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Reputation: 161 I have a solid reputation
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428 (0.16 per day)
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Everything EDuke32 (182 posts)
01-December 10
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Topics I've Started

  1. Disappearing sprites in software and polymost

    Today, 02:31 AM

    Attached File  ezgif-1-b7d5c92edc.gif (865.37K)
    Number of downloads: 38

    Was this bug ever addressed?

    Attached File  bug.zip (411bytes)
    Number of downloads: 5
  2. Music and Addon Packs

    11 December 2017 - 08:59 AM

    ——— MUSIC ———

    Roland SC-55 music pack by MusicallyInspired

    Rearrangements for Orchestra by Noderus.de

    The Mark McWane Blood Project

    How to install:
    — put .zip archive into autoload folder


    Most of the existing custom campaigns should work with BGDX out of the box, but some mods come with their own installers that can't be simply put into mods folder or even installed without DosBox.
    For said mods, look for "Rescripted" or "BloodGDX Ready" versions.


  3. High Resoultion Pack discussion and contributions

    17 July 2017 - 12:22 AM

    Posted Image

    This will be the "official" thread to discuss and contribute to the BloodGDX HRP.
    I salvaged some stuff from HRP for BloodCM that I and other people been working on years ago and made it compatible with BGDX. I only chose assets that met some quality standarts and had to scrap the rest.
    Currently, I have some HUD elements and a dozen of textures, but all of them could be remade from scratch too.

    Feel free to contribute any texture or model you want, but there are some rules for applying:

    - High resolution textures should be at least 10 times bigger than the original ones. They should also include normal map. Specular/glow maps are optional.
    - Keep the look of the textures and models as close to the original ones as possible. Don't just replace everything with some random wood/stone textures found on the internet.
    - Textures should be "true" high resolution. Enlarging the low res one and slapping some filters and detail textures on them won't do in most cases. There might be some exceptions though.
    - Do not alter the original style in any way. No need to slap naked girls on every surface, like in that other HRP.
  4. Sources of Blood's textures

    13 July 2017 - 11:02 AM

    Thanks to the guys from The Postmortem for finding this stuff.

    Posted Image Posted Image
    Still Life with a Curtain by Paul Cézanne

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    Sano di Pietro's Madonna and Child

    Posted Image Posted Image
    Three Graces

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    I also managed to find this one
    It's a part of a Bayeux Tapestry

    These pictures look like they could have a real life source. Maybe someone will recognize them.

    Posted Image Posted Image Posted Image Posted Image

    These were probably drawn for the game but I may be wrong.

    Posted Image Posted Image Posted Image Posted Image Posted Image
  5. Custom textures and sprites

    26 June 2017 - 11:03 AM

    As a preparation to the widescreen support, I've made some widescreen ready hud and menu elements.

    16:9 level ending screen

    Posted Image

    Ultrawide master race goodness

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    HUD variants:

    Original HUD extended to look better in widescreen
    Posted Image

    These two are based on the HUD found in the leaked alpha resources. The point is to keep the style of the full HUD while making it less clunky and not obtrusive.

    Posted Image

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