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Reputation: 93 I have a solid reputation
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Duke Nukem General (131 posts)
18-May 13
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User is offline Mar 17 2019 12:09 PM

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  1. In Topic: DNF 2001 Build Was Allegedly Almost Complete, But It Probably Wasn't

    17 March 2019 - 12:01 PM

    View Postjohnnythewolf, on 17 March 2019 - 05:46 AM, said:

    I for once do not really miss Duke Nukem, as he never was a particularly interesting character to begin with nor is he necessary to make a first-person shooter good. The only way I see myself playing..
    I'd just like to point out that yet you're here. Kinda funny for a guy who doesn't miss Duke, you happen to be on the Duke Nukem community forum.

    View Postjohnnythewolf, on 17 March 2019 - 05:46 AM, said:

    The only way I see myself playing another Duke Nukem game is if it is a really good, really solid game or if the character is reinvented into a more likeable and compelling protagonist, like Lo-Wang in Shadow Warrior 2013.
    Aka into a pussy. Nu-Wang is just so annoying because he's screaming sounds like a he is a kid in mad crying rage due to sounding not very alpha. He's sounds he makes when he takes hit, sound like a kid being poked at.
    Cannot relate to this character at all, nor look up to him.

    To me this sounds exactly like how a pc character would be. Something feminists can very much relate to because he is weak and does not offend anyone.

    View Postjohnnythewolf, on 17 March 2019 - 10:44 AM, said:

    I do not know, guys, I am watching a Time To Kill Let's Play right now and I am honestly not impressed. It looks like an average Duke Nukem-themed Tomb Raider clone to me. I also read that Time To Kill's sequel, Land of the Babes, was nowhere near as well received.
    Watching.. It's not the same thing as playing it. I played this game back when it was new on the PSX and I very much digged it and have fond memories of it still. Is it nostalgia? No I don't think so.

    Some few years ago I fired the game up on an PS emulator and.. it was different certainly but it was not just plain bad. Main problem I recall having was not being able to play it as an PC TPS game with mouse and keyboard. But like, I'm sure had the Interceptor idea been fullfilled where they re-releaased (when 3DR owned the Duke IP) Time To Kill, Land of the Babes and Zero Hour on PC, that this control scheme issue wouldn't exist and then it would fully hold up test of time. This atleast when it comes to gameplay.

    Altho one thing always did pop out to me in it which bothered. For some reason the animation of Duke Nukem made it look like Duke was a woman in the game. He walked feet close exactly like Lara Croft did in the original TR games.

    View Postjohnnythewolf, on 17 March 2019 - 05:46 AM, said:

    "Pussies"? What is up with the gratuitous misandry? <_<

    Anyway, as I said in a different topic, I do not get why people refer to Duke Nukem as "politically incorrect", as all he does is make pop culture references/steal catchphrases and objectify women. Not just that, but he does not use slurs beyond the occasional "fuck" or "shit" nor does he do anything to challenge the statu quo.... That is some incredibly mainstream shit right there; back in the 90s, that sort of character was pretty much the norm and it very much still is: God of War, Gears of War, Serious Sam, Warhammer, WarCraft/StarCraft and such are still around and even slightly more inclusive titles like Overwatch and Borderlands still feature plenty of violent, unnaturally muscular men... It is simply ridiculous to suggest that a character like Duke Nukem is somehow subversive in this day and age.
    Except he is more political incorrect. Duke does not appology for his actions nor does his appearance/attitude change as time goes by due to peer pressure from surroundings. Tomb Raider was changed from sexually portrayed into a more feminist relatable weak sorta character. She is not a very sexual portrayed character anymore (clothing, breast scale), she makes weak implying noises when takes damage. Not to mention she seems to be have this kinda sad weak look on her face all the time. Classic Lara Croft didn't ever sound weak compared to this nor look weak from her expressions.

