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Reputation: 279 My posts turn threads into gold
Group:
Members
Active Posts:
300 (0.16 per day)
Most Active In:
Duke Nukem 3D maps & level editing (113 posts)
Joined:
23-April 12
Profile Views:
8,379
Last Active:
User is online 15 minutes ago
Currently:
Viewing Topic: What are you working on for Duke...

My Information

Age:
23 years old
Birthday:
February 28, 1994
Gender:
Male Male

Contact Information

E-mail:
Private

Latest Visitors

Posts I've Made

  1. In Topic: What are you working on for Duke right now?

    Today, 07:13 AM

    Goddamnit, seems like my project is closed again. :(
    The only good thing about it is that it's not completely my fault. It's because of Eddy, who suddenly stopped all communcations with me and don't even read my messages! I can't see any reason for this, but I guess he just don't interested in working on anyting right now. Perhaps It's my fault after all - when you want to create a TC and need a lot of new code, it would be way too risky to make the whole project depend on somebody else. I don't want to blame Eddy, he have other interests right now. It's just so frustrating to have yet another project being closed. :(
  2. In Topic: Those simple questions thread

    Yesterday, 11:27 AM

    I have a simple suggestion - if you have only 1 episode worth of content, you can just made a different versions of your map(s), each with it's own difficulty setting. .
  3. In Topic: Those simple questions thread

    Yesterday, 10:17 AM

    View PostMark., on 21 June 2017 - 04:54 AM, said:

    Is there a way to spawn something only in a certain skill level? A respawn sprite is tied to it's activator by a lotag number. But, the lotag is needed to tie it to a skill level. How do i do both?

    Man, such things should be in eduke32 by default. :(
  4. In Topic: [RELEASE] Mario Kart 64 Double Deck

    Yesterday, 08:56 AM

    Take a look at this map. Have visuial glitches in both Polymost and Classic renderers (except the starting zone), but everything works allright in Polymer. It's nice TROR demonstartion. And I like that the first comment is from Paul B, one of our TROR experts. ;)
  5. In Topic: Doom corner

    18 June 2017 - 11:35 PM

    View PostPsychoGoatsee, on 18 June 2017 - 10:57 PM, said:

    A couple vids of me playing Doom2, yessir. The second one took a lot more effort, even though that one is HMP, being a user map that could be a tad tough (Memento Mori Map 9 - High-Tech Grave)! Great early map.


    Hey, that Focus map looks EXACTLY like the Dr.Doom map for DN3D! Did Doom map came first? :P

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