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Reputation: 253 My posts turn threads into gold
Group:
Members
Active Posts:
276 (0.15 per day)
Most Active In:
User maps & level editing (110 posts)
Joined:
23-April 12
Profile Views:
7,992
Last Active:
User is offline Today, 11:36 AM
Currently:
Offline

My Information

Age:
23 years old
Birthday:
February 28, 1994
Gender:
Male Male

Contact Information

E-mail:
Private

Latest Visitors

Topics I've Started

  1. Mapper's Poetry

    03 May 2017 - 12:57 PM

    It is possible to make some kind of a song, or a poem when using the words from mapper's dictionary? I think it will be a funny thing to read. :)
    I'm not the best poet in the world, but here's my try:

    "You take the hi-tag
    And I take the lo-tag
    But don't forget one important thing:
    If you take elevator instead of a door
    You'll be squished down to the floor."
  2. AMC TC YouTube videos

    13 April 2017 - 05:03 AM

    Here's the original Duke Nukem 3D levels that feature AMC characters. It's interesting how some of the mod's features can make old stuff to look better.



    P.S. There's also some fan made trailers that you can search for.
  3. Pathfinding Script?

    01 April 2017 - 02:50 AM

    Hello!
    If you didn't know, I'm working on a little one-map TC right now, and there's one thing with CON code that I want to have, but I don't know how...

    I want to have an enemy who will patrol certain area and be able to hit the player when he touches it. That enemy will also have to fly all the time, i.e. not fall anywhere.
    Is that possible to create an actor who will do stuff like that? Is it possible to take the part of the existing actor (like drone or recon car) and add pathfinding script to it?
    I really hope that someone can give me an advice, or help with it. I already asked a couple of people about it, but it seems like nobody knows how to do it, or don't bother to write about it.
  4. Levitation effect?

    21 March 2017 - 08:02 AM

    In a countless 2D platformers and 3D games too, you can often see some object (like a weapon) levitating. Is that possible to do such a thing for duke's weapons?
    Is it possible to do by code? Or you have to do the whole thing manually, i.e. draw new tiles?
  5. Google Yourself

    14 December 2016 - 03:49 AM

    Search google for your username but in pics. :lol:

    Posted Image

    And post the funniest results. :)

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