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Reputation: 1400 My posts turn threads into gold
Group:
Members
Active Posts:
2,383 (0.56 per day)
Most Active In:
Everything EDuke32 (1029 posts)
Joined:
18-December 05
Profile Views:
19,239
Last Active:
User is online 39 minutes ago
Currently:
Viewing Topic: Trequonia mod [RELEASED]

My Information

Age:
29 years old
Birthday:
September 4, 1987
Gender:
Male Male
Location:
United Kingdom

Contact Information

E-mail:
Private
Website URL:
Website URL  http://jbladefps.blogspot.co.uk/

Latest Visitors

Posts I've Made

  1. In Topic: AMC TC general

    Yesterday, 11:52 AM

    Yes, that's basically what I'm saying :P
  2. In Topic: AMC TC general

    Yesterday, 07:34 AM

    1. Yes it will be developed, even now James has a native regeneration rate of up to 20 health (at least he does now, maybe not in the release version but I've added it in) and you can also infer that's why he didn't immediately bleed to death at the end of episode 2.

    2. Gold weapons will be effective against all enemy types past and present, so there is plans for more elements/resistances and the gold weapons will still be good against those ;)
  3. In Topic: EDuke32 Scripting

    04 August 2017 - 11:04 AM

    Easiest way I can think of doing it would be to check the shading of the sector that it's in and change the lamp based on that.

    something like:
    ifvarl sector[THISACTOR].floorshade 10 spritepal 3
    else spritepal 0
    

    Basically this would just detect if the sector is at a certain shade level (say under 10) and then change the sprite's skin to your lit version. You can of course change the 10 to whatever value you set the lit sector to. If this works and you want a more flexible version of the code, just ask again and I can whip something up for you.
  4. In Topic: Duke Nukem in Steven Spielberg's "Ready Player One" movie

    23 July 2017 - 11:36 PM

    Everything was just way too fucking dark and grimy in that trailer, I don't see the point of all these cameos if you can only make them out by re-watching the thing frame by frame.
  5. In Topic: EDuke32 2.0 and Polymer!

    20 July 2017 - 09:56 PM

    Unfortunately not - I just tested it in the example zip I provided and it's still producing the message.

Friends

Comments

Page 1 of 1
  1. Photo 20 Jul 2017 - 09:19
    Hi James. I read you're post about the notification bug. That might've been me. Sorry about that. I was trying to send you a pm, but it kept glitching up, saying an error occurred. Which is probably why you have two notifications. Again sorry about that. :(
  2. Photo 04 Sep 2015 - 01:02
    Happy Birthday :)
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