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Reputation: 411 My posts turn threads into gold
Active Posts:
442 (0.21 per day)
Most Active In:
Everything EDuke32 (159 posts)
23-April 12
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User is online 10 minutes ago
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My Information

23 years old
February 28, 1994
Male Male

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Posts I've Made

  1. In Topic: [RELEASE] EDuke32 Addon Compilation

    Yesterday, 04:12 PM

    I'm looking for a specific episode..maybe it's included in your compilation?

    It's consited of city maps and I don't remember the author or date of release, but I remember one thing:

    One of the levels featured the midi version of Coolio - Gangsta's Paradise. :D
  2. In Topic: Map Commisions

    16 January 2018 - 07:49 AM

    View PostMike Norvak, on 16 January 2018 - 06:57 AM, said:

    This is a little weird to me. Why would someone hire a mapper for?

    Anyway if I were you, I'd start by saying what's the project about, will it require just a map or a set of maps? would it require additional work like concept guidelines and style direction, will it use the original set tiles or will it use new art? Is the mapper free of making whatever he wants or you are in charge of the desitions, and most important what's your budget, What are you gonna gain when the map is done? The mapper is gonna keep the credit or are you searching for a ghost mapper!!? Is this all serious?

    Good points, Mike. I don't think he's in need of a ghost mapper. We'll already knew that someone besides him will work on a project. :rolleyes:
    The budget thing is very confusing to me. The amount of money that will be considered big in some countries can be pennies in other ones. Besides, how much money the mapper could ask for his job on a non-profit project? With the exception of DavoX, I don't know if there's any other mappers who have a list of professional work under their belts.

    View PostTrooper Dan, on 16 January 2018 - 04:19 AM, said:

    Turbokid, I think it's great that you are offering to hire mappers instead of asking for free work.

    Yes, it will be good for mappers, but I don't like that he's saying about it publicly. It would sabotage other people's work.
  3. In Topic: What areas from the Duke Nukem games should be in the movie?

    15 January 2018 - 01:16 PM

    I would like to see The Abyss - imagine how epic it can be!
    However, if there will ever be a Duke Nukem movie, Red Light District will be recreated, no doubt about that. ;)
  4. In Topic: What are you working on for Duke right now?

    14 January 2018 - 06:01 PM

    More screenshots from my project, showcasing all-new textures...

    Attached File  SBZ1.png (37.04K)
    Number of downloads: 23

    Attached File  SBZ2.png (51.12K)
    Number of downloads: 13

    Attached File  SBZ3.png (46.85K)
    Number of downloads: 14

    I think I'll try to talk with some programmers and artists in a week or two. :)
  5. In Topic: Those simple questions thread

    14 January 2018 - 05:53 AM

    View PostForge, on 13 January 2018 - 06:39 PM, said:

    in vanilla on a slope?
    there might be some trick or build porn, but the best I could come up with off the top of my head is to use the conveyor effect and an unremarkable texture in which you can't see the panning movement.

    No, not in vanilla of course. And what if I don't have the "unremarkable" texure?
    I mean, imagine a rolling ball that will slide down on a slope, and will also slide if you go up and the decide to stop in a middle. Is that possible to do with some new code?


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