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Reputation: 261 My posts turn threads into gold
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Everything EDuke32 (121 posts)
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  1. In Topic: EDuke32 Scripting

    16 June 2019 - 05:48 AM

    Thanks a lot! Fortunately, there are no unbreakable windows in the areas these actors are.

    I'm using all Tekwar civilians to bring some life to the urban levels of my TC. One of them includes a shooting animation, so I used it to make her defend against any player attacks, and if you change the sprite palette to 3, she will also attack other civilians randomly. Ideal behaviour for chaotic city levels. :D

    Posted Image
  2. In Topic: Randy Made A Single Tweet About A Duke Nukem Animated Series

    14 June 2019 - 06:10 AM

    View PostThe Battlelord, on 12 June 2019 - 08:22 PM, said:

    Rip alien heads off with an iron fist, treat their skulls like a bowling ball, crush their bleeding eyes with his inches or destroy their chest with a big foot kick could be a thing to start (one liners, ribs and gibs included).
    The problem with all that extremely violent content is that makes the game feel immature and cheap. Duke 3D is much more than a violent game with tits and stupid one-liners. Duke 3D is immersive enough to make you feel inside of it, no matter what kind of person you are. This is mainly possible because Duke doesn't do anything more than what you command (shoot a weapon, use an object, open a door, jump, etc), and also because its lack of intrusive cutscenes, its great and varied level design, its also great and varied music (not only annoying metal tracks), and if that's not enough, it has a level editor and scripting system to allow you make everything you want.

    You cannot make a game like this today unless you are Voidpoint. Thanks to COD and similars, people got used to simple level design (imagine a kid today trying to play Wolfenstein 3D or the original Rise of the Triad, how far will he get and how many minutes will he need to desist and say "boring"?). Games like Doom 2016 try to also attract old school players with a bit more complex level design, but it's still pretty damn far from being as great as the original Doom, so they need to cover this mediocrity with all that flashy and gory content.

    Thanks to all this, I'm not interested anymore about new Doom/Duke Nukem/Quake/etc games, because I already know how generic and unnecessarily violent they will be. Developers have forgotten about people who enjoyed the classics as the masterpieces they are and are focussing only on people who just played them to avoid getting bored.
  3. In Topic: EDuke32 Scripting

    13 June 2019 - 11:55 AM

    I managed to create an actor that attacks another thanks to this tutorial, but I have a question: how can I check if one is in sight of the other? I mean, check if there's a wall between them, for example.
  4. In Topic: What are you working on for Duke right now?

    07 June 2019 - 11:22 AM

    With that texture selection reminds me of that map I named in the other thread, which is great because as I said is one of my all time favourites.

    By the way, will that train be a mobile sector? I ask because it looks like there's some spritework there, and if I remember correctly, the latest builds of EDuke32 also move sprites.
  5. In Topic: TekWarGDX Port

    04 June 2019 - 06:46 AM

    Then use DOSBox, it runs the game pretty well. M210 did a good job with TekwarGDX, but I remember earlier versions where very inaccurate: the subway's security checkpoints didn't work, there were lots of misaligned textures, etc.

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