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Most Active In:
Everything EDuke32 (7 posts)
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13-June 11
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User is offline Jan 08 2013 05:31 PM
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Topics I've Started

  1. Duke3D midi remix

    26 March 2012 - 10:53 AM

    I'm sorry if this is offtopic, but forums for musicians provided no answer, so maybe Duke fans will know.

    What soundfont (sf2 file) is used in this video? It sounds really awesome, but the author himself forgot what the soundfont was.



    I tried Gravis Ultrasound, the drums sound close, but not the strings.
  2. Eduke32 crashes with Nvidia Optimus laptop

    24 June 2011 - 03:09 PM

    Sorry, first I posted in the wrong forum I guess, so I post here in hope that developers notice this bug.

    The details is here:
    http://forums.duke4....optimus-laptop/
  3. Eduke32 crashes with Nvidia Optimus laptop

    13 June 2011 - 01:43 AM

    When I choose 1920x1080 fullscreen polymer, eduke crashes after going to fullscreen with the message:
    Problem signature:
      Problem Event Name:	APPCRASH
      Application Name:	eduke32.exe
      Application Version:	1.9.9.9
      Application Timestamp:	4dea6508
      Fault Module Name:	igd10umd32.dll
      Fault Module Version:	8.15.10.2342
      Fault Module Timestamp:	4d8d3b0c
      Exception Code:	c0000005
      Exception Offset:	00028c65
      OS Version:	6.1.7601.2.1.0.256.1
      Locale ID:	1033
      Additional Information 1:	0a9e
      Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
      Additional Information 3:	0a9e
      Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
    
    Read our privacy statement online:
      http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
    
    If the online privacy statement is not available, please read our privacy statement offline:
      C:\windows\system32\en-US\erofflps.txt
    


    eduke log:
    EDuke32 2.0.0devel r1902
    Compiled Jun  4 2011 10:00:55
    Using C:/games/Duke3d/ for game data
    Windows 7 (build 6.1.7601) Service Pack 1
    Initialized nedmalloc
    Initializing DirectDraw...
    Searching for game data...
    Using 'duke3d.grp' as main game data file.
    Compiling: GAME.CON (99639 bytes)
    Including: DEFS.CON (28893 bytes)
    Including: USER.CON (36960 bytes)
    GAME.CON: In state `blimphitstate':
    GAME.CON:157: warning: expected action, found define.
    GAME.CON: In actor `ORGANTIC':
    GAME.CON:1923: warning: found `else' with no `if'.
    GAME.CON: In state `pigshootenemystate':
    GAME.CON:2817: warning: found `else' with no `if'.
    Found 3 warning(s), 0 error(s).
    Resizing code buffer to 11989*4 bytes
    Relocating compiled code from to 0xffb40010 to 0x9b36810
    Script compiled in 32ms, 11981*4b, version 1.3D
    1548/11264 labels, 321/2048 variables
    122 quotes, 119 actors
    Initialized 24.0M cache
    Using .RTS file 'DUKE.RTS'
    Initializing OSD...
    Initializing DirectInput...
      - Enumerating attached game controllers
      - No game controllers found
    Uninitializing DirectInput...
    Executing "settings.cfg"
    Disabling desktop composition...
    Setting video mode 1920x1080 (32-bit fullscreen)
    OpenGL Information:
     Version:  4.1.0
     Vendor:   NVIDIA Corporation
     Renderer: GeForce GT 540M/PCI/SSE2
    Initializing Polymer subsystem...
    PR : Initialization complete.
    Initializing music...
    Initializing sound...
    
    

    crashlog:
    Failed to init bfd from (C:\windows\system32\igd10umd32.dll)
    0x20208c65 : C:\windows\system32\igd10umd32.dll : OpenAdapter10_2 
    Failed to init bfd from (C:\windows\system32\igd10umd32.dll)
    0x20209327 : C:\windows\system32\igd10umd32.dll : OpenAdapter10_2 
    Failed to init bfd from (C:\windows\system32\igd10umd32.dll)
    0x201e5f39 : C:\windows\system32\igd10umd32.dll : OpenAdapter10_2 
    Failed to init bfd from (C:\windows\system32\nvoglv32.DLL)
    0x69ba93b2 : C:\windows\system32\nvoglv32.DLL : DrvPresentBuffers 
    Failed to init bfd from (C:\windows\system32\nvoglv32.DLL)
    0x69ba9674 : C:\windows\system32\nvoglv32.DLL : DrvPresentBuffers 
    Failed to init bfd from (C:\windows\system32\nvoglv32.DLL)
    0x69ba9c73 : C:\windows\system32\nvoglv32.DLL : DrvPresentBuffers 
    Failed to init bfd from (C:\windows\system32\nvoglv32.DLL)
    0x69ba514c : C:\windows\system32\nvoglv32.DLL : DrvPresentBuffers 
    Failed to init bfd from (C:\windows\syswow64\kernel32.dll)
    0x766f33ca : C:\windows\syswow64\kernel32.dll : BaseThreadInitThunk 
    Failed to init bfd from (C:\windows\SysWOW64\ntdll.dll)
    0x771f9ed2 : C:\windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain 
    Failed to init bfd from (C:\windows\SysWOW64\ntdll.dll)
    0x771f9ea5 : C:\windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain 
    

    This is nightly build, same thing happens with regular one.

    My spec is MSI GE620, Win7 ultimate 64


    Windowed mode works, but only in 640x480x32 (and there's no polymer render in the options, only 32-bit software and opengl) - higher res cause 0 fps with sound glitches

    Eduke is chosen to run with geforce in nvidia control panel.

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