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Reputation: 434 My posts turn threads into gold
Group:
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Active Posts:
1,250 (0.51 per day)
Most Active In:
Duke Nukem 3D maps & level editing (582 posts)
Joined:
21-July 11
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User is offline Yesterday, 06:53 PM
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My Information

Age:
37 years old
Birthday:
March 4, 1981
Gender:
Male Male

Contact Information

E-mail:
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Posts I've Made

  1. In Topic: Screen blacks out - Monitor or GPU issue?

    Yesterday, 06:14 PM

    I would be inclined to blame the monitor. If the video card has VGA (D-Sub port) try that instead. Switching to an analog port would be an interesting test. You could always use your second monitor as your primary monitor to prove that there aren't any problems with your GPU HDMI port. Asus typically has a 3 year warranty on their screens, maybe still under warranty? If you happen to have a laptop with HDMI out, try connecting it as second screen to the laptop.
  2. In Topic: RELEASE: DUKE NUKEM FOREVER 2013

    19 March 2018 - 06:20 PM

    View PostForge, on 19 March 2018 - 06:16 PM, said:

    feh!

    I lurve it when people complain that a map I made doesn't work with polymer, or lags really bad with HRP.
    Almost as much as I enjoy being told to fix one of my maps because it doesn't work with some Dukeplus feature.

    explicit instructions in templates about preferred renderers and what may not be compatible be damned.


    Some people don't want to know about the technicalities of a game. Nor do they want to troubleshoot a game. They just want to sit down and mindlessly play without problems. While we know how to toggle these video modes the average player probably wouldn't understand as most games I know don't come with 3 different video renderers built in. So I can relate, especially since vanilla Duke never had three modes to choose from.
  3. In Topic: RELEASE: DUKE NUKEM FOREVER 2013

    19 March 2018 - 05:32 PM

    View PostVGA, on 19 March 2018 - 03:33 PM, said:

    Maybe the picture should say "Please don't use the Polymer renderer"



    Actually in Gambini's readme.txt which comes with the mod says under "play information" and I quote: "This mod is intended to be played in the 8-bit classic (Software) mode The Open-GL Polymost mode is also
    supported but not recommended Polymer and the HRP are definitely NOT supported and are thus disabled." However, not everyone is as thorough with documenting stuff and it's kind of trial and error with some maps. At my site I'm trying to place the recommended video render mode right at the top of the map information as i go through but it can be cumbersome to play test a single map in 3 different video modes. But I believe Gambini has done his due diligence on this one.

    Which gets me thinking... It would be neat if a mapper could optionally select a map attribute or flag that would automatically load the proper render mode in Eduke when the map loads & throw an error if the video mode is not supported only if the map attribute has been predefined.
  4. In Topic: EDuke32-OldMP

    19 March 2018 - 01:25 PM

    View PostStriker, on 19 March 2018 - 12:26 PM, said:

    *sigh* Re-uploaded yet again. Since I didn't realize I forgot to commit the -net command instructions in the command help menu (-? command) before reverting experimental changes in my repo a while back.

    https://gitlab.com/m...ldmp_release_13

    I need to stop working on stuff when I'm lacking sleep.



    Don't be too hard on yourself, it's human to error. I'll update the download again at DukeMaps.net. Keep up the great work!
  5. In Topic: Sebabdukeboss20 Enemies Ready for EDuke32 Projects

    20 February 2018 - 06:09 PM

    I haven't had a chance to try out this new art but do these art figures replace existing in game characters or are they assigned to unused art tiles?

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