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Reputation: 284 My posts turn threads into gold
Group:
Members
Active Posts:
311 (0.19 per day)
Most Active In:
Duke Nukem General (93 posts)
Joined:
25-April 13
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User is offline Yesterday, 08:09 PM
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My Information

Age:
Age Unknown
Birthday:
July 7
Gender:
Male Male
Location:
Adelaide, Australia

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E-mail:
Click here to e-mail me
Skype:
Skype  bennyboy.m.12

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Posts I've Made

  1. In Topic: Quake corner.

    07 September 2017 - 12:53 AM

    Engoo is indeed really nice, I remember trying it out wayyyyyy back when it was first released and really liked it. Shame.
  2. In Topic: Shadow Warrior - "New Episode"

    15 July 2017 - 08:56 PM

    Doomsday is very much a "I can install my fancy and totally not out-of-place HD model packs and 4K photorealistic textures in my Doom!" port, much like Risen3D and all of the others. Sure, it has a scripting language and all, but I've seen very little advanced mods actually made for it.

    So yeah, I'd hardly consider it mod "proven".
  3. In Topic: Shadow Warrior - "New Episode"

    15 July 2017 - 09:13 AM

    View PostTea Monster, on 15 July 2017 - 09:06 AM, said:

    Again, do any of these people commenting on this matter actually make content for the engine?

    It's not just EDuke. All the tools we use like Marmoset Toolbag, Substance Painter and other tools all use FBX.

    Nobody is saying you can't use FBX with your tools, because that's what FBX is intended to be: an exchange format.
    What is being discussed here is what the final format the engine reads should be, and it'd be a terrible idea for that to be an exchange format.
  4. In Topic: Shadow Warrior - "New Episode"

    15 July 2017 - 08:28 AM

    For the record, Assimp only officially supports FBX 2011, 2012 and 2013, and it refuses to load anything older. There are still commonly used tools that can only export to earlier versions of the formats, such as Noesis.
    My point being, if you export an IQM model from some software, it's practically guaranteed to be loadable in the engine. You can't say the same for FBX due to how different each iteration of it is, and the varying levels of support for each version in exporters.
  5. In Topic: Shadow Warrior - "New Episode"

    14 July 2017 - 06:11 PM

    View Posticecoldduke, on 14 July 2017 - 05:51 PM, said:

    All your stating is why you think these other formats suck, and not why IQM is better :).

    IQM is better because it doesn't suffer from the issues that were mentioned with the other formats. I thought the post made that pretty clear.

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  1. Photo 23 Feb 2014 - 15:38
    http://i.imgur.com/XNXoX6g.jpg
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