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Reputation: 1619 My posts turn threads into gold
Group:
Members
Active Posts:
2,561 (0.55 per day)
Most Active In:
Everything EDuke32 (1095 posts)
Joined:
18-December 05
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Last Active:
User is offline Today, 11:15 AM
Currently:
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My Information

Age:
30 years old
Birthday:
September 4, 1987
Gender:
Male Male
Location:
United Kingdom

Contact Information

E-mail:
Private
Website URL:
Website URL  http://jbladefps.blogspot.co.uk/

Latest Visitors

Topics I've Started

  1. writearraytofile won't create a folder

    14 May 2018 - 09:52 PM

    I'm just reporting this in case it isn't intentional, but if it is (for security reasons or whatever) than it's not a problem. writearraytofile won't make a new folder - if you try to write an array to a folder that doesn't exist, it just won't do anything. it's trivial to stick an empty folder in with the mod installation, but I thought I'd report it anyways in case there's something unintentional going on.
  2. AMC TC Episode 3 2018 trailer

    09 May 2018 - 09:38 AM



    Simple enough - moddb post will come later but you guys get to look at it now, enjoy :)
  3. Reverb effects OGG music

    03 May 2018 - 12:43 AM

    Reverb currently affects OGG music as well - I put together a little demo map as well as a video showcasing this bug in action (and hopefully makes testing a solution easier)

    video: https://youtu.be/0Xjj-TpSoQk

    example map: https://www.dropbox....chobug.zip?dl=0
  4. Map shade preview doesn't reset new fogpals above 30

    02 April 2018 - 12:35 PM

    Just a little annoying issue I picked up. If you've defined new fog pals above the default built in ones (so 30 and above) and assign them to a light switch SE, if you turn map shade preview on and then off again it won't reset the sectors and stuff affected by the SE back to their original value. It'll just retain the spritepal/shade of the SE sprite.
  5. Shrinker reflecting walls

    25 January 2018 - 01:04 AM

    We've got a map that's got a few walls set to tile 504; normally shrinker blasts bounce off of these but a few walls they just flat out don't. Is there a hard coded limit to the number of walls that shrinker blasts can bounce off of (maybe for performance reasons back in 1996 or whatever) or is there another reason why they might not be bouncing off

    EDIT: Ok, just found out what was wrong - settings the walls to the mirror tile fixed it, I've never messed about with reflecting mirror blasts before so I was working on wrong information. Feel free to lock/delete this thread!

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Comments

Page 1 of 1
  1. Photo 20 Jul 2017 - 09:19
    Hi James. I read you're post about the notification bug. That might've been me. Sorry about that. I was trying to send you a pm, but it kept glitching up, saying an error occurred. Which is probably why you have two notifications. Again sorry about that. :(
  2. Photo 04 Sep 2015 - 01:02
    Happy Birthday :)
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