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Reputation: 191 I have a solid reputation
Group:
Members
Active Posts:
228 (0.12 per day)
Most Active In:
Everything EDuke32 (89 posts)
Joined:
24-June 13
Profile Views:
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Last Active:
User is offline Today, 05:05 PM
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My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
Spain

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E-mail:
Private

Posts I've Made

  1. In Topic: Ion Maiden

    Today, 11:49 AM

    Looks good as always, but I don't like the left SMG for being just a mirrored image. Would be possible to create something like this?

    Posted Image

    The reload animation has a lot of frames, so I guess it would cost a bit, but it would look better in my opinion, just like the Uzis from Shadow Warrior. :)
  2. In Topic: [Mod] ---- Mr The Killer -- Episode 2 : Randomaniac ----

    Yesterday, 03:25 PM

    I think the mod doesn't get more attention because of the title of the thread:

    Posted Image

    The beginning is the same as the first episode's thread, so people might think we're still talking about the first one.

    Also, creating a page in ModDB about Mr The Killer would be a good idea to attract more people.
  3. In Topic: Software vs Opengl

    08 November 2018 - 07:11 AM

    I'm using an old build (r4525) for a mod I'm working on, and that bug doesn't seems to be present:

    Posted Image

    Sorry for the textures, they are different because of the mod, but the metallic one behind the transparent maskwall and the transparent sprite is a modified version of the tile 341. Here is used as a floor texture, and as you can see it works perfect. I don't know about newer builds because I'm not even able to use them with a correct aspect ratio, so I stick to my beloved r4525. :D
  4. In Topic: Software vs Opengl

    07 November 2018 - 12:14 PM

    View PostMark, on 07 November 2018 - 11:49 AM, said:

    I have trouble understanding the skybox issue.

    Posted Image

    That and the sprites looking like cardboards are the main reasons I prefer software renderer, at least for the original game and for maps that don't require polymost/polymer.
  5. In Topic: What are you working on for Duke right now?

    05 November 2018 - 11:16 AM

    Great work and great sprites as always. But that high pitched voice... I guess I can stand it, but only if she doesn't talk too much. :D

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