2011 - 11:45
    I can give beta-testing a shot. I have no distractions, just the limitation on how long my back can hold out.
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