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Reputation: 1092 My posts turn threads into gold
Active Posts:
2,330 (1.08 per day)
Most Active In:
EDuke32 & EDuke32 modifications (608 posts)
04-July 11
Profile Views:
Last Active:
User is offline Today, 01:41 AM

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Age Unknown
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Posts I've Made

  1. In Topic: Open 90s Deathmatch

    20 May 2017 - 06:27 PM

    Posted Image

    Using the new changes to the oldmp I added fraglimit and leaderboard.
  2. In Topic: DUKE3D.EXE resolutions

    20 May 2017 - 10:31 AM

    Posted Image
    Get the DOSBox Megabuild6 mentioned above.
    here: http://www.dosprn.co...2-installer.exe
    or: Attached File  DOSBox_Megabuild6-win32-installer.zip (2.25MB)
    Number of downloads: 0

    Put dosbox.exe and all .dll's into duke3d.exe folder.

    Edit lines in DUKE3D.CFG:
    set resolution, eg;
    ScreenWidth = 1280
    ScreenHeight = 1024

    change sound settings;
    FXDevice = 0
    MusicDevice = 0

    change soundblaster irq to 7;
    BlasterInterrupt = 7

    Launch from command line or a .bat file:

    dosbox.exe duke3d.exe -fullscreen -exit
  3. In Topic: The Post Thread

    18 May 2017 - 04:10 PM

    King of the hill sux
  4. In Topic: EDuke32-OldMP

    14 May 2017 - 10:28 AM

    Yeah the loop is way better and .connected lets me get the names straight into the HUD no need to store any info from the synced event game. I got my leaderboard code in it too, now it's 20 lines instead of 100+ I had before lol.
  5. In Topic: EDuke32-OldMP

    14 May 2017 - 05:51 AM

    I cleaned it up a bit by removing redundant ifvarvarn checks for already named players and instead put proper brackets in.

    I've got a custom fragbar now, with a top three leader board. First issue I encountered was not being able to remove the original fragbar (and render the game there) so I ended up drawing mine over it. The other thing was getting the fraglimit. I hacked it in to source so I could access fraglimit in con and announce winners. Any plans to make fraglimit and the possible future time limit reachable by con code?


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