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Reputation: 14 Neutral
Group:
Members
Active Posts:
182 (0.09 per day)
Most Active In:
Duke Nukem General (110 posts)
Joined:
09-February 14
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5,870
Last Active:
User is offline May 11 2019 11:49 AM
Currently:
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My Information

Age:
32 years old
Birthday:
April 2, 1987
Gender:
Male Male
Location:
Canada

Contact Information

E-mail:
Private

Topics I've Started

  1. I just want a proper new expansion

    11 May 2019 - 11:50 AM

    A new proper episode, new proper enemies. Something that is good and makes sense. See: Atomic. Do not see: Half assed attempts at this (do I need to name them).
  2. How much damage has lack of multiplayer and general IP incompetence caused?

    10 November 2018 - 05:01 PM

    When I look at Doom I see a vibrant community of new maps, mods, and servers filled with people all the time. Just take a look at the doomworld forums.

    It's sad looking at Duke 3D not being near as active, when it had way more potential. The lack of multiplayer I claim has caused massive damage in keeing an alive community. This coupled with moronic re-releases of the same thing a million times throught Steam confusing people has helped in keeping playerbase count low.

    Imagine if we had a bunch of multiplayer coop and DM servers, even CTF and other custom modes, with actual people playing. The incentive to create maps and mods and keep improving the game would arise naturally. We would also have better tools, like the awesome Doom Builder 2, better ports, more possibilities.

    So the question is: How much damage has it cause, where would be today if things were different, and who is responsible for the disaster?
  3. Could it be said that Duked 3D is overall a 10/10 game?

    08 November 2018 - 08:32 PM

    I mean just put it in a 1997 context.. the levels, textures, music, sound, .. it was so immersive, even more than modern games somehow in my book. It was a proper fps, always surprised on every level and made me want to reach the next level to see what was next. The enemy design was also very nice and every enemy was very recognizable and had personality. The Battlelord was insanely scary back then specially as you went deeper into The Abyss reaching the spaceship, that gave me nightmares. It had sense of going deeper into something big and mysterious on that level, it was awesome and so impressive how they reached that level of immersive experience with such limited technology back then, and without endless cutscenes and dialogs.

    Even if it came out today as a retro style game it would be a killer. I wouldn't really add or get rid of anything so it makes me think this is a 10/10 game. Maybe the only complains I have is that the ambient sounds were a bit glitched sometimes, making that characteristic click noise when you went in and out of the radius of the sound. Other than that I don't remember noticing any mistakes.

    I just wish we got a proper 3 new episodes with new enemies too (actual new enemies like the protector drones and the queen in Atomic, and not like the firefly which is some strange looking thing that felt rushed to me just like some of the levels.
  4. are ken silverman's test maps in eduke32?

    30 October 2018 - 10:56 AM

    Im playing some duke again after a while and when I select "user map" in the menu, in path: / I see the usual e1l1, e1l2... etc maps of the 4 episodes, but there's also:

    ascboard.map
    boards.map
    evilal.map
    kensig.map
    nsnoal.map
    nukeland.map

    uppon further research i found this: http://www.r-t-c-m.c.../build-ken.html

    so my question is, where are these maps located? I have searched on my duke folders and on my steam folder and they aren't anywhere to be found

    btw the maps are a mess because the textures are missing.
  5. Duke 3D on Magic Dosbox

    28 October 2018 - 09:43 AM

    Has anyone tried the recent version of Magic Dosbox on Android? includes a layout for Duke 3D:

    http://magicbox.imej...ukem-3d-atomic/

    Posted Image

    If anyone has bought it (I think you need the full version to be able to use all the gadgets) can you comment on it?

    Can you shoot and aim at the same time? This could make it playable, similar to the Android port for Doom which plays great. The same developer was making a port for Duke, but unfortunately, he got a cease and desist letter I think. A video from the unreleased port so you can see how good it plays:



    If it's this playable then I would definitely buy it. I just hate not being able to shot while you turn on other ports, see



    but apparently the new Magic Dosbox with the Duke layout you can do that. It would be as good as it gets for now since I doubt we'll see a proper port so we are stuck with Dos emulation. If someone tests it please let me know.

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