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Reputation: 1673 My posts turn threads into gold
Active Posts:
2,611 (0.54 per day)
Most Active In:
Everything EDuke32 (1109 posts)
18-December 05
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Last Active:
User is offline Yesterday, 12:26 PM

My Information

31 years old
September 4, 1987
Male Male
United Kingdom

Contact Information

Website URL:
Website URL  http://jbladefps.blogspot.co.uk/

Latest Visitors

Topics I've Started

  1. .movflag issues

    28 January 2019 - 02:57 AM

    A long while back helixhorned added in the .movflag member for actors - I could also use this to make new custom moves for actors but this doesn't work in newer snapshots. Is this an intentional act, or a side-effect of something else? If it's the latter, I'll try and track down the snapshot where it starts to occur but it was an intentional move, I'll have to change my code accordingly.
  2. writearraytofile won't create a folder

    14 May 2018 - 09:52 PM

    I'm just reporting this in case it isn't intentional, but if it is (for security reasons or whatever) than it's not a problem. writearraytofile won't make a new folder - if you try to write an array to a folder that doesn't exist, it just won't do anything. it's trivial to stick an empty folder in with the mod installation, but I thought I'd report it anyways in case there's something unintentional going on.
  3. AMC TC Episode 3 2018 trailer

    09 May 2018 - 09:38 AM

    Simple enough - moddb post will come later but you guys get to look at it now, enjoy :)
  4. Reverb effects OGG music

    03 May 2018 - 12:43 AM

    Reverb currently affects OGG music as well - I put together a little demo map as well as a video showcasing this bug in action (and hopefully makes testing a solution easier)

    video: https://youtu.be/0Xjj-TpSoQk

    example map: https://www.dropbox....chobug.zip?dl=0
  5. Map shade preview doesn't reset new fogpals above 30

    02 April 2018 - 12:35 PM

    Just a little annoying issue I picked up. If you've defined new fog pals above the default built in ones (so 30 and above) and assign them to a light switch SE, if you turn map shade preview on and then off again it won't reset the sectors and stuff affected by the SE back to their original value. It'll just retain the spritepal/shade of the SE sprite.



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  1. Photo 20 Jul 2017 - 09:19
    Hi James. I read you're post about the notification bug. That might've been me. Sorry about that. I was trying to send you a pm, but it kept glitching up, saying an error occurred. Which is probably why you have two notifications. Again sorry about that. :(
  2. Photo 04 Sep 2015 - 01:02
    Happy Birthday :)
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