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Reputation: -50 My posts probably aren't worth reading
Active Posts:
145 (0.07 per day)
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General Gaming (53 posts)
02-May 12
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Topics I've Started

  1. Death Wish

    15 April 2018 - 03:23 AM


    I finally completed Death Wish. And not because it was insanely difficult or I lost interest. Before BloodGDX the only way I got the mod to work was to use a Blood Launcher a guy made (I unfortunately forget his name) that incorporated tons of other user-made maps and even included the mouse fix. I got pretty far into Death Wish but got stumped in episode 3. Then the launcher just refused to work no matter what I did and I just never got around to completing it.

    Having finally completed it I have to echo what the general opinion is and it's easily the best mod for Blood. Easily the best mod for a Build Engine game too.

    My only complaint would be that a key is in a very un-obvious spot in the Duck and Cover level in episode 3. I spent almost twenty minutes in that level looking for the key until I noticed there were key symbols next to a column that you could activate.
  2. Gggmanlives covers BloodGDX

    18 February 2018 - 01:33 AM

  3. Replaying Heretic for the first time

    02 December 2017 - 02:07 PM

    I did play Heretic back in the day. However, it was only the Shareware episode. I've tried to play it through completely but I always find myself distracted or accidentally delete everything when grabbing the latest GZDoom.

    In playing it again I can say that the map design is usually great. A far cry from the complex labyrinthine design of the later Hexen. But I'm reminded of the one problem I have with it in that the weapons are just Doom weapons. Only exception -so far- has been the Mace weapon. I was a little surprised to find 3 machine gun weapons and I've yet to find the BFG equivalent.

    You have this great idea with a Medieval/Fantasy Doom and the weapons are so unimaginative with few exceptions. They only really get interesting when you use that power up that radically beefs them up. But said power up is fairly rare. That and the enemies are -for the most part- re-skinned Doom enemies. Those wizards you fight are fantastic tho.

    Making the weapons feel more unique was addressed in Hexen but Hexen falls victim to some of the most confusing level design ever in an old school FPS.
  4. Headshots on Cultists?

    15 August 2017 - 01:11 PM

    Long time since I've been to this forum. I seem to remember on Transfusion or one other Blood site that someone posted a gif of the incredibly rare headshot effect on Cultists. It can only be done with the shotgun (obviously).

    Is it possible for the headshot to be modded into GDX so it's more common?
  5. Question regarding Final Burn Alpha and game optimization

    27 May 2013 - 01:13 PM

    Okay, sometime in the near future I would like to get a programmer involved in potentially configuring an arcade game to run in optimized true to the arcade original settings online with rollback netcode. That games is Street Fighter 3: 3rd Strike.

    The game currently runs in the MAME and Final Burn Alpha emulators but the speed is not true to the arcade original. The game runs at a varying frame rate from 55-60 fps depending on the stage and characters in the arcade. The game has been released on PSN/XBLA and is also playable on the free online emulation services Supercade, Arclive, and GGPO. Supercade uses a delay-based netcode and Arclive and GGPO uses rollbacks where the gamer can select what frame of delay for a smoother experience. Right now the game runs very badly online even in optimal conditions in all of these services. Other arcade games (running on Neo Geo hardware and Capcom Play System 1 and 2 hardware) can be played with the absolute minimal appearance of lag with players up to 120 to even 250 ping.

    What I am asking is:

    Is it possible for a programmer to hack the 3rd Strike rom to function correctly with roll-back based netcode in an optimized version of FBA to run the game at as close as humanly possible to the speed of the arcade version and also be playable online with minimal delay at pings of 120-250? The game has been hacked via hex-editor for the purposes of changing the properties and move-sets of the characters but has not been used to modify the game for rollback netcode.






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  1. Photo 12 May 2012 - 16:36
    Thanks for letting me add you as a friend dude.
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