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Reputation: 795 My posts turn threads into gold
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General Gaming (164 posts)
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29-September 11
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User is online 30 minutes ago
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Viewing Topic: Half-Life corner

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Posts I've Made

  1. In Topic: Quake corner.

    26 April 2017 - 07:33 AM

    While messing around in Quake's expansion Scourge of Armagon, the one made by Hipnotic Software aka Ritual Entertainment, I stumbled across what seems to be an entirely undocumented "You're not supposed to be here!" secret message from Levelord. In the map HIP1M4, you find the room with the Silver Key has a window with a view to some outside canyons. Note the section circled in green:
    Posted Image

    If you get past the bars at the circled portion, you'll find you won't fall to your death. Rather, you end up walking along an invisible pathway that directs you straight ahead:
    Posted Image

    Walk forward and you'll discover that part of the canyon is just an illusion:
    Posted Image

    Continue forward and you'll receive Levelord's familiar greeting along with some Yellow Armor for your troubles:
    Posted Image

    Now, the reason why this secret (which isn't counted in the map's total) is likely so unknown today is that it's actually impossible to reach without cheating by noclip. However, what's interesting here is that this doesn't seem to have been Levelord's intention. The bars I circled previously are actually func_wall entities, meaning they could have been scripted to be removed by a trigger. Here's a comparison of the bars with entities enabled and disabled (the func_illusionary canyon also disappears):
    Posted Image Posted Image

    Unfortunately, there's no actual scripting present that would affect these bars. The entities have no targetname either, so it is impossible for them to be triggered regardless.

    This discovery spurred me on to examine the other levels in the expansions, and I found a handful of other secrets (by Levelord and otherwise) which seemingly have never been documented before as well. I'll get to outlining those too, but I'm beginning to wonder just how many secrets have been overlooked for what's going on 20+ years now.
  2. In Topic: Quake corner.

    17 April 2017 - 10:21 PM

    Yamagi Quake 2 is intended to aim for the original experience in terms of gameplay and visuals. However, that's not to say there isn't a vast amount changed under the hood to make it more usable on modern systems.
  3. In Topic: Quake corner.

    17 April 2017 - 01:17 PM

    Rather than resize the textures, which is a bit of a hack workaround that introduces some unwanted rescaling artifacts, a better solution to maintaining the original intended graphical fidelity is to use a source port that does not downscale the non-power of two textures. I can't speak for all existing Quake 2 source ports, but I know for a fact that Yamagi Quake 2 does this.
  4. In Topic: The Serious Sam Thread

    10 April 2017 - 05:34 AM

    View PostPikaCommando, on 10 April 2017 - 04:45 AM, said:


    Isn't this just a ripoff of the also Croteam-sanctioned Serious Sam: The Greek Encounter?
  5. In Topic: Turok Forum

    08 April 2017 - 07:17 PM

    View PostLunick, on 08 April 2017 - 07:12 PM, said:

    I don't have the Turok PC re-release but does it use these tracks?

    The Night Dive remaster uses recordings from the N64 soundtrack. The renditions in this new digital release are based on the original N64 versions, a contrast to the original PC's CD soundtrack which used slightly remixed tracks (and also lacked the Water theme).

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