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Reputation: 5 Neutral
Group:
Junior Members
Active Posts:
9 (0 per day)
Most Active In:
The height of gaming excitement (5 posts)
Joined:
12-August 11
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User is offline Jul 12 2019 03:44 AM
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Posts I've Made

  1. In Topic: Ion Fury

    12 July 2019 - 03:46 AM

    View PostZaxx, on 11 July 2019 - 11:05 AM, said:

    I like the fire bullets, it makes you see your projectiles so you can lead your shots properly. Game design, son.


    You can have tracer rounds without the dopey looking fire effect hit an enemy sprite and then fall straight to the ground. Visual and kinetic feedback, son. :rolleyes:
  2. In Topic: Ion Fury

    11 July 2019 - 06:56 AM

    Super turbo hyped for this and I'll gladly give my money (again, for the big box!) to support it but CHRIST why did you guys have to keep the fire bullets for the SMG. It looks and sounds so BAD.
  3. In Topic: Ion Fury

    25 January 2019 - 03:02 AM

    New bowling bomb behavior makes them feel somewhat unreliable. Being able to toss them quickly and being confident they'd home in on an enemy was a treat. Now it feels like a wild card as to whether they'll just bounce around or actually seek out an enemy.

    Ion Bow is cool as shit though! Loved the new level. IM's gonna be one of the best games of the year if the preview campaign is any indication of overall quality.
  4. In Topic: [RELEASE] Cosmetic Duke version 1.6 is up!

    18 August 2018 - 12:28 PM

    Not the biggest fan of the smooth shotgun animation. Being the only weapon animated as such I feel like it stands out, and the frames don't feel like they align or are centered on the screen properly, so each time Duke pumps another shell the sprites feel like they jump around erratically. That's pretty much my biggest gripe though.
  5. In Topic: Those simple questions thread

    06 August 2018 - 12:44 PM

    How would I go about adding unique item pickup sounds? You know, giving health their own sound, ammo, etc. I'm assuming it's somewhat similar to ZDoom, where you define a new set of sounds, then tell the pickup event to play the sound. I'm just not sure where to begin.

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