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Reputation: -18 I make crappy posts
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General Gaming (42 posts)
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Topics I've Started

  1. Headshots on Cultists?

    15 August 2017 - 01:11 PM

    Long time since I've been to this forum. I seem to remember on Transfusion or one other Blood site that someone posted a gif of the incredibly rare headshot effect on Cultists. It can only be done with the shotgun (obviously).

    Is it possible for the headshot to be modded into GDX so it's more common?
  2. Question regarding Final Burn Alpha and game optimization

    27 May 2013 - 01:13 PM

    Okay, sometime in the near future I would like to get a programmer involved in potentially configuring an arcade game to run in optimized true to the arcade original settings online with rollback netcode. That games is Street Fighter 3: 3rd Strike.

    The game currently runs in the MAME and Final Burn Alpha emulators but the speed is not true to the arcade original. The game runs at a varying frame rate from 55-60 fps depending on the stage and characters in the arcade. The game has been released on PSN/XBLA and is also playable on the free online emulation services Supercade, Arclive, and GGPO. Supercade uses a delay-based netcode and Arclive and GGPO uses rollbacks where the gamer can select what frame of delay for a smoother experience. Right now the game runs very badly online even in optimal conditions in all of these services. Other arcade games (running on Neo Geo hardware and Capcom Play System 1 and 2 hardware) can be played with the absolute minimal appearance of lag with players up to 120 to even 250 ping.

    What I am asking is:

    Is it possible for a programmer to hack the 3rd Strike rom to function correctly with roll-back based netcode in an optimized version of FBA to run the game at as close as humanly possible to the speed of the arcade version and also be playable online with minimal delay at pings of 120-250? The game has been hacked via hex-editor for the purposes of changing the properties and move-sets of the characters but has not been used to modify the game for rollback netcode.

    Links:

    http://en.wikipedia.org/wiki/GGPO

    http://www.barryharris.me.uk/
  3. How can this game cost $30K to fund?

    26 July 2012 - 02:43 PM

    http://www.kickstart...-divekick-to-pc

    Face palm.
  4. Starforge

    02 June 2012 - 11:13 AM

    http://youtu.be/YxBSYit49c8

    Looks really interesting and I tried playing it but it's very rough around the edges right now. Once the kinks are sorted out this could be the next big indie game.
  5. Is Eduke capable of making a TC of the Grid?

    26 May 2012 - 07:59 PM



    One of my aspirations is to one day create a TC of this amazing game. I was wondering if -based on what you see in the clip- it was possible to create something very similar to that? If not, I was thinking of the Quake 3 engine.

Friends

Comments

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  1. Photo 12 May 2012 - 16:36
    Thanks for letting me add you as a friend dude.
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