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Everything EDuke32 (180 posts)
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Topics I've Started

  1. High Resoultion Pack discussion and contributions

    17 July 2017 - 12:22 AM

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    This will be the "official" thread to discuss and contribute to the BloodGDX HRP.
    I salvaged some stuff from HRP for BloodCM that I and other people been working on years ago and made it compatible with BGDX. I only chose assets that met some quality standarts and had to scrap the rest.
    Currently, I have some HUD elements and a dozen of textures, but all of them could be remade from scratch too.


    Feel free to contribute any texture or model you want, but there are some rules for applying:

    - High resolution textures should be at least 10 times bigger than the original ones. They should also include normal map. Specular/glow maps are optional.
    - Keep the look of the textures and models as close to the original ones as possible. Don't just replace everything with some random wood/stone textures found on the internet.
    - Textures should be "true" high resolution. Enlarging the low res one and slapping some filters and detail textures on them won't do in most cases. There might be some exceptions though.
    - Do not alter the original style in any way. No need to slap naked girls on every surface, like in that other HRP.
  2. Sources of Blood's textures

    13 July 2017 - 11:02 AM

    Thanks to the guys from The Postmortem for finding this stuff.

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    Still Life with a Curtain by Paul Cézanne


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    L'Arithmétique


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    Sano di Pietro's Madonna and Child


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    Three Graces



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    I also managed to find this one
    It's a part of a Bayeux Tapestry



    These pictures look like they could have a real life source. Maybe someone will recognize them.

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    These were probably drawn for the game but I may be wrong.

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  3. Custom textures and sprites

    26 June 2017 - 11:03 AM

    As a preparation to the widescreen support, I've made some widescreen ready hud and menu elements.

    16:9 level ending screen

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    Ultrawide master race goodness

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    HUD variants:

    Original HUD extended to look better in widescreen
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    These two are based on the HUD found in the leaked alpha resources. The point is to keep the style of the full HUD while making it less clunky and not obtrusive.

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  4. Blood Voxel Pack

    21 June 2017 - 01:18 PM

    I'm continuing to voxelize Blood's sprites. There should already be enough to make a full-fledged pack, but there is still much more to do.
    What's been done so far:

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