    Kane & Lynch was a franchise that was set in modern times and it had characters that were, plain just crazy and imo more ballsy. Surprisingly enough this franchise isn't going anymore, eventho it was same kinda dull regenerating health covershooter as Gears and other modern TPS covershooters. Probably has nothing to do with feminists not being able to relate to it :rolleyes:
  2. In Topic: DNF Modding Discoveries

    12 March 2019 - 01:38 PM

    View PostFuturetime23, on 11 March 2019 - 03:19 PM, said:

    If enemies are added in (and they will) it's more to cover up places that had no enemies (DNF has way too many sections where nothing happens. There's nothing wrong with having a break per level but DNF takes this too far, to the point of several parts of levels being literally devoid of any combat whatsoever, like DB part 1) and they will be classic style placements (I can't figure out how to get factories functioning for me, and also, most enemies are spawned via said factories. DNF has very few classic style enemy spawns)
    Also, I want to tone down a bit on the arena style level design whenever possible (such as the example described with the nighttime vegas level prototype) but always keep in mind what I can do is limited and some levels can't have their arenas removed otherwise they make no sense or are too cut down to be enjoyable (such as DB part 3, or clone carousel's start)

    What you are planning to do, sounds good to me. Those sections indeed are boring where no music is playing, no one is encountered and practically nothing happens. I fully support the idea if you can logically/naturally manage to add enemies on those sections.

    I am fully aware that you cannot alter actual level geometry, do harder script editing or so due to DNF not having full toolset available. Reason I spoke about level design on my earlier post was just to make a point. Too many people think old fps was just about moving forward and killing hordes, eventho that's not the case.

    Looking forward to the stuff you can mod.
  3. In Topic: DNF Modding Discoveries

    11 March 2019 - 07:36 AM

    View Poststumppy84, on 10 March 2019 - 03:13 PM, said:

    Yes!! Very excited that you are back working on it! How much more do you have planned? Are you going to add more enimes to the maps? I always thought that there should have been more.

    There perhaps could've been more enemies in the actual game, but you want to make sure that it doesn't turn into Serious Sam or Painkiller either. Afterall, classic fps weren't just about slaughtering hordes of enemies all the time (which SS and PK are all about) in a linear shaped map but encountering intricately designed individually placed enemies. Light jump scares, pack of enemies, couple enemies, one enemy.. horde of enemies. Variety, not just horde of enemies all the time like a lawn mower mowin grass, no. Variety and freedom offering level design where exploring isn't punished by "kill in 10seconds" screens or invisible walls over hood of a car..
  4. In Topic: DNF Modding Discoveries

    02 December 2018 - 12:23 PM

    View PostFuturetime23, on 16 November 2018 - 07:33 PM, said:

    I'm actually not really interested in level based music on a loop. I like how DNF has music on specific occassions/events. The issue i'd say is WHAT music is used. about 75% of DNF's music is just terrible. As an example, Action 05 might be one of the worst action themes of all time, yet it gets used like 5 times in the game. (it's the theme that plays during the first battlelord fight)

    What I'd say I need suggestions for sounds specifically are for the machinegun, at laser and captain laser.

    I digged the unspoken DNF credits song and the un-used DNF 2003 sample.
  5. In Topic: DNF 2001 Build Was Allegedly Almost Complete, But It Probably Wasn't

    02 December 2018 - 12:11 PM

    View PostTea Monster, on 27 November 2018 - 08:27 AM, said:

    I just had a really horrible thought.

    We know 2K's stance on modding games: "Though shalt not!"

    What if they do finally release the betas for DNF - and there are no modding tools? To everyone on this forum, that would be a truly insane dick-move of biblical proportion. But looking at the history of Gearbox and 2K, it would fit right in with how they do business.

    This indeed sounds like very much a possibility, but I really hope you did not predict the future. Tho I said beginning of this year, that I'll see for this one year of 2018 if randy can keep his promises. Surprinsingly enough, it's soon 2019 and we haven't gotten anything Duke, especially not anything Forever related.

    I guess what I'm saying is, that I will also soon enter the pessimist/I don't care club.

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