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Reputation: 628 My posts turn threads into gold
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Everything EDuke32 (253 posts)
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My Information

Age:
25 years old
Birthday:
February 28, 1994
Gender:
Male Male

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Posts I've Made

  1. In Topic: AMC TC Episode Three released

    16 March 2019 - 06:55 AM

    Is there anybody who played the game on 32-bit systems?
    I can't play it, since fps just drops everywhere outside the menu. :(
  2. In Topic: SilverballZ [RELEASE]

    16 March 2019 - 06:54 AM

    I listened to that Alienz track a lot while making the game, somehow it fits perfectly with the theme.
    Also I didn't ask for it, but Momentum track have some Duke Nukem vibes too, at least I can hear it.
  3. In Topic: AMC TC general

    14 March 2019 - 02:31 AM

    Unfortunately, it seems like the game's not really supposed to be played via 32-bit systems.
    Can't launch it with the usual eduke32 launcher, only with debug launcher. And when I start playing, everything moves a lot slower than it's supposed to be. :(
  4. In Topic: SilverballZ [RELEASE]

    14 March 2019 - 02:27 AM

    Thank your for playing!
    Speaking of bugs

    View PostDoom64hunter, on 09 March 2019 - 12:37 AM, said:

    It's easy to get stuck inside the windows on the map seen in the first attachment. I think the lines are impassable from the wrong side, which means you can get in easily, but you can't get out. This only affects one side of the map :

    Didn't know that. Should fix it at some point...


    View PostDoom64hunter, on 09 March 2019 - 12:37 AM, said:

    On the final tower I assume all the fire traps are supposed to be fast. However, only some are, and the way they are placed makes me think it must be a mistake, see second attachment. This allows you to quickly jump up to the middle if you time it right.

    Yes, they supposed to be fast, but there's some empty face and a couple of traps is a little bit slower. I was thinking that you just don't have time to time it right, considering all the projectiles flying around...

    View PostDoom64hunter, on 09 March 2019 - 12:37 AM, said:

    Finally, once I completed the game, pressing the use key (E) sent me to this blue screen that I couldn't escape from. Bringing up the menu wouldn't work, so I had to exit with F10.

    I'm aware of it. It was the leftover from my previous mod, as it was supposed to quit the game when you press E. I just deleted that portion of code, but not all of it apparently. You supposed to go to the menu after you finished the game.

    View PostDoom64hunter, on 09 March 2019 - 12:37 AM, said:

    It's possible to cheese a lot of the projectile traps by walking close to the edge of the platform.

    I know, and that's why I made 3 stars flying at once, because 1 projectile don't cover the whole sector as it should be. In "Breath of Fresh Balls" the player should guess that himself, since there's 2 stars instead of 3 starts flying all of a sudden.

    In the same map, that's the only time I have some minor stuttering myself. Don't expierenced any crashes at all.
  5. In Topic: SilverballZ [RELEASE]

    08 March 2019 - 09:14 AM

    I know that the fact it's not a FPS affected the interest in the game here. On the other hand, all of Zykov Eddy's games and even CandyMania recieved it's share of reviews. I never expected the avalanche of reviews for any of my titles, but no reviews at all is very confusing.

    I wanted to make a FPS right from the start tbh, but I decided to improve the Candymania's gameplay, because I like the formula, I like the design concept and because it's all I could afford at the time.
    If I'll make another standalone title based on Build, it's got to be a FPS because after all, it's all what really matters when it comes to Build Engine. It'll be a tough job, because I don't know the CON language as good as the other guys here, and in case I want some good custom art, it must involve a better artist too, but I still hope I can find people who'll be interested to make new project with me and someday, come up with rock-solid title.

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