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Reputation: 55 I have a solid reputation
Group:
Members
Active Posts:
368 (0.24 per day)
Most Active In:
The height of gaming excitement (128 posts)
Joined:
11-June 13
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4,983
Last Active:
User is online 6 minutes ago
Currently:
Viewing Topic: Dusk

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
Denmark
Interests:
Football and hockey

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: Duke Nukem

    08 July 2017 - 11:08 AM

    View PostPaul B, on 08 July 2017 - 10:20 AM, said:

    So i'm going to summarize how I thought this interview went down. Initially it started off really well, structured, concise and goal orientated. However, the further into the video the more off course and diluted the conversations became.. I was disappointed that there was much silence coming from the guys who represent Duke4. I felt there should have been more substance to their questions as well as answers and suggestions on how to move forward. Also, there were more complaints about World Tour that could have been brought to the table in a nice way since the topic did come up, but felt they just went by unmentioned.

    Personally, I would have liked to see a closer merger between the two products Eduke32 and World tour. Had these two products come together to offer the best of both worlds I think this title could have been more beneficial to all parties & that was their mistake. I do realize that would have involved more up front costs. In any case, we can't change the past and now we just end up with yet another fork in the Duke franchise which is the last thing Duke needs.

    I guess the conversation to me felt a bit one sided. Randy was here to listen to the community but what we didn't hear is what the community is willing to do for Duke? What are things we as a community would like to see in an upcoming game title? I felt like these questions went by unanswered and I'm not sure by having this video conference with the Eduke community really answered the questions Randy was wanting to hear. ( I could tell Fredrick was sitting on the edge of his seat and probably has some great ideas but possibly wants to save them for private discussion but that's too bad because sometimes having outside influences can be beneficial).

    I believe Randy is on the right track and has the right vision for a new title but he would need to be more involved with the decision making process and not totally leave it up to a third party. Which means Randy will need to seriously devote a lot of his time making sure the game remains on track. There are a few key ingredients that could help bring Duke to the forefront and for some of those things Duke has to return to its roots. This includes:

    1) Same Weapon & Health system that Duke 3D originally had in Duke3d.
    2) Bring Back (Deathmatches\Remote Ridicule), Co-op Campaign Multi-player, Dynamic GamePlay.
    3) A completely new Duke theme \ missions in a modernized world but not over the top.
    4) Having the right balance between City \ Alien Space missions. Like 75/25 split.
    5) All levels need to be built with co-op and multiplayer in mind.
    6) Giving online players the ability to play as Aliens during online campaign mode.
    7) Mod tools for the game so players can make their own content. (This is very import and the only real reason Duke is still alive today). This alone will add a lot of replay valve to have easy to use mod tools and this needs to be taken into consideration before the game is started.

    If anyone else has suggestions about the future of Duke and what features would enhance the experience we should be voicing them. Lets not make the same old mistakes over again. We also have to stop beating a dead horse. We need to move forward with the times and create a product that will live on in the future just as long as Duke Nukem 3D has for the sake of our children.


    The best post I have Seen on this forum.
  2. In Topic: The Sale Thread

    23 June 2017 - 08:41 AM

    Bombshell is 90% off.

    I am curious: Did anyone try the steam controller? And if yes, what was your impression?
  3. In Topic: Wolfenstein 2: The New Colossus

    12 June 2017 - 09:40 PM

    View PostHulkNukem, on 12 June 2017 - 03:19 PM, said:

    The Collector's Edition is so good; I instantly pre ordered.

    Posted Image


    No treats for people in EU. Once again left out :(
  4. In Topic: Wolfenstein 2: The New Colossus

    12 June 2017 - 08:03 AM

    I guess I can get you a few copies if you'd like. My german friends. :)
  5. In Topic: Wolfenstein 2: The New Colossus

    12 June 2017 - 07:05 AM

    View PostNightFright, on 12 June 2017 - 05:43 AM, said:

    If only I knew for sure this won't have a geo lock again in Germany. But since it's pretty much the same kind of game as TNO (and there are already indicators on Steam that it won't have English language in DE), I am afraid we poor bastards in Germany have to handle yet another round of unfair, forced and (officially) inevitable kind of censorship...

    Well, two ways to bypass this: VPN or PS4 version. Sigh...


    If I buy you a CD from Denmark, and give it to you in Germany, can you play it then?
    Sorry if it's a stupid question, but i have no idea how this works.

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