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Reputation: 143 I have a solid reputation
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359 (0.14 per day)
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Everything EDuke32 (182 posts)
01-December 10
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Posts I've Made

  1. In Topic: Blood Voxel Pack

    17 November 2017 - 12:00 PM

    Not bad. A couple of suggestions.
    Always add shadows to the edge of the model, so it won't look like you just stretched it.
    Something like this.

    Posted Image

    Your cup could be more round. It's easier to draw a circle with required dimensions in photoshop and use it as a reference.

    Posted Image
  2. In Topic: Blood Voxel Pack

    15 November 2017 - 10:16 AM

    Nothing new yet. Feel free to make any sprite you want.
  3. In Topic: Bugs & Problems

    09 November 2017 - 10:36 PM

    View PostNachuro, on 09 November 2017 - 05:27 PM, said:

    Unfortunately, it appears as though the palette 1 fix does not apply to the hi-res skyboxes included in the skyboxes folder.

    It's even said in the readme that you shouldn't use hires skyboxes with the custom campaigns.
  4. In Topic: Custom textures and sprites

    09 November 2017 - 01:18 PM

    Early and very lazy renditions of a weapon wheel. Any suggestion on functionality/design?

    Posted Image Posted Image
  5. In Topic: Scanline filter feature

    05 November 2017 - 03:59 AM

    View PostDrek, on 20 July 2017 - 01:29 PM, said:

    Here are scanlines working, a thing to note is I used USE_PIXELART_CRT 1 in SweetFX, some other CRT shaders were inverting colours. Even this one was, I set PixelArtCRT_ShadowMask 1 and that seemed to work proper enough for a screenshot.

    Which injector did you use? Still can't make Reshade work and SweetFX doesn't seem to support OpenGL.

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