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- 25 years old
- February 6, 1992
Posts I've Made
15 April 2017 - 10:43 PMReally? You can see him even in first-person mode, and I can see that bat every time! I can't beelive I'm the only one who have such trouble!
It doesn't bother me either :/
But I'm pretty sure you're not the only one with such trouble, it's just that either it's nobody HERE or they don't have the guts you do have to say it ^_-
21 March 2017 - 11:36 PMActually, yeah, I kinda don't want that. I like the 8bit charm of DNF 2013.
Personally I wouldn't mind if there were an HRP for it, BUT somehow I also would mind because even though my PC can handle HRP in Polymost I higly doubt that a mod with such a level of detail and out door areas would run any decently >_>
I don't want Hi-Res Duke to make my PC explode (although that may inevitably happen someday) ^^
14 March 2017 - 12:31 AMAs for the interior, all the rooms looked incredibly inconsistent before James worked his magic, so I'd rather not show it
Yes, the map was originally going to be for Geoffrey before I had a character.
I remember that in one of the trailers for AMC, I don't remember if it were for Ep1 or 2 (I think it was an early trailer for 2) we could see a small sequence where Geoffrey flies towards the ship like in your second screen, which solidifies your point
Actually between the first two pics the ship doesn't seem all that different from the outside. Apart from the amount of objects on the bridge and the mushroom-fashioned proliferation of actors and sprites ^^
It is also interesting to notice that the general shape of the ship remained the same from the begining to the end.
Lastly what is that weird tower-like structure on the bridge on your sinking project ?
A cut element from the original ship or some element from inside it that would have been pushed outside by the rising water ?
EDIT : actually I've just noticed that this structure is the original design of the main cannon used to fight the boss, silly me
12 March 2017 - 02:10 AMNone of them have come back, Highwire and Rusty had some stuff already recorded for EP3 and there was also some lines they recorded for the now defunct multiplayer that could be re-purposed for SP stuff.
Oh I see O_o
Sounds like I'm as much of a dreamer as ever >_>
At least with Geoffrey and Merlijn, EVERYBODY will have a map specific to them (because I suppose Merlijn will also have one (because there's a medieval track in the game's files)) and I can be nothing else than satisfied with that ^^
BTW I'm taking on this occasion to tell you that I've just found a serious semi- game-locking bug : If you press Pause while in a slow-motion moment the game will remain paused forever (you can still use the escape menu at least).
11 March 2017 - 11:20 PMGeoffrey's getting a map in this episode, the one set in the rainforest (rusty and Highwire are getting maps as well; only character without a map so far is Mikko and maybe he'll pull a hat trick, who knows!)
Like really !? Hell freakin' yeah ! But what about the voice acting ? has he come back for that like High and Rust seem to have ? (if I'm not too curious)
That is indeed a spacesuit - Micky and Snowfall don't need one but the other characters do, and only certain guns can be wielded with the bulky suit (Micky and Snowfall, again, can use any weapon though) Since Snowfall is a space exploration expert, his suit gets twice the amount of life support as the other characters.
Very nice. Will make a fine little reference to Beta Duke maybe with the space suit thing and supposedly reduced gravity mechanic. Maybe you even simulated the small boosters to help move """in mid-air""" (more like in "mid-void") that would be grand for such an engine >_>
Is that so? I thought James did a good job of hiding the good stuff
I'm pretty sure this is only the tail of the plane, we just wait until we see the rest of the beast and I'm pretty sure the current good stuff will sound timid in comparison to the full deal ^^