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Reputation: 1205 My posts turn threads into gold
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Active Posts:
4,589 (1.87 per day)
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General Discussion (1680 posts)
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02-October 10
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My Information

Age:
58 years old
Birthday:
December 3, 1958
Gender:
Male Male
Location:
Toronto

Contact Information

E-mail:
Click here to e-mail me

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Posts I've Made

  1. In Topic: Shadow Warrior - "New Episode"

    Today, 11:37 AM

    View PostNinjakitty, on 26 June 2017 - 11:32 AM, said:

    There were only a few cutscenes... Well, I guess I should really call them ending cinematics. They pretty much only happened to show the boss blowing up in more detail :lol:

    I'm just doing my duty as a player :lol:
  2. In Topic: Shadow Warrior - "New Episode"

    Today, 11:20 AM

    View PostNinjakitty, on 26 June 2017 - 11:15 AM, said:

    Because that's not what he wants.
    In current SW, you can't even go as far as to make a door automatically open after killing a boss. I'm pretty sure all cutscenes were hard-coded into the game (not available through tags), too.

    I gathered that much, but as me as a player, a mystery door/gate open after an actor died is, ehmm, well, a huge mystery.
    I should mention, I strongly dislike cut-scene style play, it's not a movie, its a game.
  3. In Topic: Shadow Warrior - "New Episode"

    Today, 11:12 AM

    View Posticecoldduke, on 26 June 2017 - 10:16 AM, said:

    Here's an example. I want to make rooms, similar to Doom 2016, where North Korea troopers spawn in and the player has to kill them before the doors unlock. I want to expand on that concept more, but there isn't anything in the tagging system that will allow me to do that.

    What's wrong with simply spawning a key?
  4. In Topic: Shadow Warrior - "New Episode"

    Today, 09:41 AM

    View Posticecoldduke, on 26 June 2017 - 06:50 AM, said:

    For my mod I have a huge problem. I want to use 3d models, but the engine only supports MD3. So I have two options, re-write the entire model loader, so it can be extended for FBX/SMD and future model formats, or make a FBX to MD3 converter. I've tried a few that exist and the end result is just terrible. Which option do you think is best?

    As I mentioned before, what ever works for you, and since it looks like you guys are going your separate ways:
    Based on my amateur experience, trying to convert my models from FBX/Collada to md3 is an abortion. So if you can do the 'former' option, it might simplify the creation, (work flow) of 3D Models for your mod, and certainly draw more real artists to your project.
  5. In Topic: Shadow Warrior - "New Episode"

    Yesterday, 04:59 PM

    View PostForge, on 25 June 2017 - 04:49 PM, said:

    that's the point
    all the criticisms with no helpful content can be summed up with that one simple observation

    No, this is not my point!
    Someone is making a Shadow Warrior port, using existing EDuke32 code. Now, after a few sardonic comments, the EDuke32 team are the bad guys? Coorporation works two ways!

    [yes, honey I'm shutting down .... I better shut my comp for good, internet is as addictive as coke :D ]

Comments

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  1. Photo 02 Dec 2015 - 21:21
    Have a great birthday my old friend!
  2. Photo 14 Sep 2014 - 20:31
    Thanks lovely!
  3. Photo 18 May 2013 - 19:48
    D:
  4. Photo 13 May 2013 - 09:21
    Thanks!
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