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Reputation: 1206 My posts turn threads into gold
Active Posts:
2,490 (1.03 per day)
Most Active In:
Everything EDuke32 (650 posts)
04-July 11
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User is offline Feb 20 2018 02:56 PM

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Posts I've Made

  1. In Topic: Problems adding attachments.

    02 January 2018 - 05:04 PM

    I think the file size limit is 10MB IIRC
  2. In Topic: What are you working on for Duke right now?

    27 December 2017 - 05:24 PM

    I love it!

    View PostMicky C, on 27 December 2017 - 04:30 PM, said:

    Looks interesting. How's performance?

    It'll render fast, but voxel enemies take up a lot of game memory. There is a certain limit to how many voxels EDuke can load, it's not a lot, but enough to pull this off if done very efficiently.
  3. In Topic: SWMapster32

    17 December 2017 - 12:08 PM

    I just built a driveable car with 30 sectors (the limit?) and it worked fine here. I never specifically fixed that issue, but I suspect it may have been caused by the default extras being different for sprites and walls in Mapster32 (-1) compared to SWMapster32 (2 or 0).

    You can grab the latest version here if you have time to check it out yourself. I'd love to get more feedback.
  4. In Topic: Shifting textures and sprites to different tiles

    15 December 2017 - 03:57 PM

    I would put conditions in to check before moving.

        for i allsprites
            ifvarg sprite[i].picnum 10
                add sprite[i].picnum offset

    here is the list of script commands like ifvarg which is simply "if variable > #"
  5. In Topic: Shifting textures and sprites to different tiles

    15 December 2017 - 12:39 PM

    Yes, Mapsters m32 script will do this easily.

    Look at the wiki for help or read a.m32 in the samples folder.


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