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Reputation: 1087 My posts turn threads into gold
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04-July 11
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User is offline Today, 04:15 AM
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Topics I've Started

  1. Open 90s Deathmatch

    10 April 2017 - 03:00 PM

    OPEN 90S DEATHMATCH
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    http://www.indiedb.c...-90s-deathmatch

    Attached File  O9D_v0.9b.7z (3.73MB)
    Number of downloads: 23

    Open 90's Deathmatch - v0.9b 2017
    An open source multiplayer arena fps in build

    Goal is to make a free customizable multiplayer
    build game that works online with YANG and over LAN,
    running EDuke32-oldmp, the sync based netcode.

    INSTALLATION:
    Unzip O9D to it's own folder.

    ONLINE PLAY: Install YANG following the instructions posted there;
    YANG: http://yang-online.com/
    Then set eduke32-o9d.exe as the EDuke32 path found in YANG under
    Settings > Source ports > Duke Nukem 3D > EDuke32

    LAN PLAY: I run bat files to set command line arguments, see;
    read_me/Release Notes for JFDuke3D.htm
    read_me/_player#.bat_LAN_sample

    SINGLE PLAYER WITH BOTS: Run _sp_vs_bots.bat in the root folder,
    set the argument in the .bat -q# for amount of bots in game (currently -q3 = 2 bots)

    MAP EDITOR: Run _mapster32.bat in the root folder.
  2. 32BIT PALETTE SWAP

    03 March 2017 - 09:32 PM

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    32BIT PALETTE SWAP USING EDUKE32 & POLYMER HIGHPAL LOOKUP TABLES

    Put image to palette swap in root folder named palswap32.png
    *copy over the color wheel sample image

    Run _palswap32.bat

    Select either 1920 X 1080 ||OR|| 1280 X 1024 screen resolution

    Check both boxes on, Fullscreen & Polymer

    Click Start

    KEYLIST:
    W=SHOW/HIDE KEYLIST
    A&D=CHANGE ZOOM
    S=SWAP PALETTE
    BACKSPACE=BACKGROUND
    F12=SCREENSHOT
    ESC=TO QUIT

    Attached File  palswap32.7z (5.51MB)
    Number of downloads: 19
  3. Turok 3D - unfinished - asset release

    07 October 2016 - 01:25 PM

    I was able to rip models from tmdview (kaisers program pre turok EX) using OGLE, got all the textures ripped too. The mod was moving along nicely up until I hit a few snags with the weapon coding. I started work on enemies, but then Turok came out on steam and I hoped to have a way to rip the animations from the game data and stopped my own hacked up re-animation attempts. Then time passed, and no tools came out, no Turok map editor, no one modding it....

    Anyways, here's Turok3D - unfinished - asset release
    https://drive.google...iew?usp=sharing


    I really hope somebody has a use for some of this stuff. I just can't be bothered with it anymore.

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  4. Flat Earth Clock

    02 August 2016 - 08:48 AM

    I put an app out yesterday called the flat earth clock.
    https://play.google....h_clock.android

    Posted Image

    I came up with this while reading Flat Earth theories, it's a new style of clock that can show someone the time of day everywhere in the world simultaneously. It's got some toggles built into it so you can set it up a way that looks nice to you.

    Here's another style.
    Posted Image
  5. Polymost HRP Bloom Mod

    10 May 2016 - 06:06 PM



    POLYMOST HRP BLOOM MOD - DOWNLOAD - 11MB

    Quote

    Polymost HRP Bloom Mod (version 5.4.1)
    by Drek

    +=========================+
    |Installation Instrustions|
    +=========================+

    1)Get Duke3D and EDuke32 installed with HRP v5.4
    ----> hrp.duke4.net
    ----> eduke32.com

    2)Extract the zip archive to the game folder with eduke32.exe
    ---->game folder will have these files (and more)
    ------->opengl32.dll
    ------->READ_ME.TXT (this file)
    ------->ReShade.fx
    ------->ReShade64.dll
    ------->eduke32.exe
    ----------->Also "autoload" and "ReShade" folders

    3)** 64bit eduke32.exe users only ** First time only **
    ---->delete opengl32.dll (it's x86 - for 32bit .exe's)
    ---->rename ReShade64.dll to opengl32.dll

    FINISHED
    -->Start eduke32.exe
    ---->check the autoload box
    ------>do not check the Polymer box


    +===============+
    |Ingame Commands|
    +===============+

    -->Toggle the shaders off/on using Scroll Lock key
    -->Take screenshots with effects applied using Print Screen


    Special thanks to LeoD, Roma Loom and Tea Monster for the work they've done maintaining polymost compatibility in the HRP. This package was easily built upon the Polymost HRP override pack file structure.

    Opengl shaders powered by; ReShade by crosire, reshade.me

    *note* current builds of eduke32 are not working properly with polymost, this was tested on rev. 5568
    http://dukeworld.duk.../20160115-5568/
    edit: as of revision 5771-june 5, 2016 the Polymost issues are fixed in current builds.

    Please post some screenshots here if you like the mod.

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