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Reputation: 14 Neutral
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Active Posts:
180 (0.1 per day)
Most Active In:
Duke Nukem General (108 posts)
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09-February 14
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User is offline Jan 16 2019 07:33 AM
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My Information

Age:
31 years old
Birthday:
April 2, 1987
Gender:
Male Male
Location:
Canada

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Posts I've Made

  1. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    16 January 2019 - 07:36 AM

    View PostZaxx, on 11 January 2019 - 06:38 PM, said:

    Most of the playerbase switched to QC, QL is dying slowly but steadily. I get what you are saying and partially even agree but let it go, mate. Quake needs change...

    ...but for the love of God I hope they do something about QC's current duel format because it's just insufferable.


    It doesn't really need change. A graphical update and some other cosmetic improvements to meet zoomer standards, however by removing the core gameplay it is no longer quake. The point of quake specially dueling was that the skill is all about the player, having this element of having to choose "your cards" by selecting different champions is just so non-quake. One of the reasons eSports are a joke is that people are supposed to jump from game to game depending on what the latest fad is. Imagine asking chess players the same.
  2. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    11 January 2019 - 05:33 PM

    View PostZaxx, on 06 January 2019 - 09:28 AM, said:

    I'm not arguing against your point, I agree with it along with the fact that the industry is catering to casuals, I just think it's important to see the reasons behind that. The main reason is that they are the much bigger audience so if you want to make a game that's successful (even if it's a niche title) you have to cater to the casuals. That's the best approach you can have, there is nothing wrong with that BUT it's important how you cater to that audience.

    And that's where they fuck it up usually: they cater to the casual audience by dumbing shit down and designing games for dummies. For some titles that can work but if you do it for a game that is hardcore in nature you will fuck it up, you get rid of the game's identity and at the end all you have left is just a corpse of a game. A hardcore game can only cater to the casuals by smartening them up with game design that's streamlined in the right places without taking anything away from the hardcore aspect (streamlining does not equal to dumbing down) and by implementing stuff that can help casuals get better and more invested. I think the perfect example of this is how Firaxis handled XCOM: they took the old X-COM franchise, got rid of a lot of stuff that prevented casuals from getting to the tactical layer and focused the game a lot more on that. They got rid of time units, replaced them with a system that gives you the same gameplay choices but is a lot easier to calculate with and then just went on with there. Casuals loved it, hardcore players loved it and the two new XCOM games are the most successful titles in the franchise as a result.

    Then you have games like Quake Champions where the game design itself is absolutely aimed at the hardcore audience even with the inclusion of champions but there isn't even a fucking worthwhile tutorial in the game and its microtransaction system is clearly aimed at casuals who want cosmetics. The result: old players and new players who actually know what Quake is stay, casuals are intimidated and leave because they don't even understand what the fuck is happening on their screens. Yet when it comes to marketing, community streams and whatnot they keep implying that QC is a fun little game and everyone can just jump in and have fun. In reality it can be argued that QC is even harder than Quake 3 / Quake Live because in the old games everyone had the same movement system, the hitboxes were large and there were no abilities to worry about so it was just easier to read. In QC one character has a large hitbox while against others you're shooting at mosquitos that move in a way a casual, new player can't even comprehend. So new players are hard to find while the hardcore audience that is there is not really supporting the f2p business model since they don't care about loot boxes, battle passes and whatnot. And that's how fuckups happen, by catering to the casual audience in a bad way and not catering to the hardcore audience in the business model. The game should teach new players a lot more instead of the marketing fooling them into thinking that QC is the next Overwatch and they should sell more shit hardcore people are interested in instead of just shitty cosmetics. Their community managers and their game economy designers have no idea what a Quake player wants and QC esports is managed by a former Quake 3 pro player who actually has no experience in esports management = it's a fail on so many levels.

    TLDR: There is a balance that should be maintained and then everyone can eat.


    actually QC is seen as a joke within the hardcore Quake scene. Only pros that make money are playing QC and then a mix of some people on the hardcore side that want to play it because of tournaments and some newer casuals. The rest is still playing QL. see esreality.com

    Q3/QL was the best 1v1 fps competitive game, trying to reinvent the wheel is just not going to work because noobs would rather play more friendly games and hardcore fans of the series will stick to the real quakes with no gimmicks.

    the main reason id/bethesda isn't making QL f2p is because they are scared QL would surpass QC in player base.
  3. In Topic: How much damage has lack of multiplayer and general IP incompetence caused?

    17 December 2018 - 08:56 PM

    That looks like the doom chaingun
  4. In Topic: [RE-RELEASE] LORCH 3

    03 December 2018 - 06:26 PM

    A nice map, however I cant believe you wouldn't notice the lack of linedefs to block entrance to decoration areas. Right at the begining, you can just walk to the side throught the top of the wall and get into an area that shouldn't be accesible. Besides that it was a good map. Big city maps are always welcomed.
  5. In Topic: Duke Express

    03 December 2018 - 05:39 PM

    Am I taking crazy pills or I am the only that realized this map is broken?

    Posted Image

    See how its "locked". And I can open the door without the blue card:

    Posted Image

    Then here I insert the blue card:

    Posted Image

    This is nonsense. I think the author forgot to connect the door to the blue card reader. Unless that blue card does something else which I doubt..

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