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Reputation: 3 Neutral
Group:
Junior Members
Active Posts:
33 (0.02 per day)
Most Active In:
Everything EDuke32 (29 posts)
Joined:
23-October 12
Profile Views:
1,794
Last Active:
User is offline May 30 2017 02:51 PM
Currently:
Offline

My Information

Age:
23 years old
Birthday:
January 31, 1994
Gender:
Male Male
Location:
Australia

Contact Information

E-mail:
Click here to e-mail me

Latest Visitors

Posts I've Made

  1. In Topic: Duke Plus

    30 May 2017 - 02:29 PM

    I can confirm normal keycards work fine, it's just that one that i had problems with, thanks for letting me know ill see if I can get it working.
  2. In Topic: Duke Plus

    30 May 2017 - 03:57 AM

    Hello, Trooper Dan.

    I just noticed that since DP 2.40 in the map Blackened you can no longer collect the blue accesscard that you collect with the night vision goggles it shows up but just seems to be solid.

    I've also got a question to ask, i really like the quote style that you put into Essential Duke when you pick up weapons and ive been trying to implement it into DP so far everything seems to be good but i ran into a problem with the tripbomb/moncapsule, i don't know how to make it differentiate between the two, so when i pickup either i get pickup quotes for both, this is what the code looks like any help is much appreciated thanks.

            userquote 1089
            addweapon TRIPBOMB_WEAPON 1
            ifvarn playerally 0 setvar RETURN 1089 else
            setvar RETURN 58
            userquote 58
            ifspawnedby TRIPBOMBSPRITE
              state getweaponcode
            else
              state quikweaponget


    EDIT: I actually managed to fix my issue by using this,

            addweapon TRIPBOMB_WEAPON 1
            ifvarn playerally 0 userquote 1089
    	ifvarn playerally 1 userquote 58
            ifspawnedby TRIPBOMBSPRITE
              state getweaponcode
            else
              state quikweaponget


    but now ive noticed even without any modified cons using a fresh install of DukePlus it still shows lasertripbomb upon initial pickup of a moncapsule, is there anyway around this or is it something that's hardcoded?
  3. In Topic: Duke Plus

    10 April 2017 - 06:46 PM

    Thank you very much i can confirm this fixed the issue i was having.

    Cheers.
  4. In Topic: Duke Plus

    10 April 2017 - 03:56 AM

    Hi Trooper Dan iv'e noticed an issue with DukePlus, the issue is when the protozoid slimer eggs hatch they are left with a transparent edge on the top. at first i thought it was an issue with polymost but it only happens when DukePlus is active, it happens with both software and polymost but not with polymer, iv'e attached a screenshot of the problem.

    Thanks for your time.
  5. In Topic: EDuke32 2.0 and Polymer!

    05 April 2017 - 09:50 PM

    Hello i have a problem i think it's a known issue but im not sure, with the latest build running in polymost transparent textures have some kind of wierd alpha/transparency issue that makes the texture flicker and breaks the looks of many maps, it doesn't happen in software or polymer just polymost.

    Thanks for your time.

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