Duke4.net Forums: Jblade - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 1652 My posts turn threads into gold
Active Posts:
2,594 (0.54 per day)
Most Active In:
Everything EDuke32 (1106 posts)
18-December 05
Profile Views:
Last Active:
User is online Today, 02:11 PM
Not online

My Information

31 years old
September 4, 1987
Male Male
United Kingdom

Contact Information

Website URL:
Website URL  http://jbladefps.blogspot.co.uk/

Latest Visitors

Posts I've Made

  1. In Topic: [RELEASE] Shocking Twist

    15 January 2019 - 10:59 PM

    Just gave this a spin, this was a really neat map! The design and shadowing was basically perfect, and the gameplay was solid as a rock - it definitely felt like a more improved 3DR-style map. I loved how the map layout looped around, you definitely know what you're doing when it comes to map design. Hope you plan on making more maps (as Forge said I'd recommend making a seperate zip file with a readme and upload them to here, you'd get more traffic that way)
  2. In Topic: Alien Armageddon [RELEASE]

    07 January 2019 - 07:24 AM

    Nah they're taken from the PSX Duke games (there's tons of lines in those games that could be used for all kinds of cool things)
  3. In Topic: Blood corner

    12 December 2018 - 04:59 AM

    View PostMetHy, on 12 December 2018 - 04:28 AM, said:

    The entire documentary is made through the eyes of HL fans, to show how much influencial HL was, so what do you expect. Their FPS timeline in the video goes from Wolf3D, to Doom, to Quake, to HL. In reality HL owes as much to Duke as it does to Quake, it owes Quake the engine, but it owes Duke the realism, the interactivity, and the maps directly following each others (which Blood also had).

    Yeah it amazes me how many people (ie people trying to win woke points) so eager to shit on Duke miss this. Beyond the obvious point of Chuck Jones doing art for both games, Duke pioneered a lot of things that Half-life later perfected.
  4. In Topic: EDuke32 2.0 and Polymer!

    12 December 2018 - 03:33 AM

    various reasons mainly turned out to be that .alignto was removed as well as refresh_inventory (which never seemed to work for me anyways) As an aside, what would be the best way to set my own flags for a sector? I was using it to control stuff like low gravity or whatever. Could I just set my own cstat tags? (with the understanding that I'd have to update it whenever you guys add new tags yourself?)

    just ignore this, I'm getting the error too now and not updating is biting me in the ass
  5. In Topic: EDuke32 2.0 and Polymer!

    18 November 2018 - 11:08 AM

    really cool - it's triggered with the R button to save others pressing all the keys first :P



Page 1 of 1
  1. Photo 20 Jul 2017 - 09:19
    Hi James. I read you're post about the notification bug. That might've been me. Sorry about that. I was trying to send you a pm, but it kept glitching up, saying an error occurred. Which is probably why you have two notifications. Again sorry about that. :(
  2. Photo 04 Sep 2015 - 01:02
    Happy Birthday :)
Page 1 of 1

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password

Sign in options