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Reputation: 93 I have a solid reputation
Active Posts:
212 (0.1 per day)
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Duke Nukem General (131 posts)
18-May 13
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User is offline Dec 03 2018 07:04 AM

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Posts I've Made

  1. In Topic: DNF Modding Discoveries

    02 December 2018 - 12:23 PM

    View PostFuturetime23, on 16 November 2018 - 07:33 PM, said:

    I'm actually not really interested in level based music on a loop. I like how DNF has music on specific occassions/events. The issue i'd say is WHAT music is used. about 75% of DNF's music is just terrible. As an example, Action 05 might be one of the worst action themes of all time, yet it gets used like 5 times in the game. (it's the theme that plays during the first battlelord fight)

    What I'd say I need suggestions for sounds specifically are for the machinegun, at laser and captain laser.

    I digged the unspoken DNF credits song and the un-used DNF 2003 sample.
  2. In Topic: DNF 2001 Build Was Apparently Almost Complete

    02 December 2018 - 12:11 PM

    View PostTea Monster, on 27 November 2018 - 08:27 AM, said:

    I just had a really horrible thought.

    We know 2K's stance on modding games: "Though shalt not!"

    What if they do finally release the betas for DNF - and there are no modding tools? To everyone on this forum, that would be a truly insane dick-move of biblical proportion. But looking at the history of Gearbox and 2K, it would fit right in with how they do business.

    This indeed sounds like very much a possibility, but I really hope you did not predict the future. Tho I said beginning of this year, that I'll see for this one year of 2018 if randy can keep his promises. Surprinsingly enough, it's soon 2019 and we haven't gotten anything Duke, especially not anything Forever related.

    I guess what I'm saying is, that I will also soon enter the pessimist/I don't care club.
  3. In Topic: My god, George was an even bigger dickhead than I thought!

    14 September 2018 - 08:02 AM

     Altered Reality, on 13 September 2018 - 09:12 AM, said:

    Don't all game engines skip rendering polygons the player won't see? Even vanilla UE1 does that. If that feature was removed during the development of DNF, that only proves that whoever did so was a dickhead.

    PainEngine and idtech4 required the level designer to manually place zones/visportals in order to have this be possible.
  4. In Topic: What was your reaction to wallboobs, the Hive and the turd flinging?

    14 September 2018 - 07:53 AM

    Wasn't offended by wallboobs. Found the turd throwing really lame. Wouldn't have found turd throwing as lame as current if it had been in it's original way. Non-advertised discovery by player as part of DNF's interactive world.

    Hive could've been less linear.
  5. In Topic: DNF Modding Discoveries

    14 September 2018 - 07:49 AM

    View PostFuturetime23, on 13 September 2018 - 12:28 PM, said:

    thanks guys

    I should probably mention it here but this is all part of a bigger project called the DNF Overhaul that's intended to redesign and improve the game as much as possible.

    One thing I can confirm about that Map05 is that Dylan, Leeroy and the other idiotic EDF npcs are NOT present, and you are not forced to do the turret section at the beginning, in fact, you aren't actually forced to kill every enemy. Only the ambush at the end is scripted and forced. Basically let the player progress thru the level how they like.
    Dylan is not going to be in the overhaul I should mention, and one major focus of the overhaul is changing the tone of the game to be more serious. This also implies changing duke's look, and oneliners. So yes, graphics will be altered (and there's some settings that have been altered that you can check out in the classic gameplay mod)

    It's going to be a pretty big mod and currently I have no set release date other than Q4 2018 and I'm not even sure if that's going to happen. Hopefully it won't take 14 years in development hehe.

    You are doing holy work.

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