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Reputation: 176 I have a solid reputation
Active Posts:
206 (0.11 per day)
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Everything EDuke32 (76 posts)
24-June 13
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User is offline Yesterday, 02:47 PM

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Posts I've Made

  1. In Topic: What are you working on for Duke right now?

    16 September 2018 - 01:20 PM

    I like a lot the map layout Seb Luca showed before and the ground texture from Sanek's image.

    And seeing that everyone is showing their cool projects' progress, I also want to show some skyboxes (in software renderer) from my Blacklist TC, now that I've just finish working on them:

  2. In Topic: StrikerDM - The Ultimate EDuke32-OldMP DM Mod! (WIP)

    16 September 2018 - 09:53 AM

    Those new weapon animations are very cool, specially the pistol. But I never liked the original shotgun's recoil; in my opinion it will look better moving this frame forward, until it matches a closer position to the rest of the frames:

    Posted Image
  3. In Topic: How about porting Duke 3D to my new engine?

    16 September 2018 - 09:40 AM

    All comments here are about technical stuff, so I feel that mine is a bit useless, but I just wanted to congratulate you for all your work! Not only for your new engine but also for the LNGA mod and that bike code from SkyTown TC.

    However, porting Duke 3D to your engine doesn't seem to be the best way to show all the new features. Maybe taking inspiration from Duke 3D to create a new game will be better. :)
  4. In Topic: How to make a road?

    05 September 2018 - 03:46 PM

    View PostFox, on 05 September 2018 - 03:17 PM, said:

    Use C to make circles. Note that there's not so much precision in Build engine coordinates.
    That's what I tried in the first post, but I just realize that I used more vertices in the outer extrem of the curved sector than in the inner, so I splitted it into smaller sectors in a bit strange way, and maybe that's why I couldn't match the white lines between them.
  5. In Topic: Demo versions of Build games

    05 September 2018 - 01:17 PM

    View PostMrFlibble, on 01 May 2016 - 09:03 AM, said:

    For TekWar, there's an apparently CD-exclusive demo which comes with the entire intro sequence. The date stamp on TEKD1.EXE is from 1995-08-07 (making it the earliest known demo version), and its size is 701,065 bytes, compared to 491,153-491,677 bytes for the later two versions. The CITY.MAP level is also different from the other versions. This demo was published in a CD called Electronic Entertainment (US) 12/95 (folder contents). I think its image can be downloaded off archive.org.
    Hello MrFlibble, I'm interested in that demo, but the link you posted seems to be unavailable. I'm searching it in archive.org as you said but I can't find it. Could be possible to upload the demo somewhere so we can download it? I've got another demo, but the map CITY.MAP is almost the same as in the final version of the game.

    View PostMrFlibble, on 26 December 2016 - 01:47 PM, said:

    It appears that TekWar had a pre-release downloadable screenshot pack called TEKSHOTS.ZIP. Anyone have it?
    I also would like to get that file, but I couldn't find anything about it. At least we've got this video, which shows some very cool screenshots about the early development of the game:

    Here you can find some of them in higher resolution:

    And I also found this small image with an unknown weapon:
    Posted Image


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