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Reputation: 957 My posts turn threads into gold
Active Posts:
388 (0.15 per day)
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General Gaming (135 posts)
29-September 11
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User is offline Yesterday, 03:45 PM

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Posts I've Made

  1. In Topic: Rednukem - Redneck Rampage port

    13 November 2018 - 06:02 AM

    I noticed a difference in this port that confused me for a bit as I wasn't familiar with the original game's behavior. While playing in Psychobilly difficulty, I tried pressing the quick save button, but nothing happened. No message, no indication saving had failed, etc. I eventually surmised from the blue'd names in the main menu that saving was disabled in the highest difficulty, but the original DOS version actually provides a specific message to the player stating this limitation if they try to save.

    Posted Image

    This message doesn't seem to appear at all in Rednukem.
  2. In Topic: Half-Life corner

    18 August 2018 - 06:28 PM

    You play as an unnamed male scientist. You can find Azian if you look around for her. Author confirmed this here.
  3. In Topic: Doom corner

    12 August 2018 - 10:20 AM

    View PostPlayer Lin, on 11 August 2018 - 09:38 PM, said:

    without any of modding shit like their Opposing Force

    This is only true for the Steam version of Blue Shift, and Gearbox had nothing to do with the Steam release. That was entirely Valve.
  4. In Topic: Is Duke 3D's music mostly mono, or notably stereo?

    15 July 2018 - 07:51 AM

    Bobby Prince incorporated stereo effects into several of his Doom tracks, some clear examples being Sign of Evil, Nobody Told Me About id, and The Dave D. Taylor Blues. I can indeed confirm that he also used stereo effects in some of his Duke Nukem 3D tracks, such as the harp in Water World, and as that link implies, the stereo separation is still audible in the remastered World Tour tracks.

    As for Lee's tracks, I'd never really thought about hearing any stereo effects there before, but upon a quick review, I can hear some stereo separation between the lead guitar and the synth in Grabbag (or the synth is stronger in the right channel, at least), so I suppose that answers that question.

    In short, Duke 3D's tracks incorporate stereo effects in numerous tracks from both of its composers, and whoever posted that thread on the Steam forums is a gormless tosser.
  5. In Topic: TEN Design Contest Maps

    28 May 2018 - 10:19 AM

    View PostMarphy Black, on 24 May 2018 - 07:18 PM, said:

    Since they were likely released independently, some of the other entries in this contest could possibly be ascertained by cross referencing the names of the voted winners with readme author names, but that's for some other time.

    After some hyper investigative sleuthing (I searched for the entrant names in the readmes), I've determined that the following were also entries in the TEN map contest:

    Dethroe (Robert Chetwynd): http://dukeworld.duk...aps/dethroe.zip
    Waistful (Tommy Cagle): http://dukeworld.duk...ps/waistful.zip
    Versus (Matthew Sundling): http://dukeworld.duk...Maps/versus.zip
    Skyhop (Dave Fithian): http://dukeworld.duk...Maps/skyhop.zip

    That's unfortunately pretty sparse for checking 20 names. Of course, the big problem here is that these authors might not have used their real names in the readme, and I guess there's the possibility that the entrants may not have even released the maps independently of the contest. This could mean that they're legitimately lost forever.

    The following were also entries into the 1996 contest (not the later 1997 Mapstravaganza), at least according to their readme descriptions, but it seems they didn't qualify as semi-finalists:
    0whirl0: http://dukeworld.duk...aps/0WHIRL0.zip
    Bartmap9: http://dukeworld.duk...ps/bartmap9.zip
    daclown1: http://dukeworld.duk...ps/daclown1.zip
    Dark1: http://dukeworld.duk.../Maps/dark1.zip
    Dukeair: http://dukeworld.duk...aps/dukeair.zip
    DukeMan: http://dukeworld.duk...aps/dukeman.zip
    Highsc: http://dukeworld.duk...Maps/highsc.zip
    Groundz2: http://dukeworld.duk...ps/groundz2.zip
    Hope: http://dukeworld.duk...6/Maps/hope.zip
    KINGDUKE: http://dukeworld.duk...ps/kingduke.zip
    outpumc: http://dukeworld.duk...aps/outpumc.zip
    Pow2r: http://dukeworld.duk.../Maps/pow2r.zip
    Quake3D: http://dukeworld.duk...aps/quake3d.zip
    Station1: http://dukeworld.duk...ps/station1.zip
    slaine3d: http://dukeworld.duk...ps/slaine3d.zip
    TRKRSHL2: http://dukeworld.duk...ps/trkrshl2.zip


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