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Reputation: 164 I have a solid reputation
Group:
Members
Active Posts:
71 (0.04 per day)
Most Active In:
Everything EDuke32 (71 posts)
Joined:
05-February 14
Profile Views:
5,584
Last Active:
User is offline Apr 20 2018 07:34 AM
Currently:
Offline

My Information

Age:
32 years old
Birthday:
August 12, 1985
Gender:
Male Male
Location:
Russia

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: What are you working on for Duke right now?

    16 February 2018 - 12:35 AM

    VIP
    On top of the original. Below is my work.
    Texture, animation and some improvements.
    18+
    Spoiler
  2. In Topic: EDuke32 Scripting

    19 January 2018 - 04:14 AM

    Hi everyone. Is it posible to create custom tag list (some list of values) for sprite in mapster32 and save it to .map file or separate file? I tried do use array but writearraytofile does not work from mapster32 script.
  3. In Topic: 3d model on HUD [SOLVED]

    18 July 2017 - 12:02 AM

    I solved the problem. The reason was in the directive NODEPTH

    hud { tile 7938 xadd 0 yadd 0 zadd 1 angadd 0 nodepth}
  4. In Topic: Dark Level development

    05 January 2017 - 01:23 AM



    ok guys. How do you like this style?
  5. In Topic: Dark Level development

    24 November 2016 - 11:29 PM

    The map with which there was a problem was with a large number of models. Consistently I deleted models, lighting and sectors, but the problem remained. Most likely, the problem was with huge a code. I have overestimated possibilities of CON. There is no the OOP, even Procedural programming. For this reason I have decided to rewrite a code anew and I will try to hold balance between quality and performance. Well and time so why not to experiment with a Silent Hill like camera.
    P.S. Yes, I know that a game is very similar to Silent Hill. And now it will be similar even more. For me SH is an ideal from International Bureau of Weights and Measures in the world of a horror. Aniway, it will not be just another one clone SH.
    P.P.S. If it is interesting to someone, I can bring an old game to quite playble state and publish for community.

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