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Reputation: 386 My posts turn threads into gold
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751 (0.38 per day)
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Duke Nukem General (258 posts)
09-March 13
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User is offline Today, 09:32 AM

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  1. In Topic: Doom corner

    10 August 2018 - 09:24 AM

    I was skeptical and pessimistic about it, but Doom Eternal blew my fucking mind and then some. Hell on Earth seems to be executed beautifully and although I'm against more space bases, the Phobos part is so goddamn amazing that I can't complain.

    Serious Sam 4 stands no chance, man.
  2. In Topic: Hitscan enemies: Yay or Nay?

    07 August 2018 - 02:09 AM

    View PostNancsi, on 07 August 2018 - 01:01 AM, said:

    You can dodge their bullets with strafing, you just need to be faster than with projectile enemies.

    Hitscan enemies are by definition undodgeable because they track you as they fire off that instantaneous damage line on you so unless the programmers make it so that they stop tracking you a second before they shoot that line, they will always hit you no matter how fast you are. That, or you get lucky and they miss because of spread (and being lucky isn't the same thing as dodging). Hiding in cover is the only way to avoid hitscan damage whereas you can just walk around projectiles without using cover. Duke Nukem 3D's Pigcop and Enforcer appear dodgeable because there's a split-second when they attack where they go into a combat stance before they shoot, but you still have to go into cover during that split second or else you'll get hit no matter how fast you move.

    The problem isn't the hitscan enemies themselves but what they bring: the necessity of using cover. If Duke Nukem Forever had a classic health system with health pickups instead of regenerating health, would that change the fact that the game is cover-heavy due to all the hitscanning Pigcops with shotguns and Rippers?

    I think that despite being a game with 90% hitscan enemies, Half-Life 2 handled it very well. The Combine Soldiers deal pitiful damage with horrid accuracy and most of the danger comes from their numbers and swarming tactics (bye bye, artificial intelligence). Only the Combine Shotgunners pose a threat as they deal high burst damage at close range. The Gunship and Hunter-Chopper always does a sound effect before it starts shooting and the Hunter will do an animation before they shoot. As for the Strider, they are programmed to miss their first few shots to give you time to get to cover. Going into cover is usually unnecessary when dealing with the foot soldiers.

    On the other hand, you have Blood 2.
  3. In Topic: Hitscan enemies: Yay or Nay?

    07 August 2018 - 12:40 AM

    View PostHulkNukem, on 06 August 2018 - 09:33 PM, said:

    Aren't those actually projectile based? They are definitely so in slow motion, so you have a chance to dodge them
    It's the same for the Max Payne games; even though those weapons are shooting bullets, they aren't actually hitscan.

    Oh right, I forgot. Chaser is the one with the slow-mo and bullshit hitscan enemies.
  4. In Topic: Hitscan enemies: Yay or Nay?

    06 August 2018 - 08:43 PM

    View PostHulkNukem, on 06 August 2018 - 03:23 PM, said:

    I don't like when a game consists 90+% of hitscan enemies.

    What about FEAR?
  5. In Topic: The Naughty Dog Agenda

    01 August 2018 - 06:20 PM

    How popular is Deus Ex outside America? I heard Duke Nukem isn't that popular in Europe because of how 'Murican it is, and I wonder if it's the same for Deus Ex due to how America-centric it is even with all the country-hopping.

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