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Reputation: 92 I have a solid reputation
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203 (0.11 per day)
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Duke Nukem General (131 posts)
18-May 13
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User is offline Apr 16 2018 03:53 AM

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  1. In Topic: Any Duke related dreams?

    10 April 2018 - 09:44 AM

    Few days ago I had a Duke dream after long time. It was.. easiest way to describe it is that color wise it was basically Gears of Duke. Meaning it was very grey/brown centric colorworld but gameplay was something related to DNF 2011 aka bit clunky/tanky and modernish. Weapon viewmodels were also kinda annoyingly big. Game type wise.. it was community made openworld-ish singleplayer focus Duke game. Basically it was what I think most want. Community made modern tech free Duke game. And the setting was actually very dark. It was night, city scape and there was flames from crushed buildings and some street lights but not whole alot of, most lighting came from fire. So in a way it was may be even post apocalyptic but nothing Mad Max level of PA though.

    I didn't think the thing was as awesome as Duke 3D is but I do think it was cool that there was finally a modern Duke project that wasn't limited to the Build Engine. I also wasn't that fond about it being openworld style design.
  2. In Topic: DNF 2001 Build Was Apparently Almost Complete

    10 April 2018 - 09:20 AM

    View PostCommando Nukem, on 06 April 2018 - 08:37 PM, said:


    You know what I want?

    That music. I want that music in a really nice high quality recording. The version we have lying around is really compressed. I'd love to hear someone play this theme with an orchestra again. How badass was Duke Nukem that he had an actual orchestra playing his theme?

    So awesome.

    That sure is an epic theme. I don't have to even click the link to play and be a be able to hear the music inside my head. But what I would be more happy with, would be if they "professionalized" the 1998 version instead as that to me is the best DNF theme yet.
  3. In Topic: DNF 2001 Build Was Apparently Almost Complete

    28 March 2018 - 01:17 PM

    View PostAltered Reality, on 28 March 2018 - 09:57 AM, said:

    You open the competition with one screenshot, I respond with two! :D

    What game is that? For some reason it reminds me of Duke Theft Auto :dukecheese:
  4. In Topic: DNF 2001 Build Was Apparently Almost Complete

    21 March 2018 - 10:01 PM

     Altered Reality, on 21 March 2018 - 03:55 PM, said:

    Personally, I'm more curious about what was done before the engine switch in mid-1998, but I want the 2001 build to be released to laugh at the drama it will create.
    You're reffering to the idtech2 phase? But wasn't that like truly minimal amount of content that got made? Like matter of only few months until it all got scrapped.

     Altered Reality, on 20 March 2018 - 10:41 AM, said:

    I'm expecting this to happen in any case - even if what we get includes lots of levels, raw assets, and the level editor. People will still bitch that what they got was not the complete package, that they got gypped, that the "real" DNF 2001 is way more awesone than that, that it's still hidden somewhere waiting to be leaked, and that Randy is holding onto it and not releasing it because it would put him to shame. Even if Wieder confirms that what they released is all that exists, people will say Randy convinced him to say that.
    Personally I agree with you. I mean if I actually get my hands on 01 version and I recognize either by using the editor or just by other means via testing the thing that this is an actual old DNF build, then I'm more than happy about it. Be it as un-finished as you just can imagine. All it is that I'm seeking with it, is some closure time for me I guess. When it comes to the official product that is.

    I still would be interested in messing around with the editor and possibly be part of contributing to some community project maybe. I do have some Radiant and Maya background, some amount UDK aswell.

     Altered Reality, on 21 March 2018 - 03:55 PM, said:

    they got gypped, that the "real" DNF 2001 is way more awesone than that, that it's still hidden somewhere waiting to be leaked
    So if this were to happen, I would consider those people fools really. Conspiracy theorists because if we do actually finally get the 01 build after 17/18years, then what the hell man.. How can anyone possibly complain about some content still when it is now sitting in your hands?
  5. In Topic: DNF 2001 Build Was Apparently Almost Complete

    21 March 2018 - 05:44 AM

     necroslut, on 21 March 2018 - 12:07 AM, said:

    Oh, come one, Serious Sam 3 wasn't even a good Serious Sam game - Serious Sam 2 is better. And anyway, this shows the whole problem with talking about a thing like "old school shooters" - Duke and Sam aren't even in the same galaxy of game design. Serious Sam was even at the time a "back to basics" shooter, with minimalist level design, simple weapons, arena combat against 1000 enemies; while Duke was all about advancing the genre with intricate detailed levels, a wealth of creative and tactical weapons and items, scripted scenes, all that.
    Duke has more in common with Half-Life, Sin or goddamn Deus Ex than Serious Sam... and if Sam 3 had been a Duke game it would have been a much bigger disappointment than DNF.

    SS3 is imo the best Serious Sam game out there. Sam actually is most serious in it and I get legit Duke Nukem similarity from it because he doesn't completely over do it unlike usually. SS2 is fun game but it's a Serious Sam game (as is 3) but 3 also imho showed best level design from Croteam sofar. I felt bit of classic fps inspire in there. Quite few keycard useages, those corridor parts inside the pyramids, more individual based enemy encounters and some secrets that to get to, include hard platforming and thus are legit well hidden. Guns also packed the most punch. SSTFE guns imo don't hold up at all really, tommygun in particular sounds very bad the way the sound just pops out of nowhere.

    Something I would be interested in seeing is if Croteam made either a Serious Sam game like 90's fps or they did a new game and gave it they're best to make a 90's fps. Because I think they certainly do understand such way better than PeopleCanFly/Flying Wild Hog does with their room lockdown shooters.

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