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Reputation: 72 I have a solid reputation
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161 (0.1 per day)
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Duke Nukem General (119 posts)
18-May 13
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User is offline Sep 28 2017 01:04 AM

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  1. In Topic: Duke Nukem

    16 September 2017 - 08:54 AM

    View PostPsychoGoatee, on 15 September 2017 - 04:10 PM, said:

    I loved the new levels in World Tour, but the release could use some bug fixes and options etc. I do think Randy may be overthinking this, or kind of making excuses for why they don't dive into making a Duke game (after six years since DNF hit). They can make a new Duke game that does really innovate or clicks in the way he's describing some day, they own the IP forever unless they sell it.

    But in the meantime, if they did make a solid Duke game with modern production values, to go with the Doom 2016 comparison we like, if done well and with the right tone (less silly) this would increase Duke's brand and goodwill among FPS fans. So it would be a win/win, he could do both of these ideas in the next ten years, make both potential games. Sure beats sitting on the license and not making any games.

    I agree that now's the time and chance to make a game where Doom 4 didn't make up for/deliver-in (level design and enemy placement) and that ofc means it's time to repeat history since Duke perfected the Doom formula already once before..

    View PostNancsi, on 15 September 2017 - 10:52 PM, said:

    What should be in the new Duke game:

    1. Nonlinear levels with lots of secrets
    2. No 2 weapon limit
    3. No ego regen BS
    4. Charismatic, memorable enemies like the pigcop and octabrain from D3D
    5. Allen Blum as the main level designer

    I agree with pretty much everything except not sure about the classic enemies. Some have been talking about the "stuck in the past" aspect and I hear them. I don't want Duke to be necessarily limited to the same pigcops everytime but possibly innovate and bring some new form of enemies into the mix. They can still be alien lifeform but just doesn't need to be same ones we've fought for how manieth time already?
  2. In Topic: Quake corner.

    13 September 2017 - 09:42 AM

    View Postleilei, on 12 September 2017 - 07:25 PM, said:

    are you sure about that

    Yes I'm sure as an avid Quake player, that it would 100% fit for mp that Duke could perform this maneuver aswell, because he's the Duke.
  3. In Topic: Duke Nukem to be featured in Quake Champions (poll)

    12 September 2017 - 11:18 AM

    View PostHendricks266, on 12 September 2017 - 09:57 AM, said:

    I edited your post to add one, is that what you were going for?

    Yes, though I had additional descriptions for them but that'll do. Thanks.
  4. In Topic: Quake corner.

    12 September 2017 - 08:29 AM

    View Postleilei, on 06 September 2017 - 08:31 PM, said:

    I'd have to disagree. Seeing a DNF Duke with a bored Jon St. John shoehorned into a quake shooter won't make it or Duke any better. What good is Duke without his pipebombs mines, jetpacks, shrinkers and holos anyway

    We're talking about Duke's current non-respected public reputation. Ways to bring Duke back into positive light without massive financial/development effort required. Quake Champions is first game to really push this kinda more classic fps design (fastpaced action multiplayer without gimmicks like loadouts) on the bigger scale that is Triple A.

    There already is Doomguy, BJ Blazko and folks there to greet Duke with welcoming arms. This one would make more sense than having Duke in Bulletstorm, a linear serious sam style game where you cannot jump and never have to explore for anything either. Atleast in Quake Champions the Duke would have his speed back, most likely his cool lines and he could rocketjump too because he's the Duke.
  5. In Topic: Quake corner.

    06 September 2017 - 07:45 AM

    What do you guys think about the idea of Duke Nukem character being in Quake Champions?

    Imo this is exactly the kinda thing that Randy is looking for, a way to have Duke be seen and heard without it being a project where Duke is the main focus, or one that would require massive funding because of Duke.

    Think about it.. Here is this game that represents what Duke is known for (fastpaced action) where the other classic fps heroes are already in. Wolfenstein's BJ, Doom's Doomguy and Quake's Quake Ranger. Duke would feel like at home, because he could move fast and carry all the guns and even be able to do that something that he got used to in DNF, rocketjumping.

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