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Reputation: 1380 My posts turn threads into gold
Active Posts:
2,354 (0.57 per day)
Most Active In:
EDuke32 & EDuke32 modifications (1019 posts)
18-December 05
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Last Active:
User is online 11 minutes ago
Viewing Topic: Duke Nukem's Bulletstorm Tour

My Information

29 years old
September 4, 1987
Male Male
United Kingdom

Contact Information

Website URL:
Website URL  http://jbladefps.blogspot.co.uk/

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Posts I've Made

  1. In Topic: gorescript

    25 March 2017 - 06:00 AM

    View PostHendricks266, on 24 March 2017 - 02:29 PM, said:

    Yeah, this is Minecraft-inspired garbage. "Cubes are pixels in 3D! So old-school!"

    My favourite part is how they also usually require modern computers to run at an acceptable framerate whilst still looking worse than games 20 years older.
  2. In Topic: AMC TC ideas and suggestions

    24 March 2017 - 10:37 PM

    I had actually wanted to use the T-800 from DNF as a friendly ally that could be hacked, although with the new DNF TC being worked I imagine he would want to keep the art exclusive for now. Got to be honest, I've always thought the Iron Lich was a goofy enemy :D
  3. In Topic: EDuke32 2.0 and Polymer!

    17 March 2017 - 11:09 PM

    Ok ok, I did have some problems with it when detecting a stereo ogg file so I was just checking to see.
  4. In Topic: EDuke32 2.0 and Polymer!

    17 March 2017 - 03:02 PM

    Just a quick question and a minor request that's based on it; what kind of performance footprint does ifactorsound have? Also is it possible to add a simple ifsoundvar if it does have a high impact? I can use a var with actorsound but not just with the ifsound variant.
  5. In Topic: What the hell is going on with Mass Effect: Andromeda?

    15 March 2017 - 11:13 PM


    "My face is tired"






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  1. Photo 04 Sep 2015 - 01:02
    Happy Birthday :)
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