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Reputation: 1167 My posts turn threads into gold
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Members
Active Posts:
2,463 (1.07 per day)
Most Active In:
Everything EDuke32 (643 posts)
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04-July 11
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User is offline Yesterday, 12:24 PM
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Location:
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Posts I've Made

  1. In Topic: Shadow Warrior - "New Episode"

    Yesterday, 12:17 PM

    Posted Image
    Put together a help file, SW is much more complex than Duke3d in the tagging of actors, effects, tracks... lots of reading.
  2. In Topic: EDuke32 2.0 and Polymer!

    Yesterday, 08:35 AM

    https://www.khronos....ki/OpenGL_Error

    This page says you can bypass the error checking, it also explains what each error code means, too bad there aren't line nums... I'd also try to disable the texture cache maybe.
  3. In Topic: RELEASE...Quest Town

    13 October 2017 - 03:27 PM

    Haven't played it, just downloaded it and did a quick pass over the map, I'm amazed at how well Polymer is handling all the models, transparency glitches are gone and the polycount in some shots has got to be in the hundreds of thousands. Great use of the assets and lighting, it's a very good looking map.
  4. In Topic: PLU - Palette Look Up Tables

    12 October 2017 - 01:04 PM

    32bit palette swap

    Are you talking about making hires 32bit palswaps? I've got just the tool, you can use bloods lookup table to make 32bit hipal color swaps through EDuke32 and polymer then just f12 a screenshot, crop out your new image.
  5. In Topic: Shadow Warrior - "New Episode"

    11 October 2017 - 12:42 AM

    View PostHendricks266, on 10 October 2017 - 08:37 PM, said:

    Using such an old version of the codebase defeats the purpose of your work.

    Yes and no. It's like 6 in one a third of a dozen in the other.

    I stopped working on it when icd put out his editor, but since there is no other alternative at the moment I decided it was still worth the effort. The true purpose of my work was to learn, so if a semi useful editor comes out of it then that's a bonus.

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