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Reputation: 175 I have a solid reputation
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279 (0.13 per day)
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Everything EDuke32 (107 posts)
07-September 13
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User is offline Jul 12 2019 05:05 PM

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  1. In Topic: [RELEASE] Spacetrap

    12 July 2019 - 04:26 PM

    Fixed download link in first post.

    12 July 2019 - 04:25 PM

    Thx Forge for posting the link!

    Fixed direct download link in first post.
  3. In Topic: [RELEASE] Spacetrap

    24 January 2017 - 01:53 PM

    It's been a while since I looked in this thread, so sorry for the late answer.

    But again, thanks for playing and sharing your thoughts and feelings about this map!
    It really makes me happy, considering the time I worked on this map I thought to my self: "What a waste of time, nobody probably will play and like it.". :)
    And seeing this map in the hot-list of msdn, with a pretty good rating and nice review, just made my day. :D

    Jenz/Amaka said:

    This map made me mad, but in a good way.

    Hehe, the way it's meant to be. B)

    View PostMere_Duke, on 16 January 2017 - 01:56 AM, said:

    Just played the map, and can say that mostly I like it! The first trap seemed unavoidable, and I used DNCLIP, but for the second I've realized the way to pass it.

    Supposed with first trap you mean the actual begining of the map: It's pretty easy actually. There is literally only one way out. ;-)


    View PostMere_Duke, on 16 January 2017 - 01:56 AM, said:


    Hehe! Yeah, I thought it would look crap and would be to easy to spot if it was lighten up. ;-P But hey, there's steam comming out when opened! ;-)

    View PostMere_Duke, on 16 January 2017 - 01:56 AM, said:

    Actually I found the secret (I knew there MUST be something!) but didn't realize the way to get there :D

    It must be triggered with a switch. And guess where it is....

    View PostMere_Duke, on 16 January 2017 - 01:56 AM, said:

    4 enemies left unkilled, and I've no idea where were they. (I've played with fixed enemy counters, so it's not the con problem.)

    A lot of enemies must be triggered to spawn. Maybe you missed some... *cough* DNCLIP *cough*

    View PostMere_Duke, on 16 January 2017 - 01:56 AM, said:

    Aslo I think the player should be given less ammo till the end, I personally like "escape" maps, when you should avoid enemies, lure them into traps, make them kill each other etc etc.

    It thought it as a kind of compensation for the torture you have gone through. ;-)
    If you get this far in this map, you have earned these waepons! xD

    View PostMere_Duke, on 16 January 2017 - 01:56 AM, said:

    And the final question: When I came into the teleporter, pressed the button and got back thru right after, there were ammo & a medkit spawned on the table for no reason. Maybe it's supposed to be spawned with those PigCops on the way back after palyer have gotten the RPG?

    I checked the map, and you're right. The switch triggers the waepon and enemy spawns. And yes, you should get the RPG first.
    But I remeber having some problems with touchplates and then decided to make sure it will work an took the switch.
  4. In Topic: [RELEASE] Spacetrap

    24 November 2016 - 03:58 PM

    Thanks for playing. ;-)
    Glad you had fun.
  5. In Topic: [RELEASE] Spacetrap

    21 November 2016 - 12:28 PM

    Haha! Thx! Very appreciated. :)



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  1. Photo 20 Oct 2014 - 12:05
    No problem. Would it be possible to make the in-game intro any higher quality than it is? I like it still, even though it's kind of low quality, but it would look even better if it was the same resolution as the MP4 file.
  2. Photo 17 Oct 2014 - 22:28
    I used your EDuke32 Intro Video in my mod and in the trailer I made for it.
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