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Reputation: 2382 My posts turn threads into gold
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2,198 (0.51 per day)
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Duke Nukem Forever General Discussion (273 posts)
19-December 05
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  1. In Topic: Modern Warfare 2-"No Russian" Revisited

    26 October 2017 - 10:12 PM

    The instance in this thread was the first time it was posted. Second time posted was to buttress the point, not the humor.
  2. In Topic: Modern Warfare 2-"No Russian" Revisited

    26 October 2017 - 09:22 PM

    Posted Image
  3. In Topic: Modern Warfare 2-"No Russian" Revisited

    26 October 2017 - 05:54 PM

    View PostJess Renee, on 26 October 2017 - 01:18 PM, said:

    They let you play through it so everyone would talk about and they would sell more copies. That's the only reason.

    There are several kinds of players...
    • Those who disregard everything going on as fiction and utterly irrelevant.
    • Those who take the game's premise seriously.
    • Those who take the game's premise as a joke.

    The first category generally can't remember what happened in the previous level. They are just coasting through. The second category are the interesting ones. The third category are the hilarious ones. Those who fall into the second category are the ones that made it so that this level had any relevance at all, as well as any sales potential activated more by offering to allow people to skip it more than the level itself.

    Which is why the fundamental premise is not "OMG AIRPORT SLAUGHTER!"... but "You're in this position... what do YOU do?" MANY folks have tried to pawn off their personal responsibility and emotions onto the game itself in order to excuse... well whatever is really in their heart.

    The entire point of this level is to evoke from those who take the situation seriously the internal question of "I think I'm supposed to, but should I? Do I risk not going along? What if I don't go along?" and whether they take that chance or not.

    Because again, you don't have to do a single bad thing. If you DO act and shoot one of the bad guys, you die quickly (as you would in real life). So again, you're an agent on the side opposed, but dressed in the garb of the side you oppose.

    Do YOU do what is expected and pull the trigger, or do you take a chance.

    In terms of Sportsball Shooters (Quake, Unreal) this is irrelevant. In terms of Theme Shooters (Duke, Doom) this is irrelevant. In terms of situational narrative shooters (CoD, Bioshock) this circumstantial perspective and your interpretation is the entire point. When those circumstances let you go against the grain based on your own moral conviction without putting a clear "SHOOT INNOCENTS... OR NOT" prompt on screen, that's a money shot.
  4. In Topic: Modern Warfare 2-"No Russian" Revisited

    26 October 2017 - 05:40 PM

    View PostBestViking, on 26 October 2017 - 12:28 PM, said:

    "Ultra Nationalist" is an umbrella term. Look at the current dichotomy: any national pride and you are branded a "nazi".

    On that we agree.

    View PostBestViking, on 26 October 2017 - 12:28 PM, said:

    All of these games are predictive programming.

    Kind of. In case you haven't figured it out, I make these games.

    They pull from the headlines, and project forward. I've done it myself. I wrote a proposal for a level for MW3 regarding Ukraine that pulled heavily from current events and headlines around 2009/2010 (including many dramatic pictures) and projected forward possible outcomes. Based on the potential outcomes, I picked the ones that seemed the most compelling to experience from within a game world and started to develop both a circumstantial plot as well as a connection to the larger narrative of the previous franchise projects.

    My projection for placing the player in the middle of the conflict in the Ukraine was "wrong" relative to what did happen in the details, but still deeply related to what ultimately wound up happening. Because my starting point was reality.

    View PostBestViking, on 26 October 2017 - 12:28 PM, said:

    If you look at geopolitics, the modern Battlefield games pitch U.S, Russia and China against each other...

    Because pitching New Zealand, Paraguay, and Mozambique would be retarded. Yet FPS MilSims *do* still bring small regional conflicts into their narratives in part to try to break away from the Obvious Major Players that are Obvious Major Players for Obvious reasons. Have you forgotten about the South American factions in MW2? WTF, you racist or something?

    View PostBestViking, on 26 October 2017 - 12:28 PM, said:

    Russia is constantly being agitated against...

    True question, are you Russian or a Russian Fanboy? I love Russia. As Russia for Russia.

    View PostBestViking, on 26 October 2017 - 12:28 PM, said:

    ...because they support Syria and help Assad defeat the U.S and EU funded rebels(this was admitted even back in Obama days).

    Are you genuinely saying the characters in MW1 were preparing for the Syrian war and not echos of the (at the time) real life activities? The nature of the factions have almost nothing in common beyond regional naming similarities. MW1 was an echo of criticism regarding the US and NATO aggression in the Middle East and offered as predictable (but turns out deeply incorrect) potential backlash.

    View PostBestViking, on 26 October 2017 - 12:28 PM, said:

    When you compare the narratives of the games to real world geopolitics, it makes sense as predictive programming. The plot details don't matter that much as long as people get the idea of those countries pitched against each other. That way they'll readily accept it in real life because they've already lived it in their minds through the games.

    The only way to avoid this is either make zero "modern day" games, or make "modern day" games that are so implausible that nobody will want to play them because they are patently absurd and represent nothing they can, or want to, identify with. Not withstanding "modern day" zombie festivals, etc.
  5. In Topic: Modern Warfare 2-"No Russian" Revisited

    26 October 2017 - 09:10 AM

    View PostBestViking, on 24 October 2017 - 11:32 AM, said:

    I want a game where Russians are the good guys for example. You won't get that unless it's made in Russia.


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