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Reputation: 904 My posts turn threads into gold
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  1. In Topic: Doom corner

    11 December 2017 - 09:06 AM

    View PostFox, on 10 December 2017 - 01:33 AM, said:

    According to Masters of Doom, a bloody texture for the hell levels was created from a photograph of a wound on Kevin Cloud's knee. I presume the texture is question is SKINSCAB or SKINCUT.

    This is the SKINSCAB texture which features Kevin Cloud's knee scab:
    Posted Image

    You'd have to really know what to be on the lookout for to be able to identify this as an actual wound on display here, and the average player isn't even likely to consider this texture gory since it's not colored like blood. Either way, using a tiny cut on one's knee as material for incidental and abstract level decor (fantasy!) is much different than intentionally seeking out photos of real dead people (and associated viscera) to cut and paste into the game to represent dead people.

    Quote

    That's the equivalent texture in the PSX version. Wouldn't that suggest otherwise, and they had to censor the dead corpse?

    These different wall textures originate from the Jaguar port of Doom which was developed in-house by id, so there's no doubt id is responsible for this artwork. However, the questions are why these alternate textures were used and where they originally came from, in particular which of these two came first. We don't have any official or conclusive answers to these, but it is worth noting that around this time at id coinciding with Doom 2's on-going development period and further iterations of the original Doom, namely the 1.666 patch and beyond, several sprites in both Doom and Doom 2 were inexplicably reverted to earlier beta versions, and other sprites had errors introduced into them. You can read and see some of these changes here. In short, these errors were clearly unintentional, and regarding the beta reversions, very obvious since the artwork regressed to visibly earlier and unrefined states.

    We don't know how these sprite reversion errors occurred either, but I posit that the different Jaguar wall textures are potentially a result of the same issue: Doom 1.666+, Doom 2, and Jaguar Doom (all of which were developed at the same time) had assets inadvertently reverted to earlier beta versions, explaining why these visual disparities came about.

    All this brouhaha is a way to say that, while we only first saw it in the later-released Jaguar port, the leftmost corpse texture here is the actually the earlier version of the artwork, while the middle is the latest artwork. Hence, the corpse began as a hand drawn picture, not a photo-sourced image of Mussolini or his mistress's corpse. Again, the alleged source photo used has never been identified, so this is all just a mountain of evidence against a claim that never had any real support to begin with.
  2. In Topic: Doom corner

    07 December 2017 - 05:41 PM

    View PostZaxx, on 07 December 2017 - 04:05 PM, said:

    Doomworld is nothing more than a bunch of hypocrite assholes who banned their most valuable community member

    Mark is not nor was he ever banned on Doomworld: https://www.doomworl...rgeant_mark_iv/
  3. In Topic: Doom corner

    07 December 2017 - 04:05 AM

    View PostZaxx, on 07 December 2017 - 02:37 AM, said:

    the first publicly playable version of Doom featured a swastika as an homage to Wolfenstein

    Commander Keen also had a swastika in reference to Wolfenstein. I'm not sure what the point you're making here is, though, since Doom 2 actually features two outright recreations of Wolfenstein levels right down to the Nazis out for blood, swastika-laden corridors, and depictions of Hitler himself. Yes, id made several references to their previous (although in Keen 5's case, future) product which was a groundbreaking landmark in gaming.

    Quote

    and that there is an actual "real" dead body in the game to this day?
    http://imx-doomer.tu...ivia-about-doom

    For the record, this is a claim that has never been corroborated. You'll note that none of the bodies in the historical photographs actually match the in-game Doom sprites, which largely defeats the point of the comparison. The source photos supposedly used as the references here have never been identified, which would seem to be rather simple to find considering this is a famous historical event of only which only so many photos exist. And don't think the Doom community hasn't found the exact sources before for other materials. There's also the fact that additional evidence exists indicating the hanging corpse in question was fully hand drawn, which throws that original theory right out the window.

    But regardless, the point is again moot since Doom does not proudly proclaim "Features REAL DEAD PEOPLE" on the box, which even if the above claim was true would be a stretch as it only applies to a few incidental hanging corpse decorations. Doom's gore is a product of its artists, a pure fantasy, and while the blood and carnage was an element that set the game apart at the time, it in and of itself the was not the sole selling point of the title nor the reason why the game is still lasts to this day. Mark, on the other hand, is more than happy to proclaim to us that the gibs we see in his mod are from "a guy butchered by the mexican cartels." There's a clear difference in tone and intention from the authors here.
  4. In Topic: Doom corner

    07 December 2017 - 12:58 AM

    View PostZaxx, on 06 December 2017 - 12:50 PM, said:

    at the beginning Mark made a few "mistakes" he shouldn't have

    Mark also touted that he used photos of "real pictures of actual dead people" in Brutal Doom. This wasn't just a minor side endeavor either. This was his full focus and aim for the project, one he was very proud to make a central feature of the mod. He's since deleted the video he was using to advertise it, but this was his own description:

    Sergeant_Mark_IV said:

    Today I decided to take the gore of Brutal Doom to a whole new level!
    Through these two years of development, some gib sprites from Nashgore still remained, so, I decided to make whole new sprites to replace them. Where to find the material? Making fake wax pieces of gore myself and taking pics of it? No, but searching the internet for REAL gore, and trying to turn pieces of these pictures of REAL DEAD PEOPLE into sprites.

    In this demostrative video you can see 3 pieces of REAL GORE: These pinky brain pieces at 00:07 were taken from a picture of a guy wich got his head ran over by a bus, and his brain splattered all over the street. The eye globe at 00:10 is taken from a guy that got his face shoot by a shotgun at point blank. These generic meat pieces flying at 01:10 are from a pic of a guy butchered by the mexican cartels.

    I'm not going to remake ALL sprites using real gore because it takes a lot of time, and it takes hours searching for pictures with the gore in an useable condidtion and angle to be used, but if anybody knows where I can find a clear picture of exposed human entrails, please send the link via PM

    Bragging about using "REAL DEAD PEOPLE" and even openly soliciting for pictures of "exposed human entrails" to make his Doom mod understandably weirded out the numerous communities involved, not necessarily just Doom's. This was his early days, mind you, before he did stuff like adding the "turn an average white guy into a nigger faster than Rap" thing into Brutal Doom and offered advice to users on how to kill themselves.
  5. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    20 November 2017 - 08:53 AM

    View PostPaul B, on 20 November 2017 - 08:04 AM, said:

    3) You can no longer shrink the Battlelord.

    This is not correct (and I presume you mean the Battlelord Sentry). You can even shrink the new mini-Overlords and mini-Cycloids.

    Posted Image

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