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Reputation: 2999 My posts turn threads into gold
Active Posts:
2,515 (0.54 per day)
Most Active In:
Duke Nukem Forever General Discussion (315 posts)
19-December 05
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User is offline Aug 14 2018 08:51 AM

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Posts I've Made

  1. In Topic: SiN

    14 August 2018 - 05:54 AM

    Posted Image
  2. In Topic: SiN

    13 August 2018 - 08:50 PM

    I actually struggled to find posts of yours to upvoat in retaliation. PoC is right, Sin sucked so hard it is where the 90's gravitationally ended.
  3. In Topic: Duke Nukem Forever 2011 and Lighting

    11 August 2018 - 05:01 PM

    View PostMicky C, on 17 July 2018 - 03:30 AM, said:

    Couldn’t they have kept that code in and just added a toggle or something?

    View PostDuke4Beta, on 27 July 2018 - 06:16 PM, said:

    a simple bool would be enough to toggle shadow modes.

    Preface: I'm not defending where DNF landed.

    Answer: No.

    Now if you had said "Well why didn't their lighting guys support TWO paths to lighting and therefore manually light every single scene twice" then it might have approached some semblance of understanding the problem, though you'll be hard pressed to find any project that considers supporting two lighting paths on the spectrum of sanity. The only place your suggestions have ever had any life are in some kinda interesting "super slow system options" where there is literally zero expectation of acceptable visuals purely to get polys on screen at a functional framerate on below min spec machines.
  4. In Topic: The Post Thread

    27 July 2018 - 08:55 PM

    I read this thread to remind myself I have no idea what's going on anymore.

    Except for Faangbook... 401ks being affected have a way of breaking through all social barriers.
  5. In Topic: Dusk

    27 July 2018 - 08:39 PM

    I really like working with Unity in my personal projects, but Unity's profit is not driven by optimized hardcore games and this will always reflect in the on screen results when the majority of folks are of middling skill level. Unity is an ad driven corporation.

    Even highly skilled devs have to work hard to get comparable visual results at even remotely similar performance metrics relative to other engines available off the shelf or via direct business agreements. Unity is an advertisement business first... this isn't actually a bad thing... I think it's VERY good path for them to dominate (which they do) and look forward to their continued effort to maintain that market lead while offering ever better and better tech to work with.

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

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