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Reputation: 1619 My posts turn threads into gold
Active Posts:
2,561 (0.55 per day)
Most Active In:
Everything EDuke32 (1095 posts)
18-December 05
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User is online Today, 07:55 AM
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My Information

30 years old
September 4, 1987
Male Male
United Kingdom

Contact Information

Website URL:
Website URL  http://jbladefps.blogspot.co.uk/

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Posts I've Made

  1. In Topic: Chasm: The Rift

    07 August 2018 - 10:07 PM

  2. In Topic: The Naughty Dog Agenda

    02 August 2018 - 06:27 AM

    Yeah....Zodiac's my favourite Deus Ex mod - it captures the kind of crazy down the rabbit hole experience even if the writing or level design's not as sharp (there's no mod that really matches up to be fair)
  3. In Topic: SOLVED Hardcoded enemy falling damage handled badly

    01 August 2018 - 10:17 AM

    I can't recreate this Dan - flying to the top of E1L1 and spawning a newbeast or pigcop doesn't kill it, and I've never encountered this happen with any of the user enemies I've coded into AMC (this is with the latest snapshot as well)
  4. In Topic: Ion Maiden

    31 July 2018 - 09:54 PM

    nope, that doesn't work - just tried it and blocked walls are still red :P One sided blocking walls work fine though.
  5. In Topic: EDuke32 2.0 and Polymer!

    29 July 2018 - 10:15 AM

    I'm getting a "ERROR: Too many objects in cache! (cacnum > MAXCACHEOBJECTS)" crash on certain level loads...normally if I do a few consecutively; is this due to the cache size being set too low or too high? it's set to 262144 currently; but I also got crashes with double that.

    Here's the log, there was literally about 9000 lines of similar error messages which I didn't include:



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  1. Photo 20 Jul 2017 - 09:19
    Hi James. I read you're post about the notification bug. That might've been me. Sorry about that. I was trying to send you a pm, but it kept glitching up, saying an error occurred. Which is probably why you have two notifications. Again sorry about that. :(
  2. Photo 04 Sep 2015 - 01:02
    Happy Birthday :)
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