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Reputation: 2 Neutral
Group:
Junior Members
Active Posts:
25 (0.01 per day)
Most Active In:
Everything EDuke32 (24 posts)
Joined:
21-September 11
Profile Views:
4,912
Last Active:
User is offline Jun 05 2012 01:28 PM
Currently:
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My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
Poland

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E-mail:
Click here to e-mail me

Posts I've Made

  1. In Topic: BloodTC for eDuke32

    20 April 2012 - 11:34 AM

    View PostM210, on 20 April 2012 - 07:16 AM, said:

    No, this version have a few fix on con code


    Do you tried this?
    Posted Image

    At previous versions ambient light level was 2.0, but it's not a default type, therefore I back it to 1.0 and therefore all levels seems darkness at polymost and polymer.


    Funny. Just a few minutes ago I saw your YT movie when you've change that, so I tried it and adjust it to 2.0 just based on Blood-look-like. Now you tell me it's the brightness of Blood itself! Looks like I remember Blood REALLY well. :)
  2. In Topic: BloodTC for eDuke32

    20 April 2012 - 06:55 AM

    View Postempy, on 20 April 2012 - 05:22 AM, said:

    It seems you play it in polymer\polymost. It's really too dark in opengl renderers. Try to increase ambient light level in video setup menu.
    Polymer\polymost also have big problems with performance so just play it in software mode for now.


    I tried the adjustments but they seem to not work. The best I could do was A LOT darker than orginal Blood anyway. Previous versions were ok.
  3. In Topic: HYPERCORE: a code only mod

    19 April 2012 - 07:31 AM

    View PostTrooper Dan, on 19 April 2012 - 06:38 AM, said:

    I think I can even make it so that the laser site moves upward for a split second as the reloading starts, then disappears, then comes back down again as the reload finishes. But I cannot even begin to describe to you how tired I became of adding things to DukePlus over the years, and the thought of doing that right now almost makes me sick.


    Hehe, I see your point. ;) All I can recommend then - be spontanous, do not "plan" to do it, just do it on some occasion, you've already did A LOT for the community (HUGE thanks for that!). :)
  4. In Topic: HYPERCORE: a code only mod

    19 April 2012 - 05:16 AM

    View PostTrooper Dan, on 17 February 2012 - 08:18 AM, said:

    The laser site was a spur of the moment feature. I was looking through the tiles and I noticed one labeled "LASERSITE" which AFAIK is not used in the game anywhere. It looked like it was intended as a laser site for the pistol, so I just whipped up some code for it and put it in the game.


    Is there any chance this could be added to Duke Plus/Attrition? This thing is really good as Duke's pistol indeed does have the laser sight attached.

    If so, could it be altered so that the red dot disappears during pistol's reloading?
  5. In Topic: Shadow Warrior High Resolution Pack

    17 April 2012 - 12:58 PM

    Quote

    I have assumed leadership of the SWHRP since ProAsm has relinquished control.


    That's a good news. Sometimes I feel like SW didn't get as much attention as deserved. It was a pretty decent shooter, with some innovative features.

    Is there any chance ProAsm's SW port will be updated as well? It had some neat improvements.

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