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Reputation: 164 I have a solid reputation
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537 (0.12 per day)
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Everything EDuke32 (242 posts)
27-November 06
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User is online 54 minutes ago
Viewing Forum: General Gaming

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35 years old
March 26, 1983
Male Male
Cologne, Germany

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Posts I've Made

  1. In Topic: build engine blobber?

    28 October 2018 - 11:33 AM

    IIRC there was the Dukecraft Demo (or more a proof of concept) by MBlackwell, which used turn based combat.

  2. In Topic: Converting MDX format models

    15 September 2018 - 01:44 PM

    Wikipdia mentions some converter, too:
  3. In Topic: Need help regarding TROR on sloped surface

    03 September 2018 - 12:38 PM

    View PostHendricks266, on 03 September 2018 - 12:26 PM, said:

    Making it breakable requires CON code at the moment.

    Thank again. No matter, being not destructable is ok for me in the case I want to use it.
  4. In Topic: Need help regarding TROR on sloped surface

    03 September 2018 - 12:23 PM

    View PostHendricks266, on 03 September 2018 - 11:53 AM, said:

    Do the B and M keys set blocking and masking on that surface similar to walls? Try looking at my translucency hack test map for surfaces like that.

    Thanks a lot, Hendricks. That worked for me.
    Is there a way to make a glas texture breakable in that use case? I tried pressing the M key on that sector but it just masked the wall nearby as usual. Pressing T showed the glass texture I chose an B and H made the sector blocking and hitscan sensitive. But breaking the glass texture isnīt possible.
  5. In Topic: Modifying enemy AI?

    25 June 2018 - 08:56 AM

    View PostDeadSnow, on 24 June 2018 - 03:40 PM, said:

    -Be 'deaf' (DooM engine has this as an option) when player sees enemy from side or behind

    In the Brute Force TC demo you can sneak at enemies by crouching from behind so they donīt notice you.

    Link: http://www.r-t-c-m.c...rute-force.html


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  1. Photo 19 Apr 2011 - 02:49
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