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Reputation: 558 My posts turn threads into gold
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602 (0.26 per day)
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Everything EDuke32 (214 posts)
23-April 12
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User is online 26 minutes ago
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24 years old
February 28, 1994
Male Male

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  1. TC's is killing User Maps?

    29 August 2018 - 03:26 AM

    A couple of days ago, Alien Armageddon was unleashed to the world, instantly getting a significant amount of attention both from forum users and outside media. BossDuke team deserve all the praise it's getting right now, but I want to discuss something that's actually a very important matter when it comes to custom content for our favourite game.

    The amount of new maps releases is is decreasing every year. From the times when almost every new map is the exciting well-designed adventure, we evolved into the era when then only thing people care about is what I'd call "events" - huge tc's and a few selected user maps from well-known authors. The maps is usually a work of one man, but massive mods and tc's like AMC or Armageddon require a team of people, from mappers and programmers to artists and even musicians. The results is absolutely fantastic, but it comes at the cost. The cost is that huge projects suck all the talent, and instead of making great maps people make mods...which is great too! :P

    I understand why people like to be involved in something more than just a user map. I must admit that I'm more interested in making standalone games/tc's myself, but I'm still interested in making a user map once in a while.

    Now, I don't blame anyone, and I don't criticize Trooper Dan or Jblade or even Voidpoint. I haven't finished Armageddon yet, but I'm enjoying it very much (despite a couple of flaws). It's just my observation about the current state of the community and I'm wondered if anyone is willing to discuss the matter.

    24 August 2018 - 03:02 AM

    Suddenly I felt the real urge to make a map to deathmatch, just to pass some time between the work on my big project. The result is this tiny map (12 kbs), completed in like less than one hour. However, there is a twist!
    I don't know if it'll work in the actual multiplayer, but unlike most of the DM maps, there's only one weapon you and your opponent can pick up - it's a freezethrower! I put a Death Row floor on the player's respawn points, hope it'll work.

    Design-wise, it's a lot less detailed than Dark Seed and most of my maps. I'm not even sure if I'm doing the right thing by uploading such a map here. The map is just 2 mirrored rooms and 2 corridors. On the other hand it's ok for multiplayer, since you can find your enemy very quick. The lights is all yellow-colored, so it'll match the freezethrower.

    I was hoping that I can upload it to World Tour's Steam Workshop so I can play it with somebody, but I just can't figure out the damn process. Than I wrote to Lunick (who's uploading tons of user maps here), asking him to do it if he can, but get no response.
    So now I'm uploading it here, hoping that there's somebody who's interested in deathmatch and can do it. :rolleyes:

    Attached File  duke0090.png (160.86K)
    Number of downloads: 53Attached File  duke0091.png (177.89K)
    Number of downloads: 61Attached File  duke0092.png (157.53K)
    Number of downloads: 52png]
  3. [HELP] To Find a code line

    17 August 2018 - 05:39 AM

    I want to cut the feature I don't need anymore.
    Back when making CandyMania with Zykov Eddy, we added a feature that'll make the player walk by default - in order to turn a run mode, you must to hold the run button (shift for example). Unfortunately, it turns out that most of the players will hold the run button all the time.
    Now, while making SilverballZ, I knew better and want to cut, delete that unnecessary feautre. The problem is that I can't find a line that's responsible for it! I don't want to bother Mblackwell (since he'll write the new feautres), so eventually I asked Eddy to help, but he can't find it either!
    Is there anybody who can help me? In case you can, you can download the game here: https://msdn.duke4.net/candymania.zip
    It's not like the biggest issue right now, but it can be a potential game ruiner for some.
  4. Limelight Media?

    30 June 2018 - 01:08 PM

    Limelight Media was a small-time shareware company that operated in USA and Canada roughly from 1993 till '96. They were famous for their "Platinum Plus" line of CD's with home & office software in it. They also sold quite a number of famous PC games of the era.
    The reason I write about this here is because Limelight was kinda sticked to games from Apogee Software much more than games from other studios.
    They released a number of collections and bundles with Apogee Games, with original logos, screenshots and stuff like that.
    Here's the list and covers of the cds:

    Apogee Games Companion
    Posted Image

    Hocus Pocus & Mystic Towers Companion
    Posted Image

    Rise Of The Triad Companion - no cover available.

    Wolfenstein 3-D & Blake Stone Companion
    Posted Image

    Apogee's games was officially distributed by GT, FormGen, WizardWorks and others, and there's also a huge number of companies like Limelight that sold shareware versions of the games. However, few of them was authorised by Apogee/3DRealms.
    It seems like Limelight Media was closed in 1996, after Solitairy Confinement CD was released.
    What happened to them? They went bankrupt or what? Is there any other shareware bundles with Apogee's games re-released by the company? I wonder if anyone know something about that. :rolleyes:
  5. TEN Design Contest Maps

    24 May 2018 - 10:01 AM

    Total Entertainment Network (TEN) was a popular online gaming service back in the 90s, which supported many popular games of the day, such as Duke Nukem 3D, Quake I and II, Shadow Warrior etc. (remember TEN's section in the Atomic Edition?)

    It seems like TEN had some kind of a level design contest around '96/97, and apparently one or two Sunstorm Interactive mappers made maps for it - I remember it was mentioned on the old Sunstorm site.
    Is these maps still around? Is there a list of the maps featured in the contest? I know it's all DM maps, but at least we can check'em out for history's sake. B)


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