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Reputation: 962 My posts turn threads into gold
Active Posts:
394 (0.15 per day)
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General Gaming (137 posts)
29-September 11
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User is offline Today, 12:58 AM

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Posts I've Made

  1. In Topic: Commander Keen Corner

    09 February 2019 - 04:00 AM

    View PostNY00123, on 09 February 2019 - 02:29 AM, said:

    new remastered music and sound effects

    Posted Image
  2. In Topic: The ESRGAN AI Upscale non-Duke thread

    27 January 2019 - 03:52 AM

    Would anyone be so kind as to try an upscale of Ken's Labyrinth title screen image for the good of all Ken-kind?

    Posted Image
  3. In Topic: Rednukem - Redneck Rampage port

    24 January 2019 - 12:19 AM

    I've run into an issue with the Previous Weapon button that seems to be related to having a certain assortment of weapons. At the beginning of Downtown, I immediately picked up the secret Ripsaw behind the gas station, so I had this weapon along with the starting Pistol and Crowbar. If I scroll through all of these weapons using the Next Weapon button, I don't run into any issues. Of note is that the Crowbar never appears when scrolling through the weapons this way. However, if I scroll through these same weapons using the Previous Weapon button, when I get to the Ripsaw, the "previous weapon" will equip the Crowbar. Pressing Previous Weapon again will bring me back to the Ripsaw (which is correct), leading to an infinite loop between the two. In the DOS version, pressing Previous Weapon while holding the Ripsaw will correctly equip the Pistol.

    This problem does not occur if I have all weapons (I only quickly tested this with the rdguns cheat), so it seems specific to having/missing certain guns.

    Here's a video comparing the behavior between the original DOS executable and Rednukem 1.0:
  4. In Topic: Demo versions of Build games

    23 January 2019 - 03:06 PM

    The multiplayer levels in The Early Years are the same as the full game's Pissin' Contest episode. In fact, The Early Year's GRP file is identical to the full game's except for a few extra tiles in TILES006.ART used for the sell screen. There's no new or exclusive content included, rather actually just being the full game but with some restrictions preventing you from accessing all of the levels.
  5. In Topic: Rednukem - Redneck Rampage port

    13 November 2018 - 06:02 AM

    I noticed a difference in this port that confused me for a bit as I wasn't familiar with the original game's behavior. While playing in Psychobilly difficulty, I tried pressing the quick save button, but nothing happened. No message, no indication saving had failed, etc. I eventually surmised from the blue'd names in the main menu that saving was disabled in the highest difficulty, but the original DOS version actually provides a specific message to the player stating this limitation if they try to save.

    Posted Image

    This message doesn't seem to appear at all in Rednukem.


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