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Reputation: 347 My posts turn threads into gold
Group:
Members
Active Posts:
1,165 (0.51 per day)
Most Active In:
Duke Nukem 3D maps & level editing (554 posts)
Joined:
21-July 11
Profile Views:
14,775
Last Active:
User is offline Today, 07:55 AM
Currently:
Offline

My Information

Age:
36 years old
Birthday:
March 4, 1981
Gender:
Male Male

Contact Information

E-mail:
Private

Topics I've Started

  1. Before the Storm - Map for StarShip Troopers TC

    Yesterday, 05:06 PM

    Is anyone familiar with this map Before the Storm? A map designed for the Starship Troopers Mod

    I can't seem to finish it because there is a blocked wall between me and the exit. Is this intended or is this someone playing a mean trick?
  2. BIRTH OF A NEW DUKE SITE

    09 July 2017 - 08:08 AM

    Hi Duke Fans!

    I just wanted to let you ALL know I am now hosting Duke related content over at my new website. WWW.DUKEMAPS.NET Time to update your bookmarks =) Come and check out the site and let me know what you think? Bare with me as the website is a work in progress but improvements are in the works. I've only been live for just under a month.
    -Paul
  3. Stayput Enemies

    19 February 2017 - 10:24 AM

    I am going to throw this out there, but it would be nice if stayput Octobrains or Commanders can't pass through TROR extended sectors. At the moment they can and when they do they glitch. If they are allowed to pass through TROR extended sectors then it would be nice if they didn't glitch and just stayed within the sector they just entered. Or, not have them pass through the TROR sector at all since they are leaving one sector and entering another.
  4. User map Assets

    10 December 2016 - 06:56 PM

    Everyone knows creating a user map is very time consuming. So i've taken the liberty of throwing a bunch of sprite objects I've created and used previously in maps to include them in a single map to be used as a resource. Ideally, it would be nice if we could structure the map into segments instead of throwing them all into the same sector and dropping the frame rate. In any case my intentions are to assist people in creating maps faster with prefab sprite objects that they can just copy and paste into their own user maps without having to re-invent the wheel. It would be nice if we could use this map as a template and expand on it as a community effort.

    If you have any contributions you'd like to include without needing to be praised for your work please take the map update it and PM me your dropbox e-mail so I can share the folder with you. Let's see if we can hit the map sprite limit and provide people with a variety of creative sprite objects to choose from.

    https://www.dropbox....uc3MRNHOaa?dl=0
  5. Mapster Color Scheme

    17 November 2016 - 08:59 AM

    I'm curious to know how many people are using the latest version of Mapster? I have found the newer versions of Mapster frustrating to use with the strange mouse/accuracy/zoom behavior and most importantly the wall and sprite color palette change. I would prefer to use the latest version to benefit from the latest enhancements, but I find it crippling to have to deal with all the different sprite shade colors and whether a wall or sprite object is block-able or hit-able. Please take the time to answer the poll above.

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