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Reputation: 825 My posts turn threads into gold
Group:
Members
Active Posts:
1,402 (0.8 per day)
Most Active In:
General Gaming (692 posts)
Joined:
30-January 14
Profile Views:
10,767
Last Active:
User is offline Nov 10 2018 06:17 PM
Currently:
Offline

My Information

Age:
28 years old
Birthday:
December 10, 1989
Gender:
Male Male
Location:
Parts Unknown

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: Prodeus

    09 November 2018 - 03:35 PM

    View PostZaxx, on 09 November 2018 - 12:02 PM, said:

    Btw. here's a video where you can see how detailed their models are so you can cry more :DD :


    Oh okay, you are one of those people
  2. In Topic: Prey (2006)

    08 November 2018 - 01:52 PM

    Prey 2006 and Prey 2017, for how different they are, both have one giant similarity.

    They start off strong and great but drop off near the end/halfway-ish.

    2006 just doesn't have very much interactivity or cool moments (sadly, just about all the coolest shit was shown in the demo) once you past the first half while the second half just feels like a solid corridor shooter. If they would've introduced you being able to place portals and then it turned into Portal with gun combat, it could very well have been one hell of a fucking game.
    2017's problem halfway through was that a lot of the enemies just weren't fun to fight. The mimics made a great suspenseful hook in that anything could potentially be a mimic, but then you get a device to scan for mimics so they become useless. The other enemies just aren't satisfy to kill, unlike fighting organic enemies like humans or monsters these ones are all basically smoke blob monsters. And THEN it starts spamming the maps with the flying robots that instantly deplete all of your armor while you have to rush to the ending halfway across the map and back and blaaaahhh it wasn't great.

    Both have some damn good music, too.
  3. In Topic: Prodeus

    08 November 2018 - 01:33 PM

    View PostZaxx, on 07 November 2018 - 09:30 PM, said:

    It's almost as if they've made low res scans / recreations of handmade sculptures... different times, different methods, dude.


    Huh? I don't get what you're saying.

    This would look better if they just dropped the filter.
    The models look too high quality to have the filter and jerky animations to pull off a retro look, instead it looks like an afterthought. It would look 100000x better if they just got rid of them and made it look like a modern game with old school gameplay.
    Like I said before, the models and level art look real good, and it appears they are handcrafting the levels which is a plus, and the little bit of gameplay I've seen looks fun, it looks like some real talent is behind it.
  4. In Topic: Prey (2006)

    07 November 2018 - 01:56 PM

    Prey '17 is criminally underrated

    And so is/was Prey 2006
  5. In Topic: Prodeus

    07 November 2018 - 01:54 PM

    I don't get what makes this a retro shooter?
    All it looks like is a low res filter applied over it.
    The assets look really well done and I like the look of the levels, though.

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