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Reputation: 164 I have a solid reputation
Group:
Members
Active Posts:
69 (0.05 per day)
Most Active In:
Everything EDuke32 (69 posts)
Joined:
05-February 14
Profile Views:
4,291
Last Active:
User is offline Oct 12 2017 05:27 AM
Currently:
Offline

My Information

Age:
32 years old
Birthday:
August 12, 1985
Gender:
Male Male
Location:
Russia

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: 3d model on HUD [SOLVED]

    18 July 2017 - 12:02 AM

    I solved the problem. The reason was in the directive NODEPTH

    hud { tile 7938 xadd 0 yadd 0 zadd 1 angadd 0 nodepth}
  2. In Topic: Dark Level development

    05 January 2017 - 01:23 AM



    ok guys. How do you like this style?
  3. In Topic: Dark Level development

    24 November 2016 - 11:29 PM

    The map with which there was a problem was with a large number of models. Consistently I deleted models, lighting and sectors, but the problem remained. Most likely, the problem was with huge a code. I have overestimated possibilities of CON. There is no the OOP, even Procedural programming. For this reason I have decided to rewrite a code anew and I will try to hold balance between quality and performance. Well and time so why not to experiment with a Silent Hill like camera.
    P.S. Yes, I know that a game is very similar to Silent Hill. And now it will be similar even more. For me SH is an ideal from International Bureau of Weights and Measures in the world of a horror. Aniway, it will not be just another one clone SH.
    P.P.S. If it is interesting to someone, I can bring an old game to quite playble state and publish for community.
  4. In Topic: Dark Level development

    24 November 2016 - 11:17 AM

    So, the project is more alive than dead

    Posted Image
    Posted Image
    Posted Image
  5. In Topic: EDuke32 Scripting

    15 August 2016 - 11:42 PM

    View PostMblackwell, on 12 August 2016 - 12:46 PM, said:

    But does it work in other aspect ratios?


    What do you mean? Screen resolution - yes to all. Aspect setted up by setaspect function - halfway, it is necessary to choose the coefficients for each values of "viewingrange" and "yxaspect". Now I try to find a mathematical relationship.

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