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Reputation: 135 I have a solid reputation
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Everything EDuke32 (180 posts)
01-December 10
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  1. In Topic: Bugs & Problems

    21 July 2017 - 03:23 AM

    View PostDzierzan, on 21 July 2017 - 03:12 AM, said:

    If it's too late, you won't be able to shake it off

    That's not how it works. You can always shake it off by hitting use key very fast, but the longer the hand is attached, the longer you have to hit the button.
  2. In Topic: What do you think about BloodGDX ?

    20 July 2017 - 05:43 AM

    View PostZaxx, on 20 July 2017 - 04:18 AM, said:

    - the EULA that came with the original 1.0 version to not say a thing about reverse engineering (I've not seen that one so I don't know what it says)

    It sure does.

    The question is not if BGDX is legal or not (it's obvious that it's not), but does Atari care enough to do something about it? They never shut down CM, which looks much worse from their perspective (at least I think so), so they probably won't come after BGDX either.
  3. In Topic: What do you think about BloodGDX ?

    20 July 2017 - 03:53 AM

     Zaxx, on 20 July 2017 - 03:15 AM, said:

    I doubt that Blood has an EULA that specifically or indirectly states that you can't reverse engineer the code.

    It says exactly this.


    You may not decompile, modify
    reverse engineer, disassemble or otherwise reproduce the Software except
    as expressly allowed by us.
  4. In Topic: Update on Blood EX

    18 July 2017 - 11:39 PM

    The key word here is "recreation". There is nothing wrong about modernizations that don't affect the core gameplay, but what he's doing, according to his own post, is reproducing the original game on a new engine. Sounds like the same thing as BloodCM.
    Didn't he do the same thing with his Turok and Powerslave EX?
  5. In Topic: Update on Blood EX

    18 July 2017 - 09:55 PM

    Last time I heard from Kaiser, he said that EX won't be a strict port, but rather a "modernized recreation", or whatever he said. Don't want to say anything bad about it before it came out, but have to admit, he completely lost me there.



    EX moves away from BUILD in terms of mechanics and basically reproduces the original game in a modernized engine, which means floating point math instead of fixed point and timing/speed/movement etc has to be scaled down to match the original game, so theres bound to be some minor flaws here and there. Though despite of that, EX will have a more dedicated focus on modding and customization.

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