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Reputation: 285 My posts turn threads into gold
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Members
Active Posts:
313 (0.18 per day)
Most Active In:
Duke Nukem General (93 posts)
Joined:
25-April 13
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User is offline Yesterday, 04:15 PM
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My Information

Age:
Age Unknown
Birthday:
July 7
Gender:
Male Male
Location:
Adelaide, Australia

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E-mail:
Click here to e-mail me
Skype:
Skype  bennyboy.m.12

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Posts I've Made

  1. In Topic: The Merit of Open Source

    20 November 2017 - 08:04 AM

    View PostZaxx, on 20 November 2017 - 07:09 AM, said:

    Oh, I'm sure GT Interactive, Monolith and Ken Silverman all feel the pain now that someone lifted stuff from their 20 years old top of the line tech. :D

    If it's proven and out in the open then I think the fact that nothing happened to the project basically says "it's okay now" but of course everyone is free to make their own port without using up anything from the code that's out there. I like to see this thing from the user perspective though.

    If this is what you genuinely believe, you're a fool. It'd be nice if that was how things worked, but unfortunately that is not the case.

    View PostManhs, on 20 November 2017 - 07:12 AM, said:

    People are allowed to do what they want with their projects, releasing the code or not even if it could be more cool.
    Maybe when v1 and mp will be done because the project is not even finished. (but yeah, we talked about that yet i think :unsure: )

    I take it you've never heard of software licenses. Or copyright. Or the law.

    I understand that you're all happy about there finally being a Blood port, but don't use that as an excuse to remain ignorant to the legal ramifications of the current situation.
  2. In Topic: re: downloading Duke 4

    25 October 2017 - 04:20 AM

    View Postreble11, on 24 October 2017 - 08:28 PM, said:

    I keep getting "Server not found, Firefox canít find the server at www.www,totallylegitsitetobuydukenukem4nofake60usd4real.dnf." when I tried to log into the link bellow.

    Steve

    Site works perfectly for me, I got six free copies of DNF! You just have to fix a typo in the link, change the ',' after 'www' to '.'
  3. In Topic: Quake corner.

    07 September 2017 - 12:53 AM

    Engoo is indeed really nice, I remember trying it out wayyyyyy back when it was first released and really liked it. Shame.
  4. In Topic: Shadow Warrior - "New Episode"

    15 July 2017 - 08:56 PM

    Doomsday is very much a "I can install my fancy and totally not out-of-place HD model packs and 4K photorealistic textures in my Doom!" port, much like Risen3D and all of the others. Sure, it has a scripting language and all, but I've seen very little advanced mods actually made for it.

    So yeah, I'd hardly consider it mod "proven".
  5. In Topic: Shadow Warrior - "New Episode"

    15 July 2017 - 09:13 AM

    View PostTea Monster, on 15 July 2017 - 09:06 AM, said:

    Again, do any of these people commenting on this matter actually make content for the engine?

    It's not just EDuke. All the tools we use like Marmoset Toolbag, Substance Painter and other tools all use FBX.

    Nobody is saying you can't use FBX with your tools, because that's what FBX is intended to be: an exchange format.
    What is being discussed here is what the final format the engine reads should be, and it'd be a terrible idea for that to be an exchange format.

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  1. Photo 23 Feb 2014 - 15:38
    http://i.imgur.com/XNXoX6g.jpg
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