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Topics I've Started
10 April 2017 - 03:00 PMOPEN 90S DEATHMATCH
Number of downloads: 23
Open 90's Deathmatch - v0.9b 2017
An open source multiplayer arena fps in build
Goal is to make a free customizable multiplayer
build game that works online with YANG and over LAN,
running EDuke32-oldmp, the sync based netcode.
Unzip O9D to it's own folder.
ONLINE PLAY: Install YANG following the instructions posted there;
Then set eduke32-o9d.exe as the EDuke32 path found in YANG under
Settings > Source ports > Duke Nukem 3D > EDuke32
LAN PLAY: I run bat files to set command line arguments, see;
read_me/Release Notes for JFDuke3D.htm
SINGLE PLAYER WITH BOTS: Run _sp_vs_bots.bat in the root folder,
set the argument in the .bat -q# for amount of bots in game (currently -q3 = 2 bots)
MAP EDITOR: Run _mapster32.bat in the root folder.
03 March 2017 - 09:32 PM
32BIT PALETTE SWAP USING EDUKE32 & POLYMER HIGHPAL LOOKUP TABLES
Put image to palette swap in root folder named palswap32.png
*copy over the color wheel sample image
Select either 1920 X 1080 ||OR|| 1280 X 1024 screen resolution
Check both boxes on, Fullscreen & Polymer
Number of downloads: 19
07 October 2016 - 01:25 PMI was able to rip models from tmdview (kaisers program pre turok EX) using OGLE, got all the textures ripped too. The mod was moving along nicely up until I hit a few snags with the weapon coding. I started work on enemies, but then Turok came out on steam and I hoped to have a way to rip the animations from the game data and stopped my own hacked up re-animation attempts. Then time passed, and no tools came out, no Turok map editor, no one modding it....
Anyways, here's Turok3D - unfinished - asset release
I really hope somebody has a use for some of this stuff. I just can't be bothered with it anymore.
02 August 2016 - 08:48 AMI put an app out yesterday called the flat earth clock.
I came up with this while reading Flat Earth theories, it's a new style of clock that can show someone the time of day everywhere in the world simultaneously. It's got some toggles built into it so you can set it up a way that looks nice to you.
Here's another style.
10 May 2016 - 06:06 PM
POLYMOST HRP BLOOM MOD - DOWNLOAD - 11MB
QuotePolymost HRP Bloom Mod (version 5.4.1)
1)Get Duke3D and EDuke32 installed with HRP v5.4
2)Extract the zip archive to the game folder with eduke32.exe
---->game folder will have these files (and more)
------->READ_ME.TXT (this file)
----------->Also "autoload" and "ReShade" folders
3)** 64bit eduke32.exe users only ** First time only **
---->delete opengl32.dll (it's x86 - for 32bit .exe's)
---->rename ReShade64.dll to opengl32.dll
---->check the autoload box
------>do not check the Polymer box
-->Toggle the shaders off/on using Scroll Lock key
-->Take screenshots with effects applied using Print Screen
Special thanks to LeoD, Roma Loom and Tea Monster for the work they've done maintaining polymost compatibility in the HRP. This package was easily built upon the Polymost HRP override pack file structure.
Opengl shaders powered by; ReShade by crosire, reshade.me
*note* current builds of eduke32 are not working properly with polymost, this was tested on rev. 5568
edit: as of revision 5771-june 5, 2016 the Polymost issues are fixed in current builds.
Please post some screenshots here if you like the mod.