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Reputation: 397 My posts turn threads into gold
Active Posts:
761 (0.32 per day)
Most Active In:
Duke Nukem General (258 posts)
09-March 13
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User is offline Jun 22 2019 12:09 PM

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  1. In Topic: The Good, The Bad, The Hyped 2018

    09 December 2018 - 10:07 AM

    The Good, The Bad, and The Hyped:
    Posted Image
  2. In Topic: SIGIL

    09 December 2018 - 03:18 AM

    Woah, we're getting Blood 5 already?
  3. In Topic: Shadow Warrior betas released!

    18 October 2018 - 02:23 AM

    Oh man, the enemy ninjas' death screams are so delicious.

    View PostMrFlibble, on 11 August 2018 - 12:31 AM, said:

    Anyone have an idea how many levels each episode of the three-episode versions (June, August 1996) were supposed to have? And how many of these are actually complete?

    I'm asking 'cause the Summer 1996 builds appear pretty close to what could be considered completion, and maybe if polished a bit this phase of development could stand on its own as a different game based on the same concept, even if only the shareware episode levels are in any state of completion? That would make for a "Doom clone" era SW as opposed to the "Duke3D clone" vibe of the final version.

    One of the 1995 builds have E1L8, so I guess it should be around 24 levels total. Final game only has 20 levels though, but I forgot how many are repurposed maps from older builds and how many are created from scratch after the switch to the final ordering/style. It looks like the bosses have always been the Serpent God for E1, Lava Boss for E2 (up until November 1996 where the Sumo took his place), and whatever Kirin was at the time for E3 (no proof he ever had art before he became Zilla).

    I remember there were some talks about releasing the design documents last year but it looks like that won't be happening anytime soon.
  4. In Topic: IGN: Scott Miller Discusses DNF's Troubled Development.

    17 October 2018 - 11:18 AM

    View PostSanek, on 17 October 2018 - 10:53 AM, said:

    While DNF's constant delays is obviously what sinked the studio, it always seemed strange to me why they didn't publish more games like they used to. If you want to survive in the business, you just can't bet everyting on one game, you should release as much games as you possibly can. Juggernaunts like EA can survive a bomb or two, but smaller studios obviously can't.

    I guess it's because money's needed for publishing other games and they're running dry after Max Payne.
  5. In Topic: IGN: Scott Miller Discusses DNF's Troubled Development.

    17 October 2018 - 12:54 AM

    Is there anything about World Tour in the full interview?

    View PostNinety-Six, on 16 October 2018 - 11:09 PM, said:

    Damn. What I wouldn't give to even glimpse the alternate timeline where Duke Forever and Vengeance came out as intended...

    Your eyes, because you can't glimpse without them.

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