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Reputation: 167 I have a solid reputation
Active Posts:
558 (0.12 per day)
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Everything EDuke32 (246 posts)
27-November 06
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User is offline Today, 02:16 AM

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36 years old
March 26, 1983
Male Male
Cologne, Germany

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Topics I've Started

  1. How do I change the pixalated Hires-textures in Mapster32

    13 June 2019 - 01:57 PM

    Hi folks,
    I can´t remember how I did it the last time, so how do I change the pixalated textures in Mapster when using Hires textures?

    In the past I just changed the value of gltexfiltermode in mapster32.cfg and it worked. But now (Mapster build 7627) it always resets to 0. Changing it in m32_settings.cfg didn´t help either.

    Can anybody help me with this? It´s pretty annoying looking at those pixelated textures and sprites all the time while working in Mapster.

    Thanks in advance.
  2. Need help regarding TROR on sloped surface

    03 September 2018 - 11:18 AM

    Just a small question.

    I´ve created a TROR bunch within a sloped sector. That worked out fine without any problems.

    Attached File  capt0059.png (1.78MB)
    Number of downloads: 116Attached File  capt0060.png (823.42K)
    Number of downloads: 107

    But is there a way to replace the ROR texture with a glass texture and make that blocking the player from jumping into that hole?
    I hope you can understand what I´m trying to achieve and you can point me into the right direction.

    Thanks in advance.
  3. Problem with TROR

    05 May 2017 - 03:39 AM

    Hi folks,

    I started working on my mod again and ran into a problem with TROR. I first created the upper sectors and then created a bunch from the inner sector. So far it worked fine:
    Attached File  capt0046_1.jpg (645.99K)
    Number of downloads: 106

    Now I want to create sectors underneath the upper bunch but it doesn´t work. I started drawing lines from one of the points and connected them with other points. Randomly it ends up in "red line sectors" but I cant see or enter them, sometimes I can´t even connect the lines with other points.

    Has been quite a time since I touched Mapster the last time. Did I missed something?

    Here are two screenshots from the upper and lower bunch, if this helps:

    Attached File  capt0047_1.jpg (330.68K)
    Number of downloads: 86Attached File  capt0048_1.jpg (250.51K)
    Number of downloads: 93

    Thanks in advance.

    EDIT: I´m using the latest EDuke32 build / also tested with r5409 (both 64bit)
  4. Max. tile resolution in .def-files?

    26 November 2016 - 02:22 PM

    Hi folks,

    I´m wondering what is the maximum resolution I can give a tile in a .def - file.

    IIRC, back in 2012 when I started my HiRes project it was 256 x 256. Has this been increased or is this still the maximum without having problem in Mapster?

    Is there also a maximum resolution for the texture file itself or can I go and use 4096 x 4096 images if I would want to?
  5. Big issue with latest Mapster build (r5568)

    16 January 2016 - 01:36 PM

    Hi everybody,

    I just wanted to work on a map, but I have a big problem with the latest EDuke-version (r5568 / 64bit / Win 8.1).

    Maybe it is just me, but perhaps anyone else can confirm this behavior:

    The realtime wall manipulation doesn´t work for me in 3D mode. This means neither stretching, panning or shading of a wall does show any effect in 3Dmode while doing it. I have to go to 2Dmode and back to 3Dmode to see any changes which makes it nearly impossible to work.

    Panning/Shading of floors and ceilings work as usual.

    The mapster32.log doesn´t show anything related to this issue.


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