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Reputation: 389 My posts turn threads into gold
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758 (0.37 per day)
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Duke Nukem General (258 posts)
09-March 13
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User is offline Oct 18 2018 07:24 AM

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  1. In Topic: Shadow Warrior betas released!

    18 October 2018 - 02:23 AM

    Oh man, the enemy ninjas' death screams are so delicious.

    View PostMrFlibble, on 11 August 2018 - 12:31 AM, said:

    Anyone have an idea how many levels each episode of the three-episode versions (June, August 1996) were supposed to have? And how many of these are actually complete?

    I'm asking 'cause the Summer 1996 builds appear pretty close to what could be considered completion, and maybe if polished a bit this phase of development could stand on its own as a different game based on the same concept, even if only the shareware episode levels are in any state of completion? That would make for a "Doom clone" era SW as opposed to the "Duke3D clone" vibe of the final version.

    One of the 1995 builds have E1L8, so I guess it should be around 24 levels total. Final game only has 20 levels though, but I forgot how many are repurposed maps from older builds and how many are created from scratch after the switch to the final ordering/style. It looks like the bosses have always been the Serpent God for E1, Lava Boss for E2 (up until November 1996 where the Sumo took his place), and whatever Kirin was at the time for E3 (no proof he ever had art before he became Zilla).

    I remember there were some talks about releasing the design documents last year but it looks like that won't be happening anytime soon.
  2. In Topic: IGN: Scott Miller Discusses DNF's Troubled Development.

    17 October 2018 - 11:18 AM

    View PostSanek, on 17 October 2018 - 10:53 AM, said:

    While DNF's constant delays is obviously what sinked the studio, it always seemed strange to me why they didn't publish more games like they used to. If you want to survive in the business, you just can't bet everyting on one game, you should release as much games as you possibly can. Juggernaunts like EA can survive a bomb or two, but smaller studios obviously can't.

    I guess it's because money's needed for publishing other games and they're running dry after Max Payne.
  3. In Topic: IGN: Scott Miller Discusses DNF's Troubled Development.

    17 October 2018 - 12:54 AM

    Is there anything about World Tour in the full interview?

    View PostNinety-Six, on 16 October 2018 - 11:09 PM, said:

    Damn. What I wouldn't give to even glimpse the alternate timeline where Duke Forever and Vengeance came out as intended...

    Your eyes, because you can't glimpse without them.
  4. In Topic: Randy-Gearbox Please give us a remastered Duke Nukem Forever using Unreal Engine 4!

    09 September 2018 - 08:28 AM

    View PostJumpJuneJump, on 07 September 2018 - 05:00 PM, said:

    I'm still partial to a game that leverages a lot of scenarios from DNF (even if built 100% from scratch again) where you find out the Duke you were playing in DNF was a clone sent specifically to act as a foil and prevent people from tracking down the real Duke to deal with the invasion... and by the time the real Duke is informed anything is happening the bulk of the damage in the DNF story is already done.

    I mean that's already somewhat canon since it's revealed the Duke at the end of DNF is actually a Dukinator sent by Dr. Proton. Who's to say the Duke we've been playing in the main campaign isn't that Dukinator all along?
  5. In Topic: DNF 2001 Build Was Apparently Almost Complete

    06 September 2018 - 04:02 PM

    Is it safe to assume that the Q2 version used the same assets as the Q1 version or are there anything we've seen in the Q1 version screenshots that look different in the Q2 version screenshots/E3 1998 trailer?

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