Duke4.net Forums: Shaq Fu - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 116 I have a solid reputation
Active Posts:
133 (0.04 per day)
Most Active In:
Duke Nukem Forever General Discussion (54 posts)
07-September 10
Profile Views:
Last Active:
User is offline Aug 01 2017 09:23 PM

My Information

Age Unknown
Birthday Unknown
Not Telling Not Telling

Contact Information


Topics I've Started

  1. What Really Happened to DNF After May 2009?

    07 August 2016 - 07:23 PM

    I know it's been half a decade since Duke Nukem Forever released and none of this really matters anymore. My questions may not be allowed to be answered because of legal stuff - but I felt it wouldn't hurt to get my thoughts out here. Apologies for the astronomical length of this post.

    So what I'm really curious about with DNF is what actually changed when Triptych took over development? According to the amazing Duke Nukem Forever musueum:

    2009: In January, George Broussard says: Game developers often say "Cutting is shipping". We begin this year with a vengeance and a chainsaw. This means that he decided to scrap everything from the Duke Nukem Forever world chart that wasn't playable at a reasonable frame rate on the Xbox 360. This would result in Duke Nukem Forever levels being rebuilt to be linear.

    Months later we got the leaked screenshots (I'm guessing it was in May 2009) and it looks incredibly similar to the released product, just with some unused areas + some levels that became DLC. I'm assuming January 2009 is when they chopped up the game from the 2008 world chart and streamlined it into what it is today. However, a 2011 interview with Jay Brushwood conflicts with this. Jay stated that Triptych took half the game and chopped it up - but isn't that what 3D Realms did in early 2009?

    We do know that all the writing/jokes was written by the Triptych crew, and what 3DR had in May 2009 probably didn't have much writing finished. Triptych and Piranha Games also worked on the multiplayer mode. Also, Triptych made Vegas in Ruins take place during the day. The only other differences I can think of is if the May 2009 version actually had bigger versions of the final game's levels.

    Here's are some images about something odd I thought stuck out in the final game:

    This blocked off area looked really unnatural: Posted Image
    Here's the blocked off part in the final game: Posted Image
    The 2009 screenshots gallery contains this:Posted Image
    The multiplayer map: Posted Image
    Two ships underneath the multiplayer map: Posted Image

    It seems like I'm really grasping at straws but this had me curious for many years. The forum post topic "Former 3D Realms Employee speaks out!" seen right here: https://forums.duke4...yee-speaks-out/
    mentions that it was 3DR that chopped the game up to get it running on consoles.

    tl;dr: What really changed after May 2009?

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password

Sign in options