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Reputation: 499 My posts turn threads into gold
Active Posts:
1,378 (0.47 per day)
Most Active In:
Duke Nukem 3D maps & level editing (617 posts)
21-July 11
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User is offline Jul 05 2019 06:23 AM

My Information

38 years old
March 4, 1981
Male Male

Contact Information


Topics I've Started

  1. [RELEASE] MSSP 9 New Pietniemi

    05 May 2019 - 09:49 AM

    I haven't seen this map advertised here, so I thought i'd post a link to the map. This is a fun and short level, well designed with great game play. If you've got 20 minutes to spare I recommend checking this one out. New maps have been kinda sparse lately.

  2. Mapster32 r7624

    03 May 2019 - 09:08 AM

    There appears to be a problem in Mapster 3D mode with the ability to look up. "Ctrl + Alt + A" looks down but "Ctrl + Alt + Z" doesn't look up.

    The Wiki Article here:

    Under the section:
    Mapster 32 keys — 3D mode
    Indicates the keys for looking up and down are just "Ctrl A" & "Ctrl Z" But this isn't accurate. It requires the use of both Ctrl & Alt + A or Z typically from what I can recall.

    Ctrl + Alt + Z Appears to be associated with the "Undo" function instead of the Look-up in 3d Mode.
  3. 20190407-7543

    08 April 2019 - 09:46 AM

    Mirror reflections & reflected Shrinker shot rebounds are working. Thank you!

    It appears now that TROR \ SOS has been completely broken with this release. The map I am testing with is The Rock.map.

    1) Unable to teleport through extended blockable sectors.
    2) Unable to navigate map as invisible SOS walls block the player from passing through the current and visible sectors
    3) Passing through sloped TROR sectors now clips Duke into different sectors.
    4) Clipping problems in general with SOS where a player will just magically get dropped into an adjacent SOS sector.

    These problems affect all video modes. Including Polymer.
  4. Release 7470

    31 March 2019 - 09:38 PM

    I realize a lot of changes and work have happened recently with Eduke32. I was testing out Polymost with the latest builds to see how it now handles TROR. The frame rate is a welcome improvement but it still struggles with some visual glitches and simple use of TROR. More evident with Sloped TROR extended sectors. Hopefully these can be sorted out at a later date because I really love the performance, look and feel of Polymost.

    Some concerns I have:

    1) Mirror's don't seem to reflect Duke, Items, Enemies, or Shrinker shots.

    2) A S.E Teleportation through an extended TROR water sector where the ceiling and floor are blockable really doesn't work well now. When surfacing from under water, the under water tag seems to treat the entire above water sector surface as a lowtag of 2 after a teleport occurs.

    3) I've encountered some minor problems with sprite ladders not working as intended.

    What I have found is the AI seems to navigate a lot better around TROR and sprite objects using the most current EDuke. (Not sure if this is a coincidence).
  5. [RELEASE] Miner Complications

    05 December 2018 - 09:03 PM

    A fantastic new map was just released today and is available for download: This is map is absolutely impressive in every aspect. Go check it out! The download and review can be found here: http://www.dukemaps.net/?p=12887

    StarCraftZerg Dukemaps.net salutes you! Keep up the great work! This map rocks!


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