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Reputation: 284 My posts turn threads into gold
Group:
Members
Active Posts:
311 (0.19 per day)
Most Active In:
Duke Nukem General (93 posts)
Joined:
25-April 13
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7,090
Last Active:
User is offline Yesterday, 08:09 PM
Currently:
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My Information

Age:
Age Unknown
Birthday:
July 7
Gender:
Male Male
Location:
Adelaide, Australia

Contact Information

E-mail:
Click here to e-mail me
Skype:
Skype  bennyboy.m.12

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Topics I've Started

  1. Official Duke4.net Discord server

    02 May 2017 - 08:55 PM

    I noticed that there was no Discord server for Duke4, and since I know at least a few of us here have Discord, I figured I'd make a server.

    EDIT: This is now official. https://discord.gg/qccgJ9v
  2. DNR Resources

    25 August 2015 - 04:52 AM

    Now I'm sure everybody knows by now that Reloaded is dead and gone, but what I'm curious about is its resources. Would it be a possibility for those to be released? From the few released screenshots, they looked rather high-quality, and I'd imagine many of the models and resources would be very useful for high-end EDuke projects. It seems like a bit of a waste if they're just tossed aside along with the project itself.
  3. Seemingly rare game: "Casualty Kid"

    08 March 2014 - 10:55 PM

    Crossposting from ZDoom

    This was a game that I had when I was younger, and I recently found my copy of it. There is pretty much no information about the game on the internet apart from the mac version being uploaded somewhere, albeit with no info.

    From what I remember, it was a point and click adventure game.

    Disc and case art:
    Disc
    https://dl.dropboxus...%20Kid/DISC.JPG

    Case
    https://dl.dropboxus...Kid/COVER_1.JPG
    https://dl.dropboxus...Kid/COVER_2.JPG
    https://dl.dropboxus...Kid/COVER_3.JPG

    The case art appears to show no actual game screenshots (apart from the information screens) from what I can remember.
    It appears to have been made in Macromedia Director. It won't run on a modern OS due to it being a 16 bit application.

    According to my mother, it came free with an Acer laptop.

    Download ISO Image
    (If that link needs to be removed, then sure, I'll get rid of it)

    Anyone seen this before, or have any idea on how to get it running on a modern OS?
  4. Mouse movement horribly stuttery on anything but 8-bit

    24 August 2013 - 04:13 AM

    EDIT: This post can be disregarded now, I got a new PC recently and it runs fine. Anyone who has a computer like the one I was using at the time of this bug report seriously needs an upgrade anyway

    For whatever reason, on a whole bunch of GL-based games, ports and engines, mouse movement is so stuttery and unresponsive that it makes things almost unplayable.
    Half-Life, Soldier of Fortune 2, Quake 3, Return to Castle Wolfenstein, EDuke32, ProAsm's SWP are all affected by this. However when EDuke\SWP are run in 8-bit mode or Half-Life is run in software, the mouse is fine.
    The games themselves run perfectly fine, it's just the mouse movement. Considering the fact that GZDoom is OpenGL too yet doesn't have this issue makes me think that this is completely fixable in EDuke, however I don't know much about renderers so I might be wrong.

    The first answer that'll probably come to a few people's minds are "use the software renderer!" however that isn't the best option when I want to play mods such as Duke64 TC or use the HRP.

    I really hope this is fixable because it really, REALLY annoys me.

    Specs: (not too great, but it suffices to run everything above)
    Manufacturer: eMachines
    Model: eMachines E525
    Rating: 3.3
    Processor: Intel® Celeron® CPU 900 @ 2.20GHz 2.19GHz
    Installed Memory (RAM): 2.00 GB
    System Type: 64-bit Operating System
    Windows Edition: Windows 7 Home Premium

    Windows Experience Index (probably outdated):
    Processor: 4.4
    Memory (RAM): 4.9
    Graphics: 3.3
    Gaming graphics: 3.3
    Primary hard disk: 5.9

    -TZK
  5. Possible Hope for Modding

    11 July 2013 - 12:01 AM

    I've been looking around in the function exports generated by Noesis for engine.dll, and I've found some interesting functions:
    	"?dnPackageMgr_BuildLinearPackages@@YAXHHVdnString@@@Z",
    	"?dnPackageMgr_BuildMegaPackage@@YAXXZ",


    Apparently there are some functions for compiling scripts in there as well.

    Here are some random things I'm looking at\have found:

    editor.int:
    [MakeCommandlet]
    HelpCmd=make
    HelpOneLiner=Rebuild UnrealScript packages
    HelpUsage=make [-option...] [parm=value]...
    HelpParm[0]=Silent
    HelpDesc[0]=No prompts; assume "yes" to all questions
    HelpParm[1]=NoBind
    HelpDesc[1]=Don't force native functions to be bound to DLLs
    HelpParm[2]=All
    HelpDesc[2]=Clean rebuild (otherwise rebuild is incremental)
    HelpParm[3]=Parseonly
    HelpDesc[3]=Only Parse files, no compilation


    [Duke220ConvertCommandlet]
    HelpCmd=duke220convert
    HelpOneLiner=Convert DNF 220 packages to current format.
    HelpUsage=duke220convert srcfile.ext dstfile.ext
    HelpParm[0]=srcfile.ext
    HelpDesc[0]=Source (input) packagefile
    HelpParm[1]=dstfile.ext
    HelpDesc[1]=Destination (output) packagefile


    -TZK

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Comments

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  1. Photo 23 Feb 2014 - 15:38
    http://i.imgur.com/XNXoX6g.jpg
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