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Reputation: 3592 My posts turn threads into gold
Super Moderator
Active Posts:
8,223 (1.85 per day)
Most Active In:
Everything EDuke32 (3882 posts)
28-January 07
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Last Active:
User is offline Yesterday, 11:27 PM

My Information

Member Title:
Duke Plus Developer
Age Unknown
Birthday Unknown
Male Male

Contact Information

Click here to e-mail me
MSN  deeper-thought@hotmail.com
Website URL:
Website URL  http://fissile.duke4.net/index.html

Latest Visitors

Posts I've Made

  1. In Topic: Alien Armageddon [RELEASE]

    Yesterday, 11:12 PM

    By the way, what do you mean by "big pigcop"? Do you mean the pigcop miniboss who can stomp and has a frankengun?
  2. In Topic: Alien Armageddon [RELEASE]

    Yesterday, 07:58 PM

    View PostMarya, on 20 March 2019 - 06:23 PM, said:

    Okay i noticed a slight bug sometimes when kicking aliens and they jump, they clip through the wall i've had this happen twice and one time a large pigcop ended up in the null area outside the map.

    I have not seen this but it sounds believable. This is happening with the included exe, right
  3. In Topic: Alien Armageddon [RELEASE]

    Yesterday, 09:53 AM

    View PostNinety-Six, on 20 March 2019 - 03:18 AM, said:

    So I'm noticing that my inventory keeps somehow switching back to alternate weapons without my input.

    That's probably because which weapon is in the top position is effected by switching up and down weapons with next/previous weapon keys. So let's say I have the nuke selected. Then I press 4 to switch to chaingun. If I press nextweapon, it's going to go to RPG, not nuke, because in the weapon order, RPG comes before nuke, even though nuke was selected most recently. What can seem buggy about this is that the transition happens in the background whenever I press the next/previous weapon keys. So let's say I had pressed 3 for shotgun directly from holding the nuke. Then I pressed nextweapon and went to chaingun. At that point, the RPG is now "on top", so even if I pressed 5 directly instead of using nextweapon to get to it, I will be holding the RPG. It works in the other direction, to. If I go past the nuke in the weapon order, and then I press previousweapon, the nuke will be in the top position, even if the RPG was most recently selected. This ensures that if I am quickly using next/previous weapon keys to swtich up and down weapons, I will always encounter all the weapons in the right order. It's not perfect but it works-- I'll just reiterate that I hate hacking in new subweapons and making them work with the next/previous weapon keys.
  4. In Topic: What are you working on for Duke right now?

    Yesterday, 02:31 AM

    View PostMark, on 20 March 2019 - 02:29 AM, said:

    I sure wish this new easy going attitude for breaking compatibility and making patches as needed would extend to the suggestion I made before about the band-aid fix for wall sprite flickering in Polymer.

    Why bother putting a bandaid on a gunshot wound?
  5. In Topic: Alien Armageddon [RELEASE]

    Yesterday, 02:29 AM

    View PostMarya, on 19 March 2019 - 08:57 PM, said:

    I know this is a bit late ,so forgive me, but what about the 2d sprite girls? are they already upscaled as well?

    All the girls made by sebabdukeboss20 are at 1.5X scale, regardless of how many viewing angles they have.


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  1. Photo 27 May 2012 - 06:52
    Can you please release just the AI part of DukePlus so we can run it with the latest eDuke? Thanks!
  2. Photo 19 Aug 2011 - 20:12
    tanks for the support dan! here is "daniel"! (from the msn) =)
  3. Photo 11 Jul 2011 - 11:45
    I can give beta-testing a shot. I have no distractions, just the limitation on how long my back can hold out.
